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-rw-r--r--src/input_common/motion_input.cpp10
1 files changed, 8 insertions, 2 deletions
diff --git a/src/input_common/motion_input.cpp b/src/input_common/motion_input.cpp
index 6a65f175e..1c9d561c0 100644
--- a/src/input_common/motion_input.cpp
+++ b/src/input_common/motion_input.cpp
@@ -195,7 +195,8 @@ Input::MotionStatus MotionInput::GetMotion() const {
const Common::Vec3f accelerometer = GetAcceleration();
const Common::Vec3f rotation = GetRotations();
const std::array<Common::Vec3f, 3> orientation = GetOrientation();
- return {accelerometer, gyroscope, rotation, orientation};
+ const Common::Quaternion<f32> quaternion = GetQuaternion();
+ return {accelerometer, gyroscope, rotation, orientation, quaternion};
}
Input::MotionStatus MotionInput::GetRandomMotion(int accel_magnitude, int gyro_magnitude) const {
@@ -218,7 +219,12 @@ Input::MotionStatus MotionInput::GetRandomMotion(int accel_magnitude, int gyro_m
Common::Vec3f{0.0f, 1.0f, 0.0f},
Common::Vec3f{0.0f, 0.0f, 1.0f},
};
- return {accelerometer * accel_magnitude, gyroscope * gyro_magnitude, rotation, orientation};
+ constexpr Common::Quaternion<f32> quaternion{
+ {0.0f, 0.0f, 0.0f},
+ 1.0f,
+ };
+ return {accelerometer * accel_magnitude, gyroscope * gyro_magnitude, rotation, orientation,
+ quaternion};
}
void MotionInput::ResetOrientation() {