diff options
Diffstat (limited to 'src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp')
-rw-r--r-- | src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp | 64 |
1 files changed, 0 insertions, 64 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp index 1920047f4..6477bd192 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp @@ -98,10 +98,6 @@ void GetCbuf16(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, const GetCbuf(ctx, ret, binding, offset, 16, cast, bit_offset); } } - -u32 TexCoordIndex(IR::Attribute attr) { - return (static_cast<u32>(attr) - static_cast<u32>(IR::Attribute::FixedFncTexture0S)) / 4; -} } // Anonymous namespace void EmitGetCbufU8(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, @@ -190,18 +186,6 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, ctx.AddF32("{}=in_attr{}{}.{};", inst, index, InputVertexIndex(ctx, vertex), swizzle); return; } - // GLSL only exposes 8 legacy texcoords - if (attr >= IR::Attribute::FixedFncTexture8S && attr <= IR::Attribute::FixedFncTexture9Q) { - LOG_WARNING(Shader_GLSL, "GLSL does not allow access to gl_TexCoord[{}]", - TexCoordIndex(attr)); - ctx.AddF32("{}=0.f;", inst); - return; - } - if (attr >= IR::Attribute::FixedFncTexture0S && attr <= IR::Attribute::FixedFncTexture7Q) { - const u32 index{TexCoordIndex(attr)}; - ctx.AddF32("{}=gl_TexCoord[{}].{};", inst, index, swizzle); - return; - } switch (attr) { case IR::Attribute::PrimitiveId: ctx.AddF32("{}=itof(gl_PrimitiveID);", inst); @@ -215,16 +199,6 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, ctx.AddF32("{}={}{}.{};", inst, input_decorator, ctx.position_name, swizzle); break; } - case IR::Attribute::ColorFrontDiffuseR: - case IR::Attribute::ColorFrontDiffuseG: - case IR::Attribute::ColorFrontDiffuseB: - case IR::Attribute::ColorFrontDiffuseA: - if (ctx.stage == Stage::Fragment) { - ctx.AddF32("{}=gl_Color.{};", inst, swizzle); - } else { - ctx.AddF32("{}=gl_FrontColor.{};", inst, swizzle); - } - break; case IR::Attribute::PointSpriteS: case IR::Attribute::PointSpriteT: ctx.AddF32("{}=gl_PointCoord.{};", inst, swizzle); @@ -264,17 +238,6 @@ void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, std::string_view val } const u32 element{static_cast<u32>(attr) % 4}; const char swizzle{"xyzw"[element]}; - // GLSL only exposes 8 legacy texcoords - if (attr >= IR::Attribute::FixedFncTexture8S && attr <= IR::Attribute::FixedFncTexture9Q) { - LOG_WARNING(Shader_GLSL, "GLSL does not allow access to gl_TexCoord[{}]", - TexCoordIndex(attr)); - return; - } - if (attr >= IR::Attribute::FixedFncTexture0S && attr <= IR::Attribute::FixedFncTexture7Q) { - const u32 index{TexCoordIndex(attr)}; - ctx.Add("gl_TexCoord[{}].{}={};", index, swizzle, value); - return; - } switch (attr) { case IR::Attribute::Layer: if (ctx.stage != Stage::Geometry && @@ -312,33 +275,6 @@ void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, std::string_view val case IR::Attribute::PositionW: ctx.Add("gl_Position.{}={};", swizzle, value); break; - case IR::Attribute::ColorFrontDiffuseR: - case IR::Attribute::ColorFrontDiffuseG: - case IR::Attribute::ColorFrontDiffuseB: - case IR::Attribute::ColorFrontDiffuseA: - ctx.Add("gl_FrontColor.{}={};", swizzle, value); - break; - case IR::Attribute::ColorFrontSpecularR: - case IR::Attribute::ColorFrontSpecularG: - case IR::Attribute::ColorFrontSpecularB: - case IR::Attribute::ColorFrontSpecularA: - ctx.Add("gl_FrontSecondaryColor.{}={};", swizzle, value); - break; - case IR::Attribute::ColorBackDiffuseR: - case IR::Attribute::ColorBackDiffuseG: - case IR::Attribute::ColorBackDiffuseB: - case IR::Attribute::ColorBackDiffuseA: - ctx.Add("gl_BackColor.{}={};", swizzle, value); - break; - case IR::Attribute::ColorBackSpecularR: - case IR::Attribute::ColorBackSpecularG: - case IR::Attribute::ColorBackSpecularB: - case IR::Attribute::ColorBackSpecularA: - ctx.Add("gl_BackSecondaryColor.{}={};", swizzle, value); - break; - case IR::Attribute::FogCoordinate: - ctx.Add("gl_FogFragCoord={};", value); - break; case IR::Attribute::ClipDistance0: case IR::Attribute::ClipDistance1: case IR::Attribute::ClipDistance2: |