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Diffstat (limited to 'src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp')
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp18
1 files changed, 11 insertions, 7 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp
index 8994c02a2..32cee7d3e 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp
@@ -34,19 +34,23 @@ void EmitLoadStorageS16([[maybe_unused]] EmitContext& ctx,
void EmitLoadStorage32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset) {
- ctx.AddU32("{}=ssbo{}[{}];", inst, binding.U32(), offset.U32());
+ const auto offset_var{ctx.reg_alloc.Consume(offset)};
+ ctx.AddU32("{}=ssbo{}[{}];", inst, binding.U32(), offset_var);
}
void EmitLoadStorage64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset) {
- ctx.AddU32x2("{}=uvec2(ssbo{}[{}],ssbo{}[{}]);", inst, binding.U32(), offset.U32(),
- binding.U32(), offset.U32() + 1);
+ const auto offset_var{ctx.reg_alloc.Consume(offset)};
+ ctx.AddU32x2("{}=uvec2(ssbo{}[{}],ssbo{}[{}+1]);", inst, binding.U32(), offset_var,
+ binding.U32(), offset_var);
}
-void EmitLoadStorage128([[maybe_unused]] EmitContext& ctx,
- [[maybe_unused]] const IR::Value& binding,
- [[maybe_unused]] const IR::Value& offset) {
- throw NotImplementedException("GLSL Instrucion");
+void EmitLoadStorage128(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+ const IR::Value& offset) {
+ const auto offset_var{ctx.reg_alloc.Consume(offset)};
+ ctx.AddU32x4("{}=uvec4(ssbo{}[{}],ssbo{}[{}+1],ssbo{}[{}+2],ssbo{}[{}+3]);", inst,
+ binding.U32(), offset_var, binding.U32(), offset_var, binding.U32(), offset_var,
+ binding.U32(), offset_var);
}
void EmitWriteStorageU8([[maybe_unused]] EmitContext& ctx,