diff options
Diffstat (limited to 'src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp')
-rw-r--r-- | src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp | 27 |
1 files changed, 15 insertions, 12 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp index 8223ad862..96296ad28 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp @@ -34,16 +34,16 @@ std::string OutputVertexIndex(EmitContext& ctx) { return ctx.stage == Stage::TessellationControl ? "[gl_InvocationID]" : ""; } -void GetCbuf(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, const IR::Value& offset, - u32 num_bits, std::string_view cast = {}, bool component_indexing_bug = false, - std::string_view bit_offset = {}) { +void GetCbuf(EmitContext& ctx, std::string_view ret, const IR::Value& binding, + const IR::Value& offset, u32 num_bits, std::string_view cast = {}, + bool component_indexing_bug = false, std::string_view bit_offset = {}) { const bool is_immediate{offset.IsImmediate()}; if (is_immediate) { const s32 signed_offset{static_cast<s32>(offset.U32())}; static constexpr u32 cbuf_size{4096 * 16}; if (signed_offset < 0 || offset.U32() > cbuf_size) { // LOG_WARNING(..., "Immediate constant buffer offset is out of bounds"); - ctx.AddU32("{}=0u;", inst); + ctx.Add("{}=0u;", ret); return; } } @@ -60,10 +60,9 @@ void GetCbuf(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, const I bit_offset, num_bits)}; if (!component_indexing_bug) { const auto result{fmt::format(extraction, swizzle)}; - ctx.AddU32("{}={};", inst, result); + ctx.Add("{}={};", ret, result); return; } - const auto ret{ctx.var_alloc.Define(inst, GlslVarType::U32)}; const auto cbuf_offset{fmt::format("{}>>2", offset_var)}; for (u32 i = 0; i < 4; ++i) { const auto swizzle_string{fmt::format(".{}", "xyzw"[i])}; @@ -74,26 +73,28 @@ void GetCbuf(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, const I void GetCbuf8(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, const IR::Value& offset, std::string_view cast) { + const auto ret{ctx.var_alloc.Define(inst, GlslVarType::U32)}; if (offset.IsImmediate()) { const auto bit_offset{fmt::format("{}", (offset.U32() % 4) * 8)}; - GetCbuf(ctx, inst, binding, offset, 8, cast, false, bit_offset); + GetCbuf(ctx, ret, binding, offset, 8, cast, false, bit_offset); } else { const auto offset_var{ctx.var_alloc.Consume(offset)}; const auto bit_offset{fmt::format("({}%4)*8", offset_var)}; - GetCbuf(ctx, inst, binding, offset, 8, cast, ctx.profile.has_gl_component_indexing_bug, + GetCbuf(ctx, ret, binding, offset, 8, cast, ctx.profile.has_gl_component_indexing_bug, bit_offset); } } void GetCbuf16(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, const IR::Value& offset, std::string_view cast) { + const auto ret{ctx.var_alloc.Define(inst, GlslVarType::U32)}; if (offset.IsImmediate()) { const auto bit_offset{fmt::format("{}", ((offset.U32() / 2) % 2) * 16)}; - GetCbuf(ctx, inst, binding, offset, 16, cast, false, bit_offset); + GetCbuf(ctx, ret, binding, offset, 16, cast, false, bit_offset); } else { const auto offset_var{ctx.var_alloc.Consume(offset)}; const auto bit_offset{fmt::format("(({}>>1)%2)*16", offset_var)}; - GetCbuf(ctx, inst, binding, offset, 16, cast, ctx.profile.has_gl_component_indexing_bug, + GetCbuf(ctx, ret, binding, offset, 16, cast, ctx.profile.has_gl_component_indexing_bug, bit_offset); } } @@ -121,12 +122,14 @@ void EmitGetCbufS16(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, void EmitGetCbufU32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, const IR::Value& offset) { - GetCbuf(ctx, inst, binding, offset, 32, "ftou"); + const auto ret{ctx.var_alloc.Define(inst, GlslVarType::U32)}; + GetCbuf(ctx, ret, binding, offset, 32, "ftou"); } void EmitGetCbufF32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, const IR::Value& offset) { - GetCbuf(ctx, inst, binding, offset, 32); + const auto ret{ctx.var_alloc.Define(inst, GlslVarType::F32)}; + GetCbuf(ctx, ret, binding, offset, 32); } void EmitGetCbufU32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, |