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-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp
index 681bc1bfa..ce6e12623 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp
@@ -5,9 +5,7 @@
#include <string_view>
#include "shader_recompiler/backend/glsl/emit_context.h"
-#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
#include "shader_recompiler/frontend/ir/value.h"
-#include "shader_recompiler/profile.h"
namespace Shader::Backend::GLSL {
void EmitIAdd32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {