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-rw-r--r--src/shader_recompiler/backend/glsl/emit_context.cpp9
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp2
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_image.cpp71
3 files changed, 71 insertions, 11 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_context.cpp b/src/shader_recompiler/backend/glsl/emit_context.cpp
index db62ba73b..eb1d8266f 100644
--- a/src/shader_recompiler/backend/glsl/emit_context.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_context.cpp
@@ -23,6 +23,10 @@ std::string_view InterpDecorator(Interpolation interp) {
std::string_view SamplerType(TextureType type) {
switch (type) {
+ case TextureType::Color1D:
+ return "sampler1D";
+ case TextureType::ColorArray1D:
+ return "sampler1DArray";
case TextureType::Color2D:
return "sampler2D";
case TextureType::ColorArray2D:
@@ -31,6 +35,10 @@ std::string_view SamplerType(TextureType type) {
return "sampler3D";
case TextureType::ColorCube:
return "samplerCube";
+ case TextureType::ColorArrayCube:
+ return "samplerCubeArray";
+ case TextureType::Buffer:
+ return "samplerBuffer";
default:
fmt::print("Texture type: {}", type);
throw NotImplementedException("Texture type: {}", type);
@@ -101,6 +109,7 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
void EmitContext::SetupExtensions(std::string&) {
header += "#extension GL_ARB_separate_shader_objects : enable\n";
+ header += "#extension GL_ARB_sparse_texture2 : enable\n";
// header += "#extension GL_ARB_texture_cube_map_array : enable\n";
if (info.uses_int64) {
header += "#extension GL_ARB_gpu_shader_int64 : enable\n";
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp
index fa1b02af1..087eaea8f 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp
@@ -195,7 +195,7 @@ void EmitConvertF32U8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::In
void EmitConvertF32U16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value) {
- ctx.AddF32("{}=float(uint({}));", inst, value);
+ ctx.AddF32("{}=float(uint({}&0xffff));", inst, value);
}
void EmitConvertF32U32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
index 1a34fe9b3..71eb3ac2b 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
@@ -10,7 +10,7 @@
namespace Shader::Backend::GLSL {
namespace {
-std::string Texture(EmitContext& ctx, IR::TextureInstInfo info,
+std::string Texture(EmitContext& ctx, const IR::TextureInstInfo& info,
[[maybe_unused]] const IR::Value& index) {
if (info.type == TextureType::Buffer) {
throw NotImplementedException("TextureType::Buffer");
@@ -18,6 +18,32 @@ std::string Texture(EmitContext& ctx, IR::TextureInstInfo info,
return fmt::format("tex{}", ctx.texture_bindings.at(info.descriptor_index));
}
}
+
+std::string CastToIntVec(std::string_view value, const IR::TextureInstInfo& info) {
+ switch (info.type) {
+ case TextureType::Color1D:
+ return fmt::format("int({})", value);
+ case TextureType::ColorArray1D:
+ case TextureType::Color2D:
+ return fmt::format("ivec2({})", value);
+ case TextureType::ColorArray2D:
+ case TextureType::Color3D:
+ case TextureType::ColorCube:
+ return fmt::format("ivec3({})", value);
+ case TextureType::ColorArrayCube:
+ return fmt::format("ivec4({})", value);
+ default:
+ throw NotImplementedException("Offset type {}", info.type.Value());
+ }
+}
+
+IR::Inst* PrepareSparse(IR::Inst& inst) {
+ const auto sparse_inst{inst.GetAssociatedPseudoOperation(IR::Opcode::GetSparseFromOp)};
+ if (sparse_inst) {
+ sparse_inst->Invalidate();
+ }
+ return sparse_inst;
+}
} // namespace
void EmitImageSampleImplicitLod([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
@@ -26,18 +52,30 @@ void EmitImageSampleImplicitLod([[maybe_unused]] EmitContext& ctx, [[maybe_unuse
[[maybe_unused]] std::string_view bias_lc,
[[maybe_unused]] const IR::Value& offset) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
- if (info.has_bias) {
- throw NotImplementedException("Bias texture samples");
- }
if (info.has_lod_clamp) {
throw NotImplementedException("Lod clamp samples");
}
const auto texture{Texture(ctx, info, index)};
+ const auto bias{info.has_bias ? fmt::format(",{}", bias_lc) : ""};
+ const auto texel{ctx.reg_alloc.Define(inst, Type::F32x4)};
+ const auto sparse_inst{PrepareSparse(inst)};
+ if (!sparse_inst) {
+ if (!offset.IsEmpty()) {
+ ctx.Add("{}=textureOffset({},{},{}{});", texel, texture, coords,
+ CastToIntVec(ctx.reg_alloc.Consume(offset), info), bias);
+ } else {
+ ctx.Add("{}=texture({},{}{});", texel, texture, coords, bias);
+ }
+ return;
+ }
+ // TODO: Query sparseTexels extension support
if (!offset.IsEmpty()) {
- ctx.AddF32x4("{}=textureOffset({},{},ivec2({}));", inst, texture, coords,
- ctx.reg_alloc.Consume(offset));
+ ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureOffsetARB({},{},{},{}{}));",
+ *sparse_inst, texture, coords, CastToIntVec(ctx.reg_alloc.Consume(offset), info),
+ texel, bias);
} else {
- ctx.AddF32x4("{}=texture({},{});", inst, texture, coords);
+ ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureARB({},{},{}{}));", *sparse_inst,
+ texture, coords, texel, bias);
}
}
@@ -54,11 +92,24 @@ void EmitImageSampleExplicitLod([[maybe_unused]] EmitContext& ctx, [[maybe_unuse
throw NotImplementedException("Lod clamp samples");
}
const auto texture{Texture(ctx, info, index)};
+ const auto texel{ctx.reg_alloc.Define(inst, Type::F32x4)};
+ const auto sparse_inst{PrepareSparse(inst)};
+ if (!sparse_inst) {
+ if (!offset.IsEmpty()) {
+ ctx.Add("{}=textureLodOffset({},{},{},{});", texel, texture, coords, lod_lc,
+ CastToIntVec(ctx.reg_alloc.Consume(offset), info));
+ } else {
+ ctx.Add("{}=textureLod({},{},{});", texel, texture, coords, lod_lc);
+ }
+ return;
+ }
if (!offset.IsEmpty()) {
- ctx.AddF32x4("{}=textureLodOffset({},{},{},ivec2({}));", inst, texture, coords, lod_lc,
- ctx.reg_alloc.Consume(offset));
+ ctx.AddU1("{}=sparseTexelsResidentARB(sparseTexelFetchOffsetARB({},{},int({}),{},{}));",
+ *sparse_inst, texture, CastToIntVec(coords, info), lod_lc,
+ CastToIntVec(ctx.reg_alloc.Consume(offset), info), texel);
} else {
- ctx.AddF32x4("{}=textureLod({},{},{});", inst, texture, coords, lod_lc);
+ ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureLodARB({},{},{},{}));", *sparse_inst,
+ texture, coords, lod_lc, texel);
}
}