diff options
Diffstat (limited to 'src/shader_recompiler/backend/glasm/emit_glasm_composite.cpp')
-rw-r--r-- | src/shader_recompiler/backend/glasm/emit_glasm_composite.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_composite.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_composite.cpp index d829f05b3..bff0b7c1c 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_composite.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_composite.cpp @@ -52,7 +52,9 @@ void CompositeInsert(EmitContext& ctx, IR::Inst& inst, Register composite, Objec // The input composite is not aliased with the return value so we have to copy it before // hand. But the insert object is not aliased with the return value, so we don't have to // worry about that - ctx.Add("MOV.{} {},{};MOV.{} {}.{},{};", type, ret, composite, type, ret, swizzle, object); + ctx.Add("MOV.{} {},{};" + "MOV.{} {}.{},{};", + type, ret, composite, type, ret, swizzle, object); } else { // The return value is alised so we can just insert the object, it doesn't matter if it's // aliased |