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-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_select.cpp52
1 files changed, 52 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_select.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_select.cpp
index e69de29bb..8f9df8e23 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_select.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_select.cpp
@@ -0,0 +1,52 @@
+
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "shader_recompiler/backend/glasm/emit_context.h"
+#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
+#include "shader_recompiler/frontend/ir/value.h"
+
+namespace Shader::Backend::GLASM {
+
+void EmitSelectU1([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] ScalarS32 cond,
+ [[maybe_unused]] ScalarS32 true_value, [[maybe_unused]] ScalarS32 false_value) {
+ throw NotImplementedException("GLASM instruction");
+}
+
+void EmitSelectU8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] ScalarS32 cond,
+ [[maybe_unused]] ScalarS32 true_value, [[maybe_unused]] ScalarS32 false_value) {
+ throw NotImplementedException("GLASM instruction");
+}
+
+void EmitSelectU16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] ScalarS32 cond,
+ [[maybe_unused]] ScalarS32 true_value, [[maybe_unused]] ScalarS32 false_value) {
+ throw NotImplementedException("GLASM instruction");
+}
+
+void EmitSelectU32(EmitContext& ctx, IR::Inst& inst, ScalarS32 cond, ScalarS32 true_value,
+ ScalarS32 false_value) {
+ ctx.Add("CMP.S {},{},{},{};", inst, cond, true_value, false_value);
+}
+
+void EmitSelectU64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] ScalarS32 cond,
+ [[maybe_unused]] Register true_value, [[maybe_unused]] Register false_value) {
+ throw NotImplementedException("GLASM instruction");
+}
+
+void EmitSelectF16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] ScalarS32 cond,
+ [[maybe_unused]] Register true_value, [[maybe_unused]] Register false_value) {
+ throw NotImplementedException("GLASM instruction");
+}
+
+void EmitSelectF32(EmitContext& ctx, IR::Inst& inst, ScalarS32 cond, ScalarS32 true_value,
+ ScalarS32 false_value) {
+ ctx.Add("CMP.S {},{},{},{};", inst, cond, true_value, false_value);
+}
+
+void EmitSelectF64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] ScalarS32 cond,
+ [[maybe_unused]] Register true_value, [[maybe_unused]] Register false_value) {
+ throw NotImplementedException("GLASM instruction");
+}
+
+} // namespace Shader::Backend::GLASM