diff options
Diffstat (limited to 'src/core/hle')
-rw-r--r-- | src/core/hle/kernel/scheduler.cpp | 15 | ||||
-rw-r--r-- | src/core/hle/kernel/scheduler.h | 3 | ||||
-rw-r--r-- | src/core/hle/kernel/svc.cpp | 171 | ||||
-rw-r--r-- | src/core/hle/kernel/svc_wrap.h | 24 | ||||
-rw-r--r-- | src/core/hle/kernel/thread.cpp | 102 | ||||
-rw-r--r-- | src/core/hle/kernel/thread.h | 10 | ||||
-rw-r--r-- | src/core/hle/kernel/vm_manager.cpp | 23 |
7 files changed, 249 insertions, 99 deletions
diff --git a/src/core/hle/kernel/scheduler.cpp b/src/core/hle/kernel/scheduler.cpp index ff6a0941a..9cb9e0e5c 100644 --- a/src/core/hle/kernel/scheduler.cpp +++ b/src/core/hle/kernel/scheduler.cpp @@ -9,6 +9,8 @@ namespace Kernel { +std::mutex Scheduler::scheduler_mutex; + Scheduler::Scheduler(ARM_Interface* cpu_core) : cpu_core(cpu_core) {} Scheduler::~Scheduler() { @@ -18,6 +20,7 @@ Scheduler::~Scheduler() { } bool Scheduler::HaveReadyThreads() { + std::lock_guard<std::mutex> lock(scheduler_mutex); return ready_queue.get_first() != nullptr; } @@ -90,6 +93,8 @@ void Scheduler::SwitchContext(Thread* new_thread) { } void Scheduler::Reschedule() { + std::lock_guard<std::mutex> lock(scheduler_mutex); + Thread* cur = GetCurrentThread(); Thread* next = PopNextReadyThread(); @@ -105,26 +110,36 @@ void Scheduler::Reschedule() { } void Scheduler::AddThread(SharedPtr<Thread> thread, u32 priority) { + std::lock_guard<std::mutex> lock(scheduler_mutex); + thread_list.push_back(thread); ready_queue.prepare(priority); } void Scheduler::RemoveThread(Thread* thread) { + std::lock_guard<std::mutex> lock(scheduler_mutex); + thread_list.erase(std::remove(thread_list.begin(), thread_list.end(), thread), thread_list.end()); } void Scheduler::ScheduleThread(Thread* thread, u32 priority) { + std::lock_guard<std::mutex> lock(scheduler_mutex); + ASSERT(thread->status == THREADSTATUS_READY); ready_queue.push_back(priority, thread); } void Scheduler::UnscheduleThread(Thread* thread, u32 priority) { + std::lock_guard<std::mutex> lock(scheduler_mutex); + ASSERT(thread->status == THREADSTATUS_READY); ready_queue.remove(priority, thread); } void Scheduler::SetThreadPriority(Thread* thread, u32 priority) { + std::lock_guard<std::mutex> lock(scheduler_mutex); + // If thread was ready, adjust queues if (thread->status == THREADSTATUS_READY) ready_queue.move(thread, thread->current_priority, priority); diff --git a/src/core/hle/kernel/scheduler.h b/src/core/hle/kernel/scheduler.h index 27d0247d6..a3b5fb8ca 100644 --- a/src/core/hle/kernel/scheduler.h +++ b/src/core/hle/kernel/scheduler.h @@ -4,6 +4,7 @@ #pragma once +#include <mutex> #include <vector> #include "common/common_types.h" #include "common/thread_queue_list.h" @@ -68,6 +69,8 @@ private: SharedPtr<Thread> current_thread = nullptr; ARM_Interface* cpu_core; + + static std::mutex scheduler_mutex; }; } // namespace Kernel diff --git a/src/core/hle/kernel/svc.cpp b/src/core/hle/kernel/svc.cpp index 72b5c05f2..1ae530c90 100644 --- a/src/core/hle/kernel/svc.cpp +++ b/src/core/hle/kernel/svc.cpp @@ -401,8 +401,8 @@ static ResultCode SetThreadPriority(Handle handle, u32 priority) { /// Get which CPU core is executing the current thread static u32 GetCurrentProcessorNumber() { - NGLOG_WARNING(Kernel_SVC, "(STUBBED) called, defaulting to processor 0"); - return 0; + NGLOG_TRACE(Kernel_SVC, "called"); + return GetCurrentThread()->processor_id; } static ResultCode MapSharedMemory(Handle shared_memory_handle, VAddr addr, u64 size, @@ -485,22 +485,28 @@ static void ExitProcess() { Core::CurrentProcess()->status = ProcessStatus::Exited; - // Stop all the process threads that are currently waiting for objects. - auto& thread_list = Core::System::GetInstance().Scheduler().GetThreadList(); - for (auto& thread : thread_list) { - if (thread->owner_process != Core::CurrentProcess()) - continue; + auto stop_threads = [](const std::vector<SharedPtr<Thread>>& thread_list) { + for (auto& thread : thread_list) { + if (thread->owner_process != Core::CurrentProcess()) + continue; - if (thread == GetCurrentThread()) - continue; + if (thread == GetCurrentThread()) + continue; - // TODO(Subv): When are the other running/ready threads terminated? - ASSERT_MSG(thread->status == THREADSTATUS_WAIT_SYNCH_ANY || - thread->status == THREADSTATUS_WAIT_SYNCH_ALL, - "Exiting processes with non-waiting threads is currently unimplemented"); + // TODO(Subv): When are the other running/ready threads terminated? + ASSERT_MSG(thread->status == THREADSTATUS_WAIT_SYNCH_ANY || + thread->status == THREADSTATUS_WAIT_SYNCH_ALL, + "Exiting processes with non-waiting threads is currently unimplemented"); - thread->Stop(); - } + thread->Stop(); + } + }; + + auto& system = Core::System::GetInstance(); + stop_threads(system.Scheduler(0)->GetThreadList()); + stop_threads(system.Scheduler(1)->GetThreadList()); + stop_threads(system.Scheduler(2)->GetThreadList()); + stop_threads(system.Scheduler(3)->GetThreadList()); // Kill the current thread GetCurrentThread()->Stop(); @@ -530,14 +536,9 @@ static ResultCode CreateThread(Handle* out_handle, VAddr entry_point, u64 arg, V switch (processor_id) { case THREADPROCESSORID_0: - break; case THREADPROCESSORID_1: case THREADPROCESSORID_2: case THREADPROCESSORID_3: - // TODO(bunnei): Implement support for other processor IDs - NGLOG_ERROR(Kernel_SVC, - "Newly created thread must run in another thread ({}), unimplemented.", - processor_id); break; default: ASSERT_MSG(false, "Unsupported thread processor ID: {}", processor_id); @@ -576,7 +577,7 @@ static ResultCode StartThread(Handle thread_handle) { /// Called when a thread exits static void ExitThread() { - NGLOG_TRACE(Kernel_SVC, "called, pc=0x{:08X}", Core::CPU().GetPC()); + NGLOG_TRACE(Kernel_SVC, "called, pc=0x{:08X}", Core::CurrentArmInterface().GetPC()); ExitCurrentThread(); Core::System::GetInstance().PrepareReschedule(); @@ -588,7 +589,7 @@ static void SleepThread(s64 nanoseconds) { // Don't attempt to yield execution if there are no available threads to run, // this way we avoid a useless reschedule to the idle thread. - if (nanoseconds == 0 && !Core::System::GetInstance().Scheduler().HaveReadyThreads()) + if (nanoseconds == 0 && !Core::System::GetInstance().CurrentScheduler().HaveReadyThreads()) return; // Sleep current thread and check for next thread to schedule @@ -624,7 +625,7 @@ static ResultCode WaitProcessWideKeyAtomic(VAddr mutex_addr, VAddr condition_var // Note: Deliberately don't attempt to inherit the lock owner's priority. - Core::System::GetInstance().PrepareReschedule(); + Core::System::GetInstance().CpuCore(current_thread->processor_id).PrepareReschedule(); return RESULT_SUCCESS; } @@ -634,53 +635,60 @@ static ResultCode SignalProcessWideKey(VAddr condition_variable_addr, s32 target condition_variable_addr, target); u32 processed = 0; - auto& thread_list = Core::System::GetInstance().Scheduler().GetThreadList(); - - for (auto& thread : thread_list) { - if (thread->condvar_wait_address != condition_variable_addr) - continue; - - // Only process up to 'target' threads, unless 'target' is -1, in which case process - // them all. - if (target != -1 && processed >= target) - break; - - // If the mutex is not yet acquired, acquire it. - u32 mutex_val = Memory::Read32(thread->mutex_wait_address); - - if (mutex_val == 0) { - // We were able to acquire the mutex, resume this thread. - Memory::Write32(thread->mutex_wait_address, thread->wait_handle); - ASSERT(thread->status == THREADSTATUS_WAIT_MUTEX); - thread->ResumeFromWait(); - - auto lock_owner = thread->lock_owner; - if (lock_owner) - lock_owner->RemoveMutexWaiter(thread); - - thread->lock_owner = nullptr; - thread->mutex_wait_address = 0; - thread->condvar_wait_address = 0; - thread->wait_handle = 0; - } else { - // Couldn't acquire the mutex, block the thread. - Handle owner_handle = static_cast<Handle>(mutex_val & Mutex::MutexOwnerMask); - auto owner = g_handle_table.Get<Thread>(owner_handle); - ASSERT(owner); - ASSERT(thread->status != THREADSTATUS_RUNNING); - thread->status = THREADSTATUS_WAIT_MUTEX; - thread->wakeup_callback = nullptr; - // Signal that the mutex now has a waiting thread. - Memory::Write32(thread->mutex_wait_address, mutex_val | Mutex::MutexHasWaitersFlag); - - owner->AddMutexWaiter(thread); - - Core::System::GetInstance().PrepareReschedule(); + auto signal_process_wide_key = [&](size_t core_index) { + const auto& scheduler = Core::System::GetInstance().Scheduler(core_index); + for (auto& thread : scheduler->GetThreadList()) { + if (thread->condvar_wait_address != condition_variable_addr) + continue; + + // Only process up to 'target' threads, unless 'target' is -1, in which case process + // them all. + if (target != -1 && processed >= target) + break; + + // If the mutex is not yet acquired, acquire it. + u32 mutex_val = Memory::Read32(thread->mutex_wait_address); + + if (mutex_val == 0) { + // We were able to acquire the mutex, resume this thread. + Memory::Write32(thread->mutex_wait_address, thread->wait_handle); + ASSERT(thread->status == THREADSTATUS_WAIT_MUTEX); + thread->ResumeFromWait(); + + auto lock_owner = thread->lock_owner; + if (lock_owner) + lock_owner->RemoveMutexWaiter(thread); + + thread->lock_owner = nullptr; + thread->mutex_wait_address = 0; + thread->condvar_wait_address = 0; + thread->wait_handle = 0; + } else { + // Couldn't acquire the mutex, block the thread. + Handle owner_handle = static_cast<Handle>(mutex_val & Mutex::MutexOwnerMask); + auto owner = g_handle_table.Get<Thread>(owner_handle); + ASSERT(owner); + ASSERT(thread->status != THREADSTATUS_RUNNING); + thread->status = THREADSTATUS_WAIT_MUTEX; + thread->wakeup_callback = nullptr; + + // Signal that the mutex now has a waiting thread. + Memory::Write32(thread->mutex_wait_address, mutex_val | Mutex::MutexHasWaitersFlag); + + owner->AddMutexWaiter(thread); + + Core::System::GetInstance().CpuCore(thread->processor_id).PrepareReschedule(); + } + + ++processed; } + }; - ++processed; - } + signal_process_wide_key(0); + signal_process_wide_key(1); + signal_process_wide_key(2); + signal_process_wide_key(3); return RESULT_SUCCESS; } @@ -718,16 +726,31 @@ static ResultCode CreateTransferMemory(Handle* handle, VAddr addr, u64 size, u32 return RESULT_SUCCESS; } -static ResultCode GetThreadCoreMask(Handle handle, u32* mask, u64* unknown) { - NGLOG_WARNING(Kernel_SVC, "(STUBBED) called, handle=0x{:08X}", handle); - *mask = 0x0; - *unknown = 0xf; +static ResultCode GetThreadCoreMask(Handle thread_handle, u32* core, u64* mask) { + NGLOG_TRACE(Kernel_SVC, "called, handle=0x{:08X}", thread_handle); + + const SharedPtr<Thread> thread = g_handle_table.Get<Thread>(thread_handle); + if (!thread) { + return ERR_INVALID_HANDLE; + } + + *core = thread->ideal_core; + *mask = thread->affinity_mask; + return RESULT_SUCCESS; } -static ResultCode SetThreadCoreMask(Handle handle, u32 mask, u64 unknown) { - NGLOG_WARNING(Kernel_SVC, "(STUBBED) called, handle=0x{:08X}, mask=0x{:08X}, unknown=0x{:X}", - handle, mask, unknown); +static ResultCode SetThreadCoreMask(Handle thread_handle, u32 core, u64 mask) { + NGLOG_TRACE(Kernel_SVC, "called, handle=0x{:08X}, mask=0x{:08X}, core=0x{:X}", thread_handle, + mask, core); + + const SharedPtr<Thread> thread = g_handle_table.Get<Thread>(thread_handle); + if (!thread) { + return ERR_INVALID_HANDLE; + } + + thread->ChangeCore(core, mask); + return RESULT_SUCCESS; } diff --git a/src/core/hle/kernel/svc_wrap.h b/src/core/hle/kernel/svc_wrap.h index c86ad3e04..40aa88cc1 100644 --- a/src/core/hle/kernel/svc_wrap.h +++ b/src/core/hle/kernel/svc_wrap.h @@ -13,14 +13,14 @@ namespace Kernel { -#define PARAM(n) Core::CPU().GetReg(n) +#define PARAM(n) Core::CurrentArmInterface().GetReg(n) /** * HLE a function return from the current ARM userland process * @param res Result to return */ static inline void FuncReturn(u64 res) { - Core::CPU().SetReg(0, res); + Core::CurrentArmInterface().SetReg(0, res); } //////////////////////////////////////////////////////////////////////////////////////////////////// @@ -45,7 +45,7 @@ template <ResultCode func(u32*, u32)> void SvcWrap() { u32 param_1 = 0; u32 retval = func(¶m_1, (u32)PARAM(1)).raw; - Core::CPU().SetReg(1, param_1); + Core::CurrentArmInterface().SetReg(1, param_1); FuncReturn(retval); } @@ -53,7 +53,7 @@ template <ResultCode func(u32*, u64)> void SvcWrap() { u32 param_1 = 0; u32 retval = func(¶m_1, PARAM(1)).raw; - Core::CPU().SetReg(1, param_1); + Core::CurrentArmInterface().SetReg(1, param_1); FuncReturn(retval); } @@ -66,7 +66,7 @@ template <ResultCode func(u64*, u64)> void SvcWrap() { u64 param_1 = 0; u32 retval = func(¶m_1, PARAM(1)).raw; - Core::CPU().SetReg(1, param_1); + Core::CurrentArmInterface().SetReg(1, param_1); FuncReturn(retval); } @@ -85,8 +85,8 @@ void SvcWrap() { u32 param_1 = 0; u64 param_2 = 0; ResultCode retval = func((u32)(PARAM(2) & 0xFFFFFFFF), ¶m_1, ¶m_2); - Core::CPU().SetReg(1, param_1); - Core::CPU().SetReg(2, param_2); + Core::CurrentArmInterface().SetReg(1, param_1); + Core::CurrentArmInterface().SetReg(2, param_2); FuncReturn(retval.raw); } @@ -120,7 +120,7 @@ template <ResultCode func(u32*, u64, u64, s64)> void SvcWrap() { u32 param_1 = 0; ResultCode retval = func(¶m_1, PARAM(1), (u32)(PARAM(2) & 0xFFFFFFFF), (s64)PARAM(3)); - Core::CPU().SetReg(1, param_1); + Core::CurrentArmInterface().SetReg(1, param_1); FuncReturn(retval.raw); } @@ -133,7 +133,7 @@ template <ResultCode func(u64*, u64, u64, u64)> void SvcWrap() { u64 param_1 = 0; u32 retval = func(¶m_1, PARAM(1), PARAM(2), PARAM(3)).raw; - Core::CPU().SetReg(1, param_1); + Core::CurrentArmInterface().SetReg(1, param_1); FuncReturn(retval); } @@ -143,7 +143,7 @@ void SvcWrap() { u32 retval = func(¶m_1, PARAM(1), PARAM(2), PARAM(3), (u32)PARAM(4), (s32)(PARAM(5) & 0xFFFFFFFF)) .raw; - Core::CPU().SetReg(1, param_1); + Core::CurrentArmInterface().SetReg(1, param_1); FuncReturn(retval); } @@ -166,7 +166,7 @@ template <ResultCode func(u32*, u64, u64, u32)> void SvcWrap() { u32 param_1 = 0; u32 retval = func(¶m_1, PARAM(1), PARAM(2), (u32)(PARAM(3) & 0xFFFFFFFF)).raw; - Core::CPU().SetReg(1, param_1); + Core::CurrentArmInterface().SetReg(1, param_1); FuncReturn(retval); } @@ -175,7 +175,7 @@ void SvcWrap() { u32 param_1 = 0; u32 retval = func(¶m_1, PARAM(1), (u32)(PARAM(2) & 0xFFFFFFFF), (u32)(PARAM(3) & 0xFFFFFFFF)).raw; - Core::CPU().SetReg(1, param_1); + Core::CurrentArmInterface().SetReg(1, param_1); FuncReturn(retval); } diff --git a/src/core/hle/kernel/thread.cpp b/src/core/hle/kernel/thread.cpp index 1bd5d9ebf..46fcdefb8 100644 --- a/src/core/hle/kernel/thread.cpp +++ b/src/core/hle/kernel/thread.cpp @@ -64,7 +64,7 @@ void Thread::Stop() { // Clean up thread from ready queue // This is only needed when the thread is termintated forcefully (SVC TerminateProcess) if (status == THREADSTATUS_READY) { - Core::System::GetInstance().Scheduler().UnscheduleThread(this, current_priority); + scheduler->UnscheduleThread(this, current_priority); } status = THREADSTATUS_DEAD; @@ -92,7 +92,7 @@ void WaitCurrentThread_Sleep() { void ExitCurrentThread() { Thread* thread = GetCurrentThread(); thread->Stop(); - Core::System::GetInstance().Scheduler().RemoveThread(thread); + Core::System::GetInstance().CurrentScheduler().RemoveThread(thread); } /** @@ -154,6 +154,18 @@ void Thread::CancelWakeupTimer() { CoreTiming::UnscheduleEvent(ThreadWakeupEventType, callback_handle); } +static boost::optional<s32> GetNextProcessorId(u64 mask) { + for (s32 index = 0; index < Core::NUM_CPU_CORES; ++index) { + if (mask & (1ULL << index)) { + if (!Core::System().GetInstance().Scheduler(index)->GetCurrentThread()) { + // Core is enabled and not running any threads, use this one + return index; + } + } + } + return {}; +} + void Thread::ResumeFromWait() { ASSERT_MSG(wait_objects.empty(), "Thread is waking up while waiting for objects"); @@ -188,8 +200,37 @@ void Thread::ResumeFromWait() { wakeup_callback = nullptr; status = THREADSTATUS_READY; - Core::System::GetInstance().Scheduler().ScheduleThread(this, current_priority); - Core::System::GetInstance().PrepareReschedule(); + + boost::optional<s32> new_processor_id = GetNextProcessorId(affinity_mask); + if (!new_processor_id) { + new_processor_id = processor_id; + } + if (ideal_core != -1 && + Core::System().GetInstance().Scheduler(ideal_core)->GetCurrentThread() == nullptr) { + new_processor_id = ideal_core; + } + + ASSERT(*new_processor_id < 4); + + // Add thread to new core's scheduler + auto& next_scheduler = Core::System().GetInstance().Scheduler(*new_processor_id); + + if (*new_processor_id != processor_id) { + // Remove thread from previous core's scheduler + scheduler->RemoveThread(this); + next_scheduler->AddThread(this, current_priority); + } + + processor_id = *new_processor_id; + + // If the thread was ready, unschedule from the previous core and schedule on the new core + scheduler->UnscheduleThread(this, current_priority); + next_scheduler->ScheduleThread(this, current_priority); + + // Change thread's scheduler + scheduler = next_scheduler; + + Core::System::GetInstance().CpuCore(processor_id).PrepareReschedule(); } /** @@ -259,8 +300,6 @@ ResultVal<SharedPtr<Thread>> Thread::Create(std::string name, VAddr entry_point, SharedPtr<Thread> thread(new Thread); - Core::System::GetInstance().Scheduler().AddThread(thread, priority); - thread->thread_id = NewThreadId(); thread->status = THREADSTATUS_DORMANT; thread->entry_point = entry_point; @@ -268,6 +307,8 @@ ResultVal<SharedPtr<Thread>> Thread::Create(std::string name, VAddr entry_point, thread->nominal_priority = thread->current_priority = priority; thread->last_running_ticks = CoreTiming::GetTicks(); thread->processor_id = processor_id; + thread->ideal_core = processor_id; + thread->affinity_mask = 1ULL << processor_id; thread->wait_objects.clear(); thread->mutex_wait_address = 0; thread->condvar_wait_address = 0; @@ -275,6 +316,8 @@ ResultVal<SharedPtr<Thread>> Thread::Create(std::string name, VAddr entry_point, thread->name = std::move(name); thread->callback_handle = wakeup_callback_handle_table.Create(thread).Unwrap(); thread->owner_process = owner_process; + thread->scheduler = Core::System().GetInstance().Scheduler(processor_id); + thread->scheduler->AddThread(thread, priority); // Find the next available TLS index, and mark it as used auto& tls_slots = owner_process->tls_slots; @@ -337,7 +380,7 @@ void Thread::SetPriority(u32 priority) { } void Thread::BoostPriority(u32 priority) { - Core::System::GetInstance().Scheduler().SetThreadPriority(this, priority); + scheduler->SetThreadPriority(this, priority); current_priority = priority; } @@ -406,7 +449,7 @@ void Thread::UpdatePriority() { if (new_priority == current_priority) return; - Core::System::GetInstance().Scheduler().SetThreadPriority(this, new_priority); + scheduler->SetThreadPriority(this, new_priority); current_priority = new_priority; @@ -415,13 +458,54 @@ void Thread::UpdatePriority() { lock_owner->UpdatePriority(); } +void Thread::ChangeCore(u32 core, u64 mask) { + ideal_core = core; + mask = mask; + + if (status != THREADSTATUS_READY) { + return; + } + + boost::optional<s32> new_processor_id{GetNextProcessorId(mask)}; + + if (!new_processor_id) { + new_processor_id = processor_id; + } + if (ideal_core != -1 && + Core::System().GetInstance().Scheduler(ideal_core)->GetCurrentThread() == nullptr) { + new_processor_id = ideal_core; + } + + ASSERT(new_processor_id < 4); + + // Add thread to new core's scheduler + auto& next_scheduler = Core::System().GetInstance().Scheduler(*new_processor_id); + + if (*new_processor_id != processor_id) { + // Remove thread from previous core's scheduler + scheduler->RemoveThread(this); + next_scheduler->AddThread(this, current_priority); + } + + processor_id = *new_processor_id; + + // If the thread was ready, unschedule from the previous core and schedule on the new core + scheduler->UnscheduleThread(this, current_priority); + next_scheduler->ScheduleThread(this, current_priority); + + // Change thread's scheduler + scheduler = next_scheduler; + + Core::System::GetInstance().CpuCore(processor_id).PrepareReschedule(); +} + //////////////////////////////////////////////////////////////////////////////////////////////////// /** * Gets the current thread */ Thread* GetCurrentThread() { - return Core::System::GetInstance().Scheduler().GetCurrentThread(); + return Core::System::GetInstance().CurrentScheduler().GetCurrentThread(); } void ThreadingInit() { diff --git a/src/core/hle/kernel/thread.h b/src/core/hle/kernel/thread.h index e0a3c0934..1d2da6d50 100644 --- a/src/core/hle/kernel/thread.h +++ b/src/core/hle/kernel/thread.h @@ -4,6 +4,7 @@ #pragma once +#include <memory> #include <string> #include <unordered_map> #include <vector> @@ -56,6 +57,7 @@ enum class ThreadWakeupReason { namespace Kernel { class Process; +class Scheduler; class Thread final : public WaitObject { public: @@ -118,6 +120,9 @@ public: /// Recalculates the current priority taking into account priority inheritance. void UpdatePriority(); + /// Changes the core that the thread is running or scheduled to run on. + void ChangeCore(u32 core, u64 mask); + /** * Gets the thread's thread ID * @return The thread's ID @@ -240,6 +245,11 @@ public: // available. In case of a timeout, the object will be nullptr. std::function<WakeupCallback> wakeup_callback; + std::shared_ptr<Scheduler> scheduler; + + u32 ideal_core{0xFFFFFFFF}; + u64 affinity_mask{0x1}; + private: Thread(); ~Thread() override; diff --git a/src/core/hle/kernel/vm_manager.cpp b/src/core/hle/kernel/vm_manager.cpp index 2f0044c11..676e5b282 100644 --- a/src/core/hle/kernel/vm_manager.cpp +++ b/src/core/hle/kernel/vm_manager.cpp @@ -104,8 +104,15 @@ ResultVal<VMManager::VMAHandle> VMManager::MapMemoryBlock(VAddr target, VirtualMemoryArea& final_vma = vma_handle->second; ASSERT(final_vma.size == size); - Core::CPU().MapBackingMemory(target, size, block->data() + offset, - VMAPermission::ReadWriteExecute); + auto& system = Core::System::GetInstance(); + system.ArmInterface(0).MapBackingMemory(target, size, block->data() + offset, + VMAPermission::ReadWriteExecute); + system.ArmInterface(1).MapBackingMemory(target, size, block->data() + offset, + VMAPermission::ReadWriteExecute); + system.ArmInterface(2).MapBackingMemory(target, size, block->data() + offset, + VMAPermission::ReadWriteExecute); + system.ArmInterface(3).MapBackingMemory(target, size, block->data() + offset, + VMAPermission::ReadWriteExecute); final_vma.type = VMAType::AllocatedMemoryBlock; final_vma.permissions = VMAPermission::ReadWrite; @@ -126,7 +133,11 @@ ResultVal<VMManager::VMAHandle> VMManager::MapBackingMemory(VAddr target, u8* me VirtualMemoryArea& final_vma = vma_handle->second; ASSERT(final_vma.size == size); - Core::CPU().MapBackingMemory(target, size, memory, VMAPermission::ReadWriteExecute); + auto& system = Core::System::GetInstance(); + system.ArmInterface(0).MapBackingMemory(target, size, memory, VMAPermission::ReadWriteExecute); + system.ArmInterface(1).MapBackingMemory(target, size, memory, VMAPermission::ReadWriteExecute); + system.ArmInterface(2).MapBackingMemory(target, size, memory, VMAPermission::ReadWriteExecute); + system.ArmInterface(3).MapBackingMemory(target, size, memory, VMAPermission::ReadWriteExecute); final_vma.type = VMAType::BackingMemory; final_vma.permissions = VMAPermission::ReadWrite; @@ -184,7 +195,11 @@ ResultCode VMManager::UnmapRange(VAddr target, u64 size) { ASSERT(FindVMA(target)->second.size >= size); - Core::CPU().UnmapMemory(target, size); + auto& system = Core::System::GetInstance(); + system.ArmInterface(0).UnmapMemory(target, size); + system.ArmInterface(1).UnmapMemory(target, size); + system.ArmInterface(2).UnmapMemory(target, size); + system.ArmInterface(3).UnmapMemory(target, size); return RESULT_SUCCESS; } |