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-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_image.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
index cc5afc048..1a348b117 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
@@ -37,6 +37,9 @@ void EmitImageSampleImplicitLod([[maybe_unused]] EmitContext& ctx, [[maybe_unuse
if (!offset.IsEmpty()) {
throw NotImplementedException("Offset");
}
+ if (info.type != TextureType::Color2D) {
+ throw NotImplementedException("Texture type: {}", info.type.Value());
+ }
const auto texture{Texture(ctx, info, index)};
ctx.AddF32x4("{}=texture({},{});", inst, texture, coords);
}