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Diffstat (limited to 'src/input_common/sdl/sdl_impl.cpp')
-rw-r--r--src/input_common/sdl/sdl_impl.cpp52
1 files changed, 20 insertions, 32 deletions
diff --git a/src/input_common/sdl/sdl_impl.cpp b/src/input_common/sdl/sdl_impl.cpp
index 35a9d45ec..dec7540e2 100644
--- a/src/input_common/sdl/sdl_impl.cpp
+++ b/src/input_common/sdl/sdl_impl.cpp
@@ -545,17 +545,16 @@ SDLState::~SDLState() {
std::vector<Common::ParamPackage> SDLState::GetInputDevices() {
std::scoped_lock lock(joystick_map_mutex);
- std::vector<Common::ParamPackage> devices = {};
+ std::vector<Common::ParamPackage> devices;
for (const auto& [key, value] : joystick_map) {
for (const auto& joystick : value) {
- auto controller = joystick->GetSDLGameController();
auto joy = joystick->GetSDLJoystick();
- if (controller) {
+ if (auto controller = joystick->GetSDLGameController()) {
std::string name =
fmt::format("{} {}", SDL_GameControllerName(controller), joystick->GetPort());
devices.emplace_back(Common::ParamPackage{
{"class", "sdl"},
- {"display", name},
+ {"display", std::move(name)},
{"guid", joystick->GetGUID()},
{"port", std::to_string(joystick->GetPort())},
});
@@ -563,7 +562,7 @@ std::vector<Common::ParamPackage> SDLState::GetInputDevices() {
std::string name = fmt::format("{} {}", SDL_JoystickName(joy), joystick->GetPort());
devices.emplace_back(Common::ParamPackage{
{"class", "sdl"},
- {"display", name},
+ {"display", std::move(name)},
{"guid", joystick->GetGUID()},
{"port", std::to_string(joystick->GetPort())},
});
@@ -624,54 +623,43 @@ Common::ParamPackage BuildHatParamPackageForButton(int port, std::string guid, u
}
Common::ParamPackage SDLEventToButtonParamPackage(SDLState& state, const SDL_Event& event) {
- Common::ParamPackage params{};
-
switch (event.type) {
case SDL_JOYAXISMOTION: {
const auto joystick = state.GetSDLJoystickBySDLID(event.jaxis.which);
- params = BuildAnalogParamPackageForButton(joystick->GetPort(), joystick->GetGUID(),
- event.jaxis.axis, event.jaxis.value);
- break;
+ return BuildAnalogParamPackageForButton(joystick->GetPort(), joystick->GetGUID(),
+ event.jaxis.axis, event.jaxis.value);
}
case SDL_JOYBUTTONUP: {
const auto joystick = state.GetSDLJoystickBySDLID(event.jbutton.which);
- params = BuildButtonParamPackageForButton(joystick->GetPort(), joystick->GetGUID(),
- event.jbutton.button);
- break;
+ return BuildButtonParamPackageForButton(joystick->GetPort(), joystick->GetGUID(),
+ event.jbutton.button);
}
case SDL_JOYHATMOTION: {
const auto joystick = state.GetSDLJoystickBySDLID(event.jhat.which);
- params = BuildHatParamPackageForButton(joystick->GetPort(), joystick->GetGUID(),
- event.jhat.hat, event.jhat.value);
- break;
+ return BuildHatParamPackageForButton(joystick->GetPort(), joystick->GetGUID(),
+ event.jhat.hat, event.jhat.value);
}
}
- return params;
+ return {};
}
Common::ParamPackage BuildParamPackageForBinding(int port, const std::string& guid,
const SDL_GameControllerButtonBind& binding) {
- Common::ParamPackage out{};
switch (binding.bindType) {
case SDL_CONTROLLER_BINDTYPE_AXIS:
- out = BuildAnalogParamPackageForButton(port, guid, binding.value.axis);
- break;
+ return BuildAnalogParamPackageForButton(port, guid, binding.value.axis);
case SDL_CONTROLLER_BINDTYPE_BUTTON:
- out = BuildButtonParamPackageForButton(port, guid, binding.value.button);
- break;
+ return BuildButtonParamPackageForButton(port, guid, binding.value.button);
case SDL_CONTROLLER_BINDTYPE_HAT:
- out = BuildHatParamPackageForButton(port, guid, binding.value.hat.hat,
- binding.value.hat.hat_mask);
- break;
- default:
- break;
+ return BuildHatParamPackageForButton(port, guid, binding.value.hat.hat,
+ binding.value.hat.hat_mask);
}
- return out;
-};
+ return {};
+}
Common::ParamPackage BuildParamPackageForAnalog(int port, const std::string& guid, int axis_x,
int axis_y) {
- Common::ParamPackage params{};
+ Common::ParamPackage params;
params.Set("engine", "sdl");
params.Set("port", port);
params.Set("guid", guid);
@@ -769,7 +757,7 @@ class SDLPoller : public InputCommon::Polling::DevicePoller {
public:
explicit SDLPoller(SDLState& state_) : state(state_) {}
- void Start(std::string device_id) override {
+ void Start(const std::string& device_id) override {
state.event_queue.Clear();
state.polling = true;
}
@@ -821,7 +809,7 @@ public:
explicit SDLAnalogPreferredPoller(SDLState& state_)
: SDLPoller(state_), button_poller(state_) {}
- void Start(std::string device_id) override {
+ void Start(const std::string& device_id) override {
SDLPoller::Start(device_id);
// Load the game controller
// Reset stored axes