diff options
Diffstat (limited to 'src/shader_recompiler/backend/glsl')
5 files changed, 41 insertions, 28 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp index bea7600af..3f3a83b20 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp @@ -33,12 +33,12 @@ void EmitFPAdd16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& i void EmitFPAdd32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] std::string_view a, [[maybe_unused]] std::string_view b) { - ctx.AddF32("{}={}+{};", inst, a, b); + ctx.AddF32("{}=float({})+float({});", inst, a, b); } void EmitFPAdd64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] std::string_view a, [[maybe_unused]] std::string_view b) { - ctx.AddF64("{}={}+{};", inst, a, b); + ctx.AddF64("{}=double({})+double({});", inst, a, b); } void EmitFPFma16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, @@ -180,14 +180,14 @@ void EmitFPClamp32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& [[maybe_unused]] std::string_view value, [[maybe_unused]] std::string_view min_value, [[maybe_unused]] std::string_view max_value) { - ctx.AddF32("{}=clamp({},{},{});", inst, value, min_value, max_value); + ctx.AddF32("{}=clamp({},float({}),float({}));", inst, value, min_value, max_value); } void EmitFPClamp64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] std::string_view value, [[maybe_unused]] std::string_view min_value, [[maybe_unused]] std::string_view max_value) { - ctx.AddF64("{}=clamp({},{},{});", inst, value, min_value, max_value); + ctx.AddF64("{}=clamp({},double({}),double({}));", inst, value, min_value, max_value); } void EmitFPRoundEven16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, @@ -259,7 +259,7 @@ void EmitFPOrdEqual16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::In void EmitFPOrdEqual32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] std::string_view lhs, [[maybe_unused]] std::string_view rhs) { - throw NotImplementedException("GLSL"); + ctx.AddU1("{}={}=={};", inst, lhs, rhs); } void EmitFPOrdEqual64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h b/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h index 49993dc5c..efa515a3c 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h +++ b/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h @@ -525,10 +525,10 @@ void EmitGlobalAtomicMinF16x2(EmitContext& ctx); void EmitGlobalAtomicMinF32x2(EmitContext& ctx); void EmitGlobalAtomicMaxF16x2(EmitContext& ctx); void EmitGlobalAtomicMaxF32x2(EmitContext& ctx); -void EmitLogicalOr(EmitContext& ctx, std::string_view a, std::string_view b); -void EmitLogicalAnd(EmitContext& ctx, std::string_view a, std::string_view b); -void EmitLogicalXor(EmitContext& ctx, std::string_view a, std::string_view b); -void EmitLogicalNot(EmitContext& ctx, std::string_view value); +void EmitLogicalOr(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b); +void EmitLogicalAnd(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b); +void EmitLogicalXor(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b); +void EmitLogicalNot(EmitContext& ctx, IR::Inst& inst, std::string_view value); void EmitConvertS16F16(EmitContext& ctx, IR::Inst& inst, std::string_view value); void EmitConvertS16F32(EmitContext& ctx, IR::Inst& inst, std::string_view value); void EmitConvertS16F64(EmitContext& ctx, IR::Inst& inst, std::string_view value); diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_logical.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_logical.cpp index e69de29bb..e4781c03c 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_logical.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_logical.cpp @@ -0,0 +1,29 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include <string_view> + +#include "shader_recompiler/backend/glsl/emit_context.h" +#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" +#include "shader_recompiler/frontend/ir/value.h" +#include "shader_recompiler/profile.h" + +namespace Shader::Backend::GLSL { + +void EmitLogicalOr(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) { + ctx.AddU1("{}={}||{};", inst, a, b); +} + +void EmitLogicalAnd(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) { + ctx.AddU1("{}={}&&{};", inst, a, b); +} + +void EmitLogicalXor(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) { + ctx.AddU1("{}={}^^{};", inst, a, b); +} + +void EmitLogicalNot(EmitContext& ctx, IR::Inst& inst, std::string_view value) { + ctx.AddU1("{}=!{};", inst, value); +} +} // namespace Shader::Backend::GLSL diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp index 23f8730ca..cb6562ebf 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp @@ -690,22 +690,6 @@ void EmitGlobalAtomicMaxF32x2(EmitContext& ctx) { NotImplemented(); } -void EmitLogicalOr(EmitContext& ctx, std::string_view a, std::string_view b) { - NotImplemented(); -} - -void EmitLogicalAnd(EmitContext& ctx, std::string_view a, std::string_view b) { - NotImplemented(); -} - -void EmitLogicalXor(EmitContext& ctx, std::string_view a, std::string_view b) { - NotImplemented(); -} - -void EmitLogicalNot(EmitContext& ctx, std::string_view value) { - NotImplemented(); -} - void EmitBindlessImageSampleImplicitLod(EmitContext&) { NotImplemented(); } diff --git a/src/shader_recompiler/backend/glsl/reg_alloc.cpp b/src/shader_recompiler/backend/glsl/reg_alloc.cpp index 039236689..c370aabb5 100644 --- a/src/shader_recompiler/backend/glsl/reg_alloc.cpp +++ b/src/shader_recompiler/backend/glsl/reg_alloc.cpp @@ -30,11 +30,11 @@ std::string MakeImm(const IR::Value& value) { case IR::Type::U1: return fmt::format("{}", value.U1() ? "true" : "false"); case IR::Type::U32: - return fmt::format("{}", value.U32()); + return fmt::format("{}u", value.U32()); case IR::Type::F32: - return fmt::format("{}", value.F32()); + return fmt::format("{}f", value.F32()); case IR::Type::U64: - return fmt::format("{}", value.U64()); + return fmt::format("{}ul", value.U64()); case IR::Type::F64: return fmt::format("{}", value.F64()); default: |