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Diffstat (limited to 'src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp')
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp
index ceadb3333..0b6d853eb 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp
@@ -120,12 +120,12 @@ void EmitSetFragColor(EmitContext& ctx, u32 index, u32 component, ScalarF32 valu
ctx.Add("MOV.F frag_color{}.{},{};", index, "xyzw"[component], value);
}
-void EmitSetSampleMask([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] ScalarF32 value) {
- throw NotImplementedException("GLASM instruction");
+void EmitSetSampleMask(EmitContext& ctx, ScalarS32 value) {
+ ctx.Add("MOV.S result.samplemask.x,{};", value);
}
-void EmitSetFragDepth([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] ScalarF32 value) {
- throw NotImplementedException("GLASM instruction");
+void EmitSetFragDepth(EmitContext& ctx, ScalarF32 value) {
+ ctx.Add("MOV.F result.depth.z,{};", value);
}
void EmitLoadLocal(EmitContext& ctx, IR::Inst& inst, ScalarU32 word_offset) {