diff options
Diffstat (limited to 'src/shader_recompiler/backend/glsl/emit_glsl_image.cpp')
-rw-r--r-- | src/shader_recompiler/backend/glsl/emit_glsl_image.cpp | 799 |
1 files changed, 799 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp new file mode 100644 index 000000000..447eb8e0a --- /dev/null +++ b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp @@ -0,0 +1,799 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include <string_view> + +#include "shader_recompiler/backend/glsl/emit_context.h" +#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" +#include "shader_recompiler/frontend/ir/modifiers.h" +#include "shader_recompiler/frontend/ir/value.h" +#include "shader_recompiler/profile.h" + +namespace Shader::Backend::GLSL { +namespace { +std::string Texture(EmitContext& ctx, const IR::TextureInstInfo& info, const IR::Value& index) { + const auto def{info.type == TextureType::Buffer ? ctx.texture_buffers.at(info.descriptor_index) + : ctx.textures.at(info.descriptor_index)}; + const auto index_offset{def.count > 1 ? fmt::format("[{}]", ctx.var_alloc.Consume(index)) : ""}; + return fmt::format("tex{}{}", def.binding, index_offset); +} + +std::string Image(EmitContext& ctx, const IR::TextureInstInfo& info, const IR::Value& index) { + const auto def{info.type == TextureType::Buffer ? ctx.image_buffers.at(info.descriptor_index) + : ctx.images.at(info.descriptor_index)}; + const auto index_offset{def.count > 1 ? fmt::format("[{}]", ctx.var_alloc.Consume(index)) : ""}; + return fmt::format("img{}{}", def.binding, index_offset); +} + +std::string CastToIntVec(std::string_view value, const IR::TextureInstInfo& info) { + switch (info.type) { + case TextureType::Color1D: + case TextureType::Buffer: + return fmt::format("int({})", value); + case TextureType::ColorArray1D: + case TextureType::Color2D: + case TextureType::ColorArray2D: + return fmt::format("ivec2({})", value); + case TextureType::Color3D: + case TextureType::ColorCube: + return fmt::format("ivec3({})", value); + case TextureType::ColorArrayCube: + return fmt::format("ivec4({})", value); + default: + throw NotImplementedException("Integer cast for TextureType {}", info.type.Value()); + } +} + +std::string CoordsCastToInt(std::string_view value, const IR::TextureInstInfo& info) { + switch (info.type) { + case TextureType::Color1D: + case TextureType::Buffer: + return fmt::format("int({})", value); + case TextureType::ColorArray1D: + case TextureType::Color2D: + return fmt::format("ivec2({})", value); + case TextureType::ColorArray2D: + case TextureType::Color3D: + case TextureType::ColorCube: + return fmt::format("ivec3({})", value); + case TextureType::ColorArrayCube: + return fmt::format("ivec4({})", value); + default: + throw NotImplementedException("TexelFetchCast type {}", info.type.Value()); + } +} + +bool NeedsShadowLodExt(TextureType type) { + switch (type) { + case TextureType::ColorArray2D: + case TextureType::ColorCube: + case TextureType::ColorArrayCube: + return true; + default: + return false; + } +} + +std::string GetOffsetVec(EmitContext& ctx, const IR::Value& offset) { + if (offset.IsImmediate()) { + return fmt::format("int({})", offset.U32()); + } + IR::Inst* const inst{offset.InstRecursive()}; + if (inst->AreAllArgsImmediates()) { + switch (inst->GetOpcode()) { + case IR::Opcode::CompositeConstructU32x2: + return fmt::format("ivec2({},{})", inst->Arg(0).U32(), inst->Arg(1).U32()); + case IR::Opcode::CompositeConstructU32x3: + return fmt::format("ivec3({},{},{})", inst->Arg(0).U32(), inst->Arg(1).U32(), + inst->Arg(2).U32()); + case IR::Opcode::CompositeConstructU32x4: + return fmt::format("ivec4({},{},{},{})", inst->Arg(0).U32(), inst->Arg(1).U32(), + inst->Arg(2).U32(), inst->Arg(3).U32()); + default: + break; + } + } + const bool has_var_aoffi{ctx.profile.support_gl_variable_aoffi}; + if (!has_var_aoffi) { + LOG_WARNING(Shader_GLSL, "Device does not support variable texture offsets, STUBBING"); + } + const auto offset_str{has_var_aoffi ? ctx.var_alloc.Consume(offset) : "0"}; + switch (offset.Type()) { + case IR::Type::U32: + return fmt::format("int({})", offset_str); + case IR::Type::U32x2: + return fmt::format("ivec2({})", offset_str); + case IR::Type::U32x3: + return fmt::format("ivec3({})", offset_str); + case IR::Type::U32x4: + return fmt::format("ivec4({})", offset_str); + default: + throw NotImplementedException("Offset type {}", offset.Type()); + } +} + +std::string PtpOffsets(const IR::Value& offset, const IR::Value& offset2) { + const std::array values{offset.InstRecursive(), offset2.InstRecursive()}; + if (!values[0]->AreAllArgsImmediates() || !values[1]->AreAllArgsImmediates()) { + LOG_WARNING(Shader_GLSL, "Not all arguments in PTP are immediate, STUBBING"); + return "ivec2[](ivec2(0), ivec2(1), ivec2(2), ivec2(3))"; + } + const IR::Opcode opcode{values[0]->GetOpcode()}; + if (opcode != values[1]->GetOpcode() || opcode != IR::Opcode::CompositeConstructU32x4) { + throw LogicError("Invalid PTP arguments"); + } + auto read{[&](unsigned int a, unsigned int b) { return values[a]->Arg(b).U32(); }}; + + return fmt::format("ivec2[](ivec2({},{}),ivec2({},{}),ivec2({},{}),ivec2({},{}))", read(0, 0), + read(0, 1), read(0, 2), read(0, 3), read(1, 0), read(1, 1), read(1, 2), + read(1, 3)); +} + +IR::Inst* PrepareSparse(IR::Inst& inst) { + const auto sparse_inst{inst.GetAssociatedPseudoOperation(IR::Opcode::GetSparseFromOp)}; + if (sparse_inst) { + sparse_inst->Invalidate(); + } + return sparse_inst; +} +} // Anonymous namespace + +void EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, + std::string_view coords, std::string_view bias_lc, + const IR::Value& offset) { + const auto info{inst.Flags<IR::TextureInstInfo>()}; + if (info.has_lod_clamp) { + throw NotImplementedException("EmitImageSampleImplicitLod Lod clamp samples"); + } + const auto texture{Texture(ctx, info, index)}; + const auto bias{info.has_bias ? fmt::format(",{}", bias_lc) : ""}; + const auto texel{ctx.var_alloc.Define(inst, GlslVarType::F32x4)}; + const auto sparse_inst{PrepareSparse(inst)}; + const bool supports_sparse{ctx.profile.support_gl_sparse_textures}; + if (sparse_inst && !supports_sparse) { + LOG_WARNING(Shader_GLSL, "Device does not support sparse texture queries. STUBBING"); + ctx.AddU1("{}=true;", *sparse_inst); + } + if (!sparse_inst || !supports_sparse) { + if (!offset.IsEmpty()) { + const auto offset_str{GetOffsetVec(ctx, offset)}; + if (ctx.stage == Stage::Fragment) { + ctx.Add("{}=textureOffset({},{},{}{});", texel, texture, coords, offset_str, bias); + } else { + ctx.Add("{}=textureLodOffset({},{},0.0,{});", texel, texture, coords, offset_str); + } + } else { + if (ctx.stage == Stage::Fragment) { + ctx.Add("{}=texture({},{}{});", texel, texture, coords, bias); + } else { + ctx.Add("{}=textureLod({},{},0.0);", texel, texture, coords); + } + } + return; + } + if (!offset.IsEmpty()) { + ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureOffsetARB({},{},{},{}{}));", + *sparse_inst, texture, coords, GetOffsetVec(ctx, offset), texel, bias); + } else { + ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureARB({},{},{}{}));", *sparse_inst, + texture, coords, texel, bias); + } +} + +void EmitImageSampleExplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, + std::string_view coords, std::string_view lod_lc, + const IR::Value& offset) { + const auto info{inst.Flags<IR::TextureInstInfo>()}; + if (info.has_bias) { + throw NotImplementedException("EmitImageSampleExplicitLod Bias texture samples"); + } + if (info.has_lod_clamp) { + throw NotImplementedException("EmitImageSampleExplicitLod Lod clamp samples"); + } + const auto texture{Texture(ctx, info, index)}; + const auto texel{ctx.var_alloc.Define(inst, GlslVarType::F32x4)}; + const auto sparse_inst{PrepareSparse(inst)}; + const bool supports_sparse{ctx.profile.support_gl_sparse_textures}; + if (sparse_inst && !supports_sparse) { + LOG_WARNING(Shader_GLSL, "Device does not support sparse texture queries. STUBBING"); + ctx.AddU1("{}=true;", *sparse_inst); + } + if (!sparse_inst || !supports_sparse) { + if (!offset.IsEmpty()) { + ctx.Add("{}=textureLodOffset({},{},{},{});", texel, texture, coords, lod_lc, + GetOffsetVec(ctx, offset)); + } else { + ctx.Add("{}=textureLod({},{},{});", texel, texture, coords, lod_lc); + } + return; + } + if (!offset.IsEmpty()) { + ctx.AddU1("{}=sparseTexelsResidentARB(sparseTexelFetchOffsetARB({},{},int({}),{},{}));", + *sparse_inst, texture, CastToIntVec(coords, info), lod_lc, + GetOffsetVec(ctx, offset), texel); + } else { + ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureLodARB({},{},{},{}));", *sparse_inst, + texture, coords, lod_lc, texel); + } +} + +void EmitImageSampleDrefImplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, + std::string_view coords, std::string_view dref, + std::string_view bias_lc, const IR::Value& offset) { + const auto info{inst.Flags<IR::TextureInstInfo>()}; + const auto sparse_inst{PrepareSparse(inst)}; + if (sparse_inst) { + throw NotImplementedException("EmitImageSampleDrefImplicitLod Sparse texture samples"); + } + if (info.has_bias) { + throw NotImplementedException("EmitImageSampleDrefImplicitLod Bias texture samples"); + } + if (info.has_lod_clamp) { + throw NotImplementedException("EmitImageSampleDrefImplicitLod Lod clamp samples"); + } + const auto texture{Texture(ctx, info, index)}; + const auto bias{info.has_bias ? fmt::format(",{}", bias_lc) : ""}; + const bool needs_shadow_ext{NeedsShadowLodExt(info.type)}; + const auto cast{needs_shadow_ext ? "vec4" : "vec3"}; + const bool use_grad{!ctx.profile.support_gl_texture_shadow_lod && + ctx.stage != Stage::Fragment && needs_shadow_ext}; + if (use_grad) { + LOG_WARNING(Shader_GLSL, + "Device lacks GL_EXT_texture_shadow_lod. Using textureGrad fallback"); + if (info.type == TextureType::ColorArrayCube) { + LOG_WARNING(Shader_GLSL, "textureGrad does not support ColorArrayCube. Stubbing"); + ctx.AddF32("{}=0.0f;", inst); + return; + } + const auto d_cast{info.type == TextureType::ColorArray2D ? "vec2" : "vec3"}; + ctx.AddF32("{}=textureGrad({},{}({},{}),{}(0),{}(0));", inst, texture, cast, coords, dref, + d_cast, d_cast); + return; + } + if (!offset.IsEmpty()) { + const auto offset_str{GetOffsetVec(ctx, offset)}; + if (ctx.stage == Stage::Fragment) { + ctx.AddF32("{}=textureOffset({},{}({},{}),{}{});", inst, texture, cast, coords, dref, + offset_str, bias); + } else { + ctx.AddF32("{}=textureLodOffset({},{}({},{}),0.0,{});", inst, texture, cast, coords, + dref, offset_str); + } + } else { + if (ctx.stage == Stage::Fragment) { + if (info.type == TextureType::ColorArrayCube) { + ctx.AddF32("{}=texture({},vec4({}),{});", inst, texture, coords, dref); + } else { + ctx.AddF32("{}=texture({},{}({},{}){});", inst, texture, cast, coords, dref, bias); + } + } else { + ctx.AddF32("{}=textureLod({},{}({},{}),0.0);", inst, texture, cast, coords, dref); + } + } +} + +void EmitImageSampleDrefExplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, + std::string_view coords, std::string_view dref, + std::string_view lod_lc, const IR::Value& offset) { + const auto info{inst.Flags<IR::TextureInstInfo>()}; + const auto sparse_inst{PrepareSparse(inst)}; + if (sparse_inst) { + throw NotImplementedException("EmitImageSampleDrefExplicitLod Sparse texture samples"); + } + if (info.has_bias) { + throw NotImplementedException("EmitImageSampleDrefExplicitLod Bias texture samples"); + } + if (info.has_lod_clamp) { + throw NotImplementedException("EmitImageSampleDrefExplicitLod Lod clamp samples"); + } + const auto texture{Texture(ctx, info, index)}; + const bool needs_shadow_ext{NeedsShadowLodExt(info.type)}; + const bool use_grad{!ctx.profile.support_gl_texture_shadow_lod && needs_shadow_ext}; + const auto cast{needs_shadow_ext ? "vec4" : "vec3"}; + if (use_grad) { + LOG_WARNING(Shader_GLSL, + "Device lacks GL_EXT_texture_shadow_lod. Using textureGrad fallback"); + if (info.type == TextureType::ColorArrayCube) { + LOG_WARNING(Shader_GLSL, "textureGrad does not support ColorArrayCube. Stubbing"); + ctx.AddF32("{}=0.0f;", inst); + return; + } + const auto d_cast{info.type == TextureType::ColorArray2D ? "vec2" : "vec3"}; + ctx.AddF32("{}=textureGrad({},{}({},{}),{}(0),{}(0));", inst, texture, cast, coords, dref, + d_cast, d_cast); + return; + } + if (!offset.IsEmpty()) { + const auto offset_str{GetOffsetVec(ctx, offset)}; + if (info.type == TextureType::ColorArrayCube) { + ctx.AddF32("{}=textureLodOffset({},{},{},{},{});", inst, texture, coords, dref, lod_lc, + offset_str); + } else { + ctx.AddF32("{}=textureLodOffset({},{}({},{}),{},{});", inst, texture, cast, coords, + dref, lod_lc, offset_str); + } + } else { + if (info.type == TextureType::ColorArrayCube) { + ctx.AddF32("{}=textureLod({},{},{},{});", inst, texture, coords, dref, lod_lc); + } else { + ctx.AddF32("{}=textureLod({},{}({},{}),{});", inst, texture, cast, coords, dref, + lod_lc); + } + } +} + +void EmitImageGather(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, + std::string_view coords, const IR::Value& offset, const IR::Value& offset2) { + const auto info{inst.Flags<IR::TextureInstInfo>()}; + const auto texture{Texture(ctx, info, index)}; + const auto texel{ctx.var_alloc.Define(inst, GlslVarType::F32x4)}; + const auto sparse_inst{PrepareSparse(inst)}; + const bool supports_sparse{ctx.profile.support_gl_sparse_textures}; + if (sparse_inst && !supports_sparse) { + LOG_WARNING(Shader_GLSL, "Device does not support sparse texture queries. STUBBING"); + ctx.AddU1("{}=true;", *sparse_inst); + } + if (!sparse_inst || !supports_sparse) { + if (offset.IsEmpty()) { + ctx.Add("{}=textureGather({},{},int({}));", texel, texture, coords, + info.gather_component); + return; + } + if (offset2.IsEmpty()) { + ctx.Add("{}=textureGatherOffset({},{},{},int({}));", texel, texture, coords, + GetOffsetVec(ctx, offset), info.gather_component); + return; + } + // PTP + const auto offsets{PtpOffsets(offset, offset2)}; + ctx.Add("{}=textureGatherOffsets({},{},{},int({}));", texel, texture, coords, offsets, + info.gather_component); + return; + } + if (offset.IsEmpty()) { + ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureGatherARB({},{},{},int({})));", + *sparse_inst, texture, coords, texel, info.gather_component); + return; + } + if (offset2.IsEmpty()) { + ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureGatherOffsetARB({},{},{},{},int({})));", + *sparse_inst, texture, CastToIntVec(coords, info), GetOffsetVec(ctx, offset), + texel, info.gather_component); + return; + } + // PTP + const auto offsets{PtpOffsets(offset, offset2)}; + ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureGatherOffsetARB({},{},{},{},int({})));", + *sparse_inst, texture, CastToIntVec(coords, info), offsets, texel, + info.gather_component); +} + +void EmitImageGatherDref(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, + std::string_view coords, const IR::Value& offset, const IR::Value& offset2, + std::string_view dref) { + const auto info{inst.Flags<IR::TextureInstInfo>()}; + const auto texture{Texture(ctx, info, index)}; + const auto texel{ctx.var_alloc.Define(inst, GlslVarType::F32x4)}; + const auto sparse_inst{PrepareSparse(inst)}; + const bool supports_sparse{ctx.profile.support_gl_sparse_textures}; + if (sparse_inst && !supports_sparse) { + LOG_WARNING(Shader_GLSL, "Device does not support sparse texture queries. STUBBING"); + ctx.AddU1("{}=true;", *sparse_inst); + } + if (!sparse_inst || !supports_sparse) { + if (offset.IsEmpty()) { + ctx.Add("{}=textureGather({},{},{});", texel, texture, coords, dref); + return; + } + if (offset2.IsEmpty()) { + ctx.Add("{}=textureGatherOffset({},{},{},{});", texel, texture, coords, dref, + GetOffsetVec(ctx, offset)); + return; + } + // PTP + const auto offsets{PtpOffsets(offset, offset2)}; + ctx.Add("{}=textureGatherOffsets({},{},{},{});", texel, texture, coords, dref, offsets); + return; + } + if (offset.IsEmpty()) { + ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureGatherARB({},{},{},{}));", *sparse_inst, + texture, coords, dref, texel); + return; + } + if (offset2.IsEmpty()) { + ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureGatherOffsetARB({},{},{},,{},{}));", + *sparse_inst, texture, CastToIntVec(coords, info), dref, + GetOffsetVec(ctx, offset), texel); + return; + } + // PTP + const auto offsets{PtpOffsets(offset, offset2)}; + ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureGatherOffsetARB({},{},{},,{},{}));", + *sparse_inst, texture, CastToIntVec(coords, info), dref, offsets, texel); +} + +void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, + std::string_view coords, std::string_view offset, std::string_view lod, + [[maybe_unused]] std::string_view ms) { + const auto info{inst.Flags<IR::TextureInstInfo>()}; + if (info.has_bias) { + throw NotImplementedException("EmitImageFetch Bias texture samples"); + } + if (info.has_lod_clamp) { + throw NotImplementedException("EmitImageFetch Lod clamp samples"); + } + const auto texture{Texture(ctx, info, index)}; + const auto sparse_inst{PrepareSparse(inst)}; + const auto texel{ctx.var_alloc.Define(inst, GlslVarType::F32x4)}; + const bool supports_sparse{ctx.profile.support_gl_sparse_textures}; + if (sparse_inst && !supports_sparse) { + LOG_WARNING(Shader_GLSL, "Device does not support sparse texture queries. STUBBING"); + ctx.AddU1("{}=true;", *sparse_inst); + } + if (!sparse_inst || !supports_sparse) { + if (!offset.empty()) { + ctx.Add("{}=texelFetchOffset({},{},int({}),{});", texel, texture, + CoordsCastToInt(coords, info), lod, CoordsCastToInt(offset, info)); + } else { + if (info.type == TextureType::Buffer) { + ctx.Add("{}=texelFetch({},int({}));", texel, texture, coords); + } else { + ctx.Add("{}=texelFetch({},{},int({}));", texel, texture, + CoordsCastToInt(coords, info), lod); + } + } + return; + } + if (!offset.empty()) { + ctx.AddU1("{}=sparseTexelsResidentARB(sparseTexelFetchOffsetARB({},{},int({}),{},{}));", + *sparse_inst, texture, CastToIntVec(coords, info), lod, + CastToIntVec(offset, info), texel); + } else { + ctx.AddU1("{}=sparseTexelsResidentARB(sparseTexelFetchARB({},{},int({}),{}));", + *sparse_inst, texture, CastToIntVec(coords, info), lod, texel); + } +} + +void EmitImageQueryDimensions(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, + std::string_view lod) { + const auto info{inst.Flags<IR::TextureInstInfo>()}; + const auto texture{Texture(ctx, info, index)}; + switch (info.type) { + case TextureType::Color1D: + return ctx.AddU32x4( + "{}=uvec4(uint(textureSize({},int({}))),0u,0u,uint(textureQueryLevels({})));", inst, + texture, lod, texture); + case TextureType::ColorArray1D: + case TextureType::Color2D: + case TextureType::ColorCube: + return ctx.AddU32x4( + "{}=uvec4(uvec2(textureSize({},int({}))),0u,uint(textureQueryLevels({})));", inst, + texture, lod, texture); + case TextureType::ColorArray2D: + case TextureType::Color3D: + case TextureType::ColorArrayCube: + return ctx.AddU32x4( + "{}=uvec4(uvec3(textureSize({},int({}))),uint(textureQueryLevels({})));", inst, texture, + lod, texture); + case TextureType::Buffer: + throw NotImplementedException("EmitImageQueryDimensions Texture buffers"); + } + throw LogicError("Unspecified image type {}", info.type.Value()); +} + +void EmitImageQueryLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, + std::string_view coords) { + const auto info{inst.Flags<IR::TextureInstInfo>()}; + const auto texture{Texture(ctx, info, index)}; + return ctx.AddF32x4("{}=vec4(textureQueryLod({},{}),0.0,0.0);", inst, texture, coords); +} + +void EmitImageGradient(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, + std::string_view coords, const IR::Value& derivatives, + const IR::Value& offset, [[maybe_unused]] const IR::Value& lod_clamp) { + const auto info{inst.Flags<IR::TextureInstInfo>()}; + if (info.has_lod_clamp) { + throw NotImplementedException("EmitImageGradient Lod clamp samples"); + } + const auto sparse_inst{PrepareSparse(inst)}; + if (sparse_inst) { + throw NotImplementedException("EmitImageGradient Sparse"); + } + if (!offset.IsEmpty()) { + throw NotImplementedException("EmitImageGradient offset"); + } + const auto texture{Texture(ctx, info, index)}; + const auto texel{ctx.var_alloc.Define(inst, GlslVarType::F32x4)}; + const bool multi_component{info.num_derivates > 1 || info.has_lod_clamp}; + const auto derivatives_vec{ctx.var_alloc.Consume(derivatives)}; + if (multi_component) { + ctx.Add("{}=textureGrad({},{},vec2({}.xz),vec2({}.yz));", texel, texture, coords, + derivatives_vec, derivatives_vec); + } else { + ctx.Add("{}=textureGrad({},{},float({}.x),float({}.y));", texel, texture, coords, + derivatives_vec, derivatives_vec); + } +} + +void EmitImageRead(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, + std::string_view coords) { + const auto info{inst.Flags<IR::TextureInstInfo>()}; + const auto sparse_inst{PrepareSparse(inst)}; + if (sparse_inst) { + throw NotImplementedException("EmitImageRead Sparse"); + } + const auto image{Image(ctx, info, index)}; + ctx.AddU32x4("{}=uvec4(imageLoad({},{}));", inst, image, CoordsCastToInt(coords, info)); +} + +void EmitImageWrite(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, + std::string_view coords, std::string_view color) { + const auto info{inst.Flags<IR::TextureInstInfo>()}; + const auto image{Image(ctx, info, index)}; + ctx.Add("imageStore({},{},{});", image, CoordsCastToInt(coords, info), color); +} + +void EmitImageAtomicIAdd32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, + std::string_view coords, std::string_view value) { + const auto info{inst.Flags<IR::TextureInstInfo>()}; + const auto image{Image(ctx, info, index)}; + ctx.AddU32("{}=imageAtomicAdd({},{},{});", inst, image, CoordsCastToInt(coords, info), value); +} + +void EmitImageAtomicSMin32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, + std::string_view coords, std::string_view value) { + const auto info{inst.Flags<IR::TextureInstInfo>()}; + const auto image{Image(ctx, info, index)}; + ctx.AddU32("{}=imageAtomicMin({},{},int({}));", inst, image, CoordsCastToInt(coords, info), + value); +} + +void EmitImageAtomicUMin32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, + std::string_view coords, std::string_view value) { + const auto info{inst.Flags<IR::TextureInstInfo>()}; + const auto image{Image(ctx, info, index)}; + ctx.AddU32("{}=imageAtomicMin({},{},uint({}));", inst, image, CoordsCastToInt(coords, info), + value); +} + +void EmitImageAtomicSMax32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, + std::string_view coords, std::string_view value) { + const auto info{inst.Flags<IR::TextureInstInfo>()}; + const auto image{Image(ctx, info, index)}; + ctx.AddU32("{}=imageAtomicMax({},{},int({}));", inst, image, CoordsCastToInt(coords, info), + value); +} + +void EmitImageAtomicUMax32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, + std::string_view coords, std::string_view value) { + const auto info{inst.Flags<IR::TextureInstInfo>()}; + const auto image{Image(ctx, info, index)}; + ctx.AddU32("{}=imageAtomicMax({},{},uint({}));", inst, image, CoordsCastToInt(coords, info), + value); +} + +void EmitImageAtomicInc32(EmitContext&, IR::Inst&, const IR::Value&, std::string_view, + std::string_view) { + NotImplemented(); +} + +void EmitImageAtomicDec32(EmitContext&, IR::Inst&, const IR::Value&, std::string_view, + std::string_view) { + NotImplemented(); +} + +void EmitImageAtomicAnd32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, + std::string_view coords, std::string_view value) { + const auto info{inst.Flags<IR::TextureInstInfo>()}; + const auto image{Image(ctx, info, index)}; + ctx.AddU32("{}=imageAtomicAnd({},{},{});", inst, image, CoordsCastToInt(coords, info), value); +} + +void EmitImageAtomicOr32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, + std::string_view coords, std::string_view value) { + const auto info{inst.Flags<IR::TextureInstInfo>()}; + const auto image{Image(ctx, info, index)}; + ctx.AddU32("{}=imageAtomicOr({},{},{});", inst, image, CoordsCastToInt(coords, info), value); +} + +void EmitImageAtomicXor32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, + std::string_view coords, std::string_view value) { + const auto info{inst.Flags<IR::TextureInstInfo>()}; + const auto image{Image(ctx, info, index)}; + ctx.AddU32("{}=imageAtomicXor({},{},{});", inst, image, CoordsCastToInt(coords, info), value); +} + +void EmitImageAtomicExchange32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, + std::string_view coords, std::string_view value) { + const auto info{inst.Flags<IR::TextureInstInfo>()}; + const auto image{Image(ctx, info, index)}; + ctx.AddU32("{}=imageAtomicExchange({},{},{});", inst, image, CoordsCastToInt(coords, info), + value); +} + +void EmitBindlessImageSampleImplicitLod(EmitContext&) { + NotImplemented(); +} + +void EmitBindlessImageSampleExplicitLod(EmitContext&) { + NotImplemented(); +} + +void EmitBindlessImageSampleDrefImplicitLod(EmitContext&) { + NotImplemented(); +} + +void EmitBindlessImageSampleDrefExplicitLod(EmitContext&) { + NotImplemented(); +} + +void EmitBindlessImageGather(EmitContext&) { + NotImplemented(); +} + +void EmitBindlessImageGatherDref(EmitContext&) { + NotImplemented(); +} + +void EmitBindlessImageFetch(EmitContext&) { + NotImplemented(); +} + +void EmitBindlessImageQueryDimensions(EmitContext&) { + NotImplemented(); +} + +void EmitBindlessImageQueryLod(EmitContext&) { + NotImplemented(); +} + +void EmitBindlessImageGradient(EmitContext&) { + NotImplemented(); +} + +void EmitBindlessImageRead(EmitContext&) { + NotImplemented(); +} + +void EmitBindlessImageWrite(EmitContext&) { + NotImplemented(); +} + +void EmitBoundImageSampleImplicitLod(EmitContext&) { + NotImplemented(); +} + +void EmitBoundImageSampleExplicitLod(EmitContext&) { + NotImplemented(); +} + +void EmitBoundImageSampleDrefImplicitLod(EmitContext&) { + NotImplemented(); +} + +void EmitBoundImageSampleDrefExplicitLod(EmitContext&) { + NotImplemented(); +} + +void EmitBoundImageGather(EmitContext&) { + NotImplemented(); +} + +void EmitBoundImageGatherDref(EmitContext&) { + NotImplemented(); +} + +void EmitBoundImageFetch(EmitContext&) { + NotImplemented(); +} + +void EmitBoundImageQueryDimensions(EmitContext&) { + NotImplemented(); +} + +void EmitBoundImageQueryLod(EmitContext&) { + NotImplemented(); +} + +void EmitBoundImageGradient(EmitContext&) { + NotImplemented(); +} + +void EmitBoundImageRead(EmitContext&) { + NotImplemented(); +} + +void EmitBoundImageWrite(EmitContext&) { + NotImplemented(); +} + +void EmitBindlessImageAtomicIAdd32(EmitContext&) { + NotImplemented(); +} + +void EmitBindlessImageAtomicSMin32(EmitContext&) { + NotImplemented(); +} + +void EmitBindlessImageAtomicUMin32(EmitContext&) { + NotImplemented(); +} + +void EmitBindlessImageAtomicSMax32(EmitContext&) { + NotImplemented(); +} + +void EmitBindlessImageAtomicUMax32(EmitContext&) { + NotImplemented(); +} + +void EmitBindlessImageAtomicInc32(EmitContext&) { + NotImplemented(); +} + +void EmitBindlessImageAtomicDec32(EmitContext&) { + NotImplemented(); +} + +void EmitBindlessImageAtomicAnd32(EmitContext&) { + NotImplemented(); +} + +void EmitBindlessImageAtomicOr32(EmitContext&) { + NotImplemented(); +} + +void EmitBindlessImageAtomicXor32(EmitContext&) { + NotImplemented(); +} + +void EmitBindlessImageAtomicExchange32(EmitContext&) { + NotImplemented(); +} + +void EmitBoundImageAtomicIAdd32(EmitContext&) { + NotImplemented(); +} + +void EmitBoundImageAtomicSMin32(EmitContext&) { + NotImplemented(); +} + +void EmitBoundImageAtomicUMin32(EmitContext&) { + NotImplemented(); +} + +void EmitBoundImageAtomicSMax32(EmitContext&) { + NotImplemented(); +} + +void EmitBoundImageAtomicUMax32(EmitContext&) { + NotImplemented(); +} + +void EmitBoundImageAtomicInc32(EmitContext&) { + NotImplemented(); +} + +void EmitBoundImageAtomicDec32(EmitContext&) { + NotImplemented(); +} + +void EmitBoundImageAtomicAnd32(EmitContext&) { + NotImplemented(); +} + +void EmitBoundImageAtomicOr32(EmitContext&) { + NotImplemented(); +} + +void EmitBoundImageAtomicXor32(EmitContext&) { + NotImplemented(); +} + +void EmitBoundImageAtomicExchange32(EmitContext&) { + NotImplemented(); +} + +} // namespace Shader::Backend::GLSL |