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Diffstat (limited to 'src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp')
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp
index f3d1d1af0..33aba9fef 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp
@@ -133,7 +133,7 @@ void EmitFPRecip64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
void EmitFPRecipSqrt32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value) {
- throw NotImplementedException("GLSL Instruction");
+ ctx.AddF32("{}=1/sqrt({});", inst, value);
}
void EmitFPRecipSqrt64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,