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Diffstat (limited to 'src/input_common/sdl/sdl_impl.cpp')
-rw-r--r--src/input_common/sdl/sdl_impl.cpp153
1 files changed, 150 insertions, 3 deletions
diff --git a/src/input_common/sdl/sdl_impl.cpp b/src/input_common/sdl/sdl_impl.cpp
index f682a6db4..822d0b555 100644
--- a/src/input_common/sdl/sdl_impl.cpp
+++ b/src/input_common/sdl/sdl_impl.cpp
@@ -29,6 +29,7 @@
#endif
#include "common/logging/log.h"
+#include "common/math_util.h"
#include "common/param_package.h"
#include "common/settings_input.h"
#include "common/threadsafe_queue.h"
@@ -68,13 +69,57 @@ public:
SDLJoystick(std::string guid_, int port_, SDL_Joystick* joystick,
SDL_GameController* game_controller)
: guid{std::move(guid_)}, port{port_}, sdl_joystick{joystick, &SDL_JoystickClose},
- sdl_controller{game_controller, &SDL_GameControllerClose} {}
+ sdl_controller{game_controller, &SDL_GameControllerClose} {
+ EnableMotion();
+ }
+
+ void EnableMotion() {
+ if (sdl_controller) {
+ SDL_GameController* controller = sdl_controller.get();
+ if (SDL_GameControllerHasSensor(controller, SDL_SENSOR_ACCEL) && !has_accel) {
+ SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_ACCEL, SDL_TRUE);
+ has_accel = true;
+ }
+ if (SDL_GameControllerHasSensor(controller, SDL_SENSOR_GYRO) && !has_gyro) {
+ SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_GYRO, SDL_TRUE);
+ has_gyro = true;
+ }
+ }
+ }
void SetButton(int button, bool value) {
std::lock_guard lock{mutex};
state.buttons.insert_or_assign(button, value);
}
+ void SetMotion(SDL_ControllerSensorEvent event) {
+ constexpr float gravity_constant = 9.80665f;
+ std::lock_guard lock{mutex};
+ u64 time_difference = event.timestamp - last_motion_update;
+ last_motion_update = event.timestamp;
+ switch (event.sensor) {
+ case SDL_SENSOR_ACCEL: {
+ const Common::Vec3f acceleration = {-event.data[0], event.data[2], -event.data[1]};
+ motion.SetAcceleration(acceleration / gravity_constant);
+ break;
+ }
+ case SDL_SENSOR_GYRO: {
+ const Common::Vec3f gyroscope = {event.data[0], -event.data[2], event.data[1]};
+ motion.SetGyroscope(gyroscope / (Common::PI * 2));
+ break;
+ }
+ }
+
+ // Ignore duplicated timestamps
+ if (time_difference == 0) {
+ return;
+ }
+
+ motion.SetGyroThreshold(0.0001f);
+ motion.UpdateRotation(time_difference * 1000);
+ motion.UpdateOrientation(time_difference * 1000);
+ }
+
bool GetButton(int button) const {
std::lock_guard lock{mutex};
return state.buttons.at(button);
@@ -121,6 +166,14 @@ public:
return std::make_tuple(x, y);
}
+ bool HasGyro() const {
+ return has_gyro;
+ }
+
+ bool HasAccel() const {
+ return has_accel;
+ }
+
const MotionInput& GetMotion() const {
return motion;
}
@@ -173,8 +226,11 @@ private:
std::unique_ptr<SDL_GameController, decltype(&SDL_GameControllerClose)> sdl_controller;
mutable std::mutex mutex;
- // Motion is initialized without PID values as motion input is not aviable for SDL2
- MotionInput motion{0.0f, 0.0f, 0.0f};
+ // Motion is initialized with the PID values
+ MotionInput motion{0.3f, 0.005f, 0.0f};
+ u64 last_motion_update{};
+ bool has_gyro{false};
+ bool has_accel{false};
};
std::shared_ptr<SDLJoystick> SDLState::GetSDLJoystickByGUID(const std::string& guid, int port) {
@@ -296,6 +352,12 @@ void SDLState::HandleGameControllerEvent(const SDL_Event& event) {
}
break;
}
+ case SDL_CONTROLLERSENSORUPDATE: {
+ if (auto joystick = GetSDLJoystickBySDLID(event.csensor.which)) {
+ joystick->SetMotion(event.csensor);
+ }
+ break;
+ }
case SDL_JOYDEVICEREMOVED:
LOG_DEBUG(Input, "Controller removed with Instance_ID {}", event.jdevice.which);
CloseJoystick(SDL_JoystickFromInstanceID(event.jdevice.which));
@@ -449,6 +511,18 @@ private:
std::shared_ptr<SDLJoystick> joystick;
};
+class SDLMotion final : public Input::MotionDevice {
+public:
+ explicit SDLMotion(std::shared_ptr<SDLJoystick> joystick_) : joystick(std::move(joystick_)) {}
+
+ Input::MotionStatus GetStatus() const override {
+ return joystick->GetMotion().GetMotion();
+ }
+
+private:
+ std::shared_ptr<SDLJoystick> joystick;
+};
+
class SDLDirectionMotion final : public Input::MotionDevice {
public:
explicit SDLDirectionMotion(std::shared_ptr<SDLJoystick> joystick_, int hat_, Uint8 direction_)
@@ -658,6 +732,10 @@ public:
auto joystick = state.GetSDLJoystickByGUID(guid, port);
+ if (params.Has("motion")) {
+ return std::make_unique<SDLMotion>(joystick);
+ }
+
if (params.Has("hat")) {
const int hat = params.Get("hat", 0);
const std::string direction_name = params.Get("direction", "");
@@ -717,6 +795,17 @@ SDLState::SDLState() {
RegisterFactory<VibrationDevice>("sdl", vibration_factory);
RegisterFactory<MotionDevice>("sdl", motion_factory);
+ // Enable HIDAPI rumble. This prevents SDL from disabling motion on PS4 and PS5 controllers
+ SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, "1");
+ SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, "1");
+
+ // Tell SDL2 to use the hidapi driver. This will allow joycons to be detected as a
+ // GameController and not a generic one
+ SDL_SetHint("SDL_JOYSTICK_HIDAPI_JOY_CONS", "1");
+
+ // Turn off Pro controller home led
+ SDL_SetHint("SDL_JOYSTICK_HIDAPI_SWITCH_HOME_LED", "0");
+
// If the frontend is going to manage the event loop, then we don't start one here
start_thread = SDL_WasInit(SDL_INIT_JOYSTICK) == 0;
if (start_thread && SDL_Init(SDL_INIT_JOYSTICK) < 0) {
@@ -853,6 +942,13 @@ Common::ParamPackage BuildHatParamPackageForButton(int port, std::string guid, s
return params;
}
+Common::ParamPackage BuildMotionParam(int port, std::string guid) {
+ Common::ParamPackage params({{"engine", "sdl"}, {"motion", "0"}});
+ params.Set("port", port);
+ params.Set("guid", std::move(guid));
+ return params;
+}
+
Common::ParamPackage SDLEventToButtonParamPackage(SDLState& state, const SDL_Event& event) {
switch (event.type) {
case SDL_JOYAXISMOTION: {
@@ -907,6 +1003,35 @@ Common::ParamPackage SDLEventToMotionParamPackage(SDLState& state, const SDL_Eve
}
break;
}
+ case SDL_CONTROLLERSENSORUPDATE: {
+ bool is_motion_shaking = false;
+ constexpr float gyro_threshold = 5.0f;
+ constexpr float accel_threshold = 11.0f;
+ if (event.csensor.sensor == SDL_SENSOR_ACCEL) {
+ const Common::Vec3f acceleration = {-event.csensor.data[0], event.csensor.data[2],
+ -event.csensor.data[1]};
+ if (acceleration.Length() > accel_threshold) {
+ is_motion_shaking = true;
+ }
+ }
+
+ if (event.csensor.sensor == SDL_SENSOR_GYRO) {
+ const Common::Vec3f gyroscope = {event.csensor.data[0], -event.csensor.data[2],
+ event.csensor.data[1]};
+ if (gyroscope.Length() > gyro_threshold) {
+ is_motion_shaking = true;
+ }
+ }
+
+ if (!is_motion_shaking) {
+ break;
+ }
+
+ if (const auto joystick = state.GetSDLJoystickBySDLID(event.csensor.which)) {
+ return BuildMotionParam(joystick->GetPort(), joystick->GetGUID());
+ }
+ break;
+ }
}
return {};
}
@@ -1036,6 +1161,27 @@ AnalogMapping SDLState::GetAnalogMappingForDevice(const Common::ParamPackage& pa
return mapping;
}
+MotionMapping SDLState::GetMotionMappingForDevice(const Common::ParamPackage& params) {
+ if (!params.Has("guid") || !params.Has("port")) {
+ return {};
+ }
+ const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0));
+ auto* controller = joystick->GetSDLGameController();
+ if (controller == nullptr) {
+ return {};
+ }
+
+ joystick->EnableMotion();
+
+ if (!joystick->HasGyro() && !joystick->HasAccel()) {
+ return {};
+ }
+
+ MotionMapping mapping = {};
+ mapping.insert_or_assign(Settings::NativeMotion::MotionLeft,
+ BuildMotionParam(joystick->GetPort(), joystick->GetGUID()));
+ return mapping;
+}
namespace Polling {
class SDLPoller : public InputCommon::Polling::DevicePoller {
public:
@@ -1149,6 +1295,7 @@ public:
[[fallthrough]];
case SDL_JOYBUTTONUP:
case SDL_JOYHATMOTION:
+ case SDL_CONTROLLERSENSORUPDATE:
return {SDLEventToMotionParamPackage(state, event)};
}
return std::nullopt;