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-rw-r--r--src/shader_recompiler/backend/glsl/reg_alloc.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/glsl/reg_alloc.cpp b/src/shader_recompiler/backend/glsl/reg_alloc.cpp
index 3cfa16fea..039236689 100644
--- a/src/shader_recompiler/backend/glsl/reg_alloc.cpp
+++ b/src/shader_recompiler/backend/glsl/reg_alloc.cpp
@@ -78,8 +78,12 @@ std::string RegAlloc::GetType(Type type, u32 index) {
return "int ";
case Type::F32:
return "float ";
+ case Type::S64:
+ return "int64_t ";
case Type::U64:
return "uint64_t ";
+ case Type::F64:
+ return "double ";
case Type::U32x2:
return "uvec2 ";
case Type::F32x2: