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-rw-r--r--src/shader_recompiler/backend/glasm/reg_alloc.cpp82
1 files changed, 82 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/glasm/reg_alloc.cpp b/src/shader_recompiler/backend/glasm/reg_alloc.cpp
new file mode 100644
index 000000000..0460a394b
--- /dev/null
+++ b/src/shader_recompiler/backend/glasm/reg_alloc.cpp
@@ -0,0 +1,82 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <string>
+#include <string_view>
+
+#include <fmt/format.h>
+
+#include "shader_recompiler/backend/glasm/reg_alloc.h"
+#include "shader_recompiler/exception.h"
+#include "shader_recompiler/frontend/ir/value.h"
+
+namespace Shader::Backend::GLASM {
+namespace {
+constexpr std::string_view SWIZZLE = "xyzw";
+
+std::string Representation(Id id) {
+ if (id.is_condition_code != 0) {
+ throw NotImplementedException("Condition code");
+ }
+ if (id.is_spill != 0) {
+ throw NotImplementedException("Spilling");
+ }
+ const u32 num_elements{id.num_elements_minus_one + 1};
+ const u32 index{static_cast<u32>(id.index)};
+ if (num_elements == 4) {
+ return fmt::format("R{}", index);
+ } else {
+ return fmt::format("R{}.{}", index, SWIZZLE.substr(id.base_element, num_elements));
+ }
+}
+} // Anonymous namespace
+
+std::string RegAlloc::Define(IR::Inst& inst, u32 num_elements, u32 alignment) {
+ const Id id{Alloc(num_elements, alignment)};
+ inst.SetDefinition<Id>(id);
+ return Representation(id);
+}
+
+std::string RegAlloc::Consume(const IR::Value& value) {
+ if (!value.IsImmediate()) {
+ return Consume(*value.Inst());
+ }
+ throw NotImplementedException("Immediate loading");
+}
+
+std::string RegAlloc::Consume(IR::Inst& inst) {
+ const Id id{inst.Definition<Id>()};
+ inst.DestructiveRemoveUsage();
+ if (!inst.HasUses()) {
+ Free(id);
+ }
+ return Representation(inst.Definition<Id>());
+}
+
+Id RegAlloc::Alloc(u32 num_elements, [[maybe_unused]] u32 alignment) {
+ for (size_t reg = 0; reg < NUM_REGS; ++reg) {
+ if (register_use[reg]) {
+ continue;
+ }
+ num_used_registers = std::max(num_used_registers, reg + 1);
+ register_use[reg] = true;
+ return Id{
+ .base_element = 0,
+ .num_elements_minus_one = num_elements - 1,
+ .index = static_cast<u32>(reg),
+ .is_spill = 0,
+ .is_condition_code = 0,
+ };
+ }
+ throw NotImplementedException("Register spilling");
+}
+
+void RegAlloc::Free(Id id) {
+ if (id.is_spill != 0) {
+ throw NotImplementedException("Free spill");
+ }
+ register_use[id.index] = false;
+}
+
+} // namespace Shader::Backend::GLASM