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-rw-r--r--src/input_common/udp/client.cpp10
1 files changed, 9 insertions, 1 deletions
diff --git a/src/input_common/udp/client.cpp b/src/input_common/udp/client.cpp
index 3f4eaf448..91e13482d 100644
--- a/src/input_common/udp/client.cpp
+++ b/src/input_common/udp/client.cpp
@@ -170,10 +170,18 @@ void Client::OnPadData(Response::PadData data) {
// directions correspond to the ones of the Switch
Common::Vec3f accel = Common::MakeVec<float>(data.accel.x, data.accel.y, data.accel.z);
Common::Vec3f gyro = Common::MakeVec<float>(data.gyro.pitch, data.gyro.yaw, data.gyro.roll);
+
+ // TODO: Calculate the correct rotation vector and orientation matrix
+ const auto rotation = Common::MakeVec(0.0f, 0.0f, 0.0f);
+ const std::array orientation{
+ Common::Vec3f(1.0f, 0.0f, 0.0f),
+ Common::Vec3f(0.0f, 1.0f, 0.0f),
+ Common::Vec3f(0.0f, 0.0f, 1.0f),
+ };
{
std::lock_guard guard(status->update_mutex);
- status->motion_status = {accel, gyro};
+ status->motion_status = {accel, gyro, rotation, orientation};
// TODO: add a setting for "click" touch. Click touch refers to a device that differentiates
// between a simple "tap" and a hard press that causes the touch screen to click.