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-rw-r--r--src/core/hle/shared_page.cpp86
1 files changed, 0 insertions, 86 deletions
diff --git a/src/core/hle/shared_page.cpp b/src/core/hle/shared_page.cpp
deleted file mode 100644
index 9ed8ab249..000000000
--- a/src/core/hle/shared_page.cpp
+++ /dev/null
@@ -1,86 +0,0 @@
-// Copyright 2015 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include <chrono>
-#include <cstring>
-#include <ctime>
-#include "core/core_timing.h"
-#include "core/hle/shared_page.h"
-
-////////////////////////////////////////////////////////////////////////////////////////////////////
-
-namespace SharedPage {
-
-SharedPageDef shared_page;
-
-static CoreTiming::EventType* update_time_event;
-
-/// Gets system time in 3DS format. The epoch is Jan 1900, and the unit is millisecond.
-static u64 GetSystemTime() {
- auto now = std::chrono::system_clock::now();
-
- // 3DS system does't allow user to set a time before Jan 1 2000,
- // so we use it as an auxiliary epoch to calculate the console time.
- std::tm epoch_tm;
- epoch_tm.tm_sec = 0;
- epoch_tm.tm_min = 0;
- epoch_tm.tm_hour = 0;
- epoch_tm.tm_mday = 1;
- epoch_tm.tm_mon = 0;
- epoch_tm.tm_year = 100;
- epoch_tm.tm_isdst = 0;
- auto epoch = std::chrono::system_clock::from_time_t(std::mktime(&epoch_tm));
-
- // 3DS console time uses Jan 1 1900 as internal epoch,
- // so we use the milliseconds between 1900 and 2000 as base console time
- u64 console_time = 3155673600000ULL;
-
- // Only when system time is after 2000, we set it as 3DS system time
- if (now > epoch) {
- console_time += std::chrono::duration_cast<std::chrono::milliseconds>(now - epoch).count();
- }
-
- // If the system time is in daylight saving, we give an additional hour to console time
- std::time_t now_time_t = std::chrono::system_clock::to_time_t(now);
- std::tm* now_tm = std::localtime(&now_time_t);
- if (now_tm && now_tm->tm_isdst > 0)
- console_time += 60 * 60 * 1000;
-
- return console_time;
-}
-
-static void UpdateTimeCallback(u64 userdata, int cycles_late) {
- DateTime& date_time =
- shared_page.date_time_counter % 2 ? shared_page.date_time_0 : shared_page.date_time_1;
-
- date_time.date_time = GetSystemTime();
- date_time.update_tick = CoreTiming::GetTicks();
- date_time.tick_to_second_coefficient = CoreTiming::BASE_CLOCK_RATE;
- date_time.tick_offset = 0;
-
- ++shared_page.date_time_counter;
-
- // system time is updated hourly
- CoreTiming::ScheduleEvent(CoreTiming::msToCycles(60 * 60 * 1000) - cycles_late,
- update_time_event);
-}
-
-void Init() {
- std::memset(&shared_page, 0, sizeof(shared_page));
-
- shared_page.running_hw = 0x1; // product
-
- // Some games wait until this value becomes 0x1, before asking running_hw
- shared_page.unknown_value = 0x1;
-
- // Set to a completely full battery
- shared_page.battery_state.is_adapter_connected.Assign(1);
- shared_page.battery_state.is_charging.Assign(1);
-
- update_time_event =
- CoreTiming::RegisterEvent("SharedPage::UpdateTimeCallback", UpdateTimeCallback);
- CoreTiming::ScheduleEvent(0, update_time_event);
-}
-
-} // namespace SharedPage