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-rw-r--r--src/shader_recompiler/backend/glsl/var_alloc.cpp34
1 files changed, 20 insertions, 14 deletions
diff --git a/src/shader_recompiler/backend/glsl/var_alloc.cpp b/src/shader_recompiler/backend/glsl/var_alloc.cpp
index 0ae56651e..95e8233e2 100644
--- a/src/shader_recompiler/backend/glsl/var_alloc.cpp
+++ b/src/shader_recompiler/backend/glsl/var_alloc.cpp
@@ -116,8 +116,8 @@ std::string VarAlloc::Define(IR::Inst& inst, GlslVarType type) {
id.type.Assign(type);
GetUseTracker(type).uses_temp = true;
inst.SetDefinition<Id>(id);
+ return "t" + Representation(inst.Definition<Id>());
}
- return Representation(inst.Definition<Id>());
}
std::string VarAlloc::Define(IR::Inst& inst, IR::Type type) {
@@ -156,21 +156,27 @@ std::string VarAlloc::GetGlslType(IR::Type type) const {
Id VarAlloc::Alloc(GlslVarType type) {
auto& use_tracker{GetUseTracker(type)};
- if (use_tracker.num_used < NUM_VARS) {
- for (size_t var = 1; var < NUM_VARS; ++var) {
- if (use_tracker.var_use[var]) {
- continue;
- }
- use_tracker.num_used = std::max(use_tracker.num_used, var + 1);
- use_tracker.var_use[var] = true;
- Id ret{};
- ret.is_valid.Assign(1);
- ret.type.Assign(type);
- ret.index.Assign(static_cast<u32>(var));
- return ret;
+ const auto num_vars{use_tracker.var_use.size()};
+ for (size_t var = 0; var < num_vars; ++var) {
+ if (use_tracker.var_use[var]) {
+ continue;
}
+ use_tracker.num_used = std::max(use_tracker.num_used, var + 1);
+ use_tracker.var_use[var] = true;
+ Id ret{};
+ ret.is_valid.Assign(1);
+ ret.type.Assign(type);
+ ret.index.Assign(static_cast<u32>(var));
+ return ret;
}
- throw NotImplementedException("Variable spilling");
+ // Allocate a new variable
+ use_tracker.var_use.push_back(true);
+ Id ret{};
+ ret.is_valid.Assign(1);
+ ret.type.Assign(type);
+ ret.index.Assign(static_cast<u32>(use_tracker.num_used));
+ ++use_tracker.num_used;
+ return ret;
}
void VarAlloc::Free(Id id) {