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-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_instructions.h1
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp4
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_instructions.h1
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp4
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_instructions.h1
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_integer.cpp4
6 files changed, 0 insertions, 15 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h b/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h
index c9f4826ce..12afda43b 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h
@@ -306,7 +306,6 @@ void EmitIMul32(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b);
void EmitINeg32(EmitContext& ctx, IR::Inst& inst, ScalarS32 value);
void EmitINeg64(EmitContext& ctx, IR::Inst& inst, Register value);
void EmitIAbs32(EmitContext& ctx, IR::Inst& inst, ScalarS32 value);
-void EmitIAbs64(EmitContext& ctx, IR::Inst& inst, Register value);
void EmitShiftLeftLogical32(EmitContext& ctx, IR::Inst& inst, ScalarU32 base, ScalarU32 shift);
void EmitShiftLeftLogical64(EmitContext& ctx, IR::Inst& inst, ScalarRegister base, ScalarU32 shift);
void EmitShiftRightLogical32(EmitContext& ctx, IR::Inst& inst, ScalarU32 base, ScalarU32 shift);
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp
index cea45a3e0..587bbfe06 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp
@@ -82,10 +82,6 @@ void EmitIAbs32(EmitContext& ctx, IR::Inst& inst, ScalarS32 value) {
ctx.Add("ABS.S {},{};", inst, value);
}
-void EmitIAbs64(EmitContext& ctx, IR::Inst& inst, Register value) {
- ctx.LongAdd("MOV.S64 {},|{}|;", inst, value);
-}
-
void EmitShiftLeftLogical32(EmitContext& ctx, IR::Inst& inst, ScalarU32 base, ScalarU32 shift) {
ctx.Add("SHL.U {}.x,{},{};", inst, base, shift);
}
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h b/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h
index 6a30785bb..5936d086f 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h
@@ -365,7 +365,6 @@ void EmitIMul32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::strin
void EmitINeg32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitINeg64(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitIAbs32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
-void EmitIAbs64(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitShiftLeftLogical32(EmitContext& ctx, IR::Inst& inst, std::string_view base,
std::string_view shift);
void EmitShiftLeftLogical64(EmitContext& ctx, IR::Inst& inst, std::string_view base,
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp
index fcc9afd85..40f453593 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp
@@ -80,10 +80,6 @@ void EmitIAbs32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
ctx.AddU32("{}=abs(int({}));", inst, value);
}
-void EmitIAbs64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
- ctx.AddU64("{}=abs(int64_t({}));", inst, value);
-}
-
void EmitShiftLeftLogical32(EmitContext& ctx, IR::Inst& inst, std::string_view base,
std::string_view shift) {
ctx.AddU32("{}={}<<{};", inst, base, shift);
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h b/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h
index 1181e7b4f..f99c02848 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h
@@ -284,7 +284,6 @@ Id EmitIMul32(EmitContext& ctx, Id a, Id b);
Id EmitINeg32(EmitContext& ctx, Id value);
Id EmitINeg64(EmitContext& ctx, Id value);
Id EmitIAbs32(EmitContext& ctx, Id value);
-Id EmitIAbs64(EmitContext& ctx, Id value);
Id EmitShiftLeftLogical32(EmitContext& ctx, Id base, Id shift);
Id EmitShiftLeftLogical64(EmitContext& ctx, Id base, Id shift);
Id EmitShiftRightLogical32(EmitContext& ctx, Id base, Id shift);
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_integer.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_integer.cpp
index 06ab23b1d..3501d7495 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_integer.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_integer.cpp
@@ -84,10 +84,6 @@ Id EmitIAbs32(EmitContext& ctx, Id value) {
return ctx.OpSAbs(ctx.U32[1], value);
}
-Id EmitIAbs64(EmitContext& ctx, Id value) {
- return ctx.OpSAbs(ctx.U64, value);
-}
-
Id EmitShiftLeftLogical32(EmitContext& ctx, Id base, Id shift) {
return ctx.OpShiftLeftLogical(ctx.U32[1], base, shift);
}