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-rw-r--r--src/core/hle/service/vi/vi.cpp59
1 files changed, 38 insertions, 21 deletions
diff --git a/src/core/hle/service/vi/vi.cpp b/src/core/hle/service/vi/vi.cpp
index 8528925ec..266909ba4 100644
--- a/src/core/hle/service/vi/vi.cpp
+++ b/src/core/hle/service/vi/vi.cpp
@@ -32,6 +32,9 @@
namespace Service::VI {
+constexpr ResultCode ERR_OPERATION_FAILED{ErrorModule::VI, 1};
+constexpr ResultCode ERR_UNSUPPORTED{ErrorModule::VI, 6};
+
struct DisplayInfo {
/// The name of this particular display.
char display_name[0x40]{"Default"};
@@ -874,6 +877,24 @@ public:
~IApplicationDisplayService() = default;
private:
+ enum class ConvertedScaleMode : u64 {
+ None = 0, // VI seems to name this as "Unknown" but lots of games pass it, assume it's no
+ // scaling/default
+ Freeze = 1,
+ ScaleToWindow = 2,
+ Crop = 3,
+ NoCrop = 4,
+ };
+
+ // This struct is different, currently it's 1:1 but this might change in the future.
+ enum class NintendoScaleMode : u32 {
+ None = 0,
+ Freeze = 1,
+ ScaleToWindow = 2,
+ Crop = 3,
+ NoCrop = 4,
+ };
+
void GetRelayService(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_VI, "(STUBBED) called");
@@ -978,13 +999,27 @@ private:
void SetLayerScalingMode(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
- const u32 scaling_mode = rp.Pop<u32>();
+ const auto scaling_mode = rp.PopEnum<NintendoScaleMode>();
const u64 unknown = rp.Pop<u64>();
- LOG_WARNING(Service_VI, "(STUBBED) called. scaling_mode=0x{:08X}, unknown=0x{:016X}",
- scaling_mode, unknown);
+ LOG_DEBUG(Service_VI, "called. scaling_mode=0x{:08X}, unknown=0x{:016X}",
+ static_cast<u32>(scaling_mode), unknown);
IPC::ResponseBuilder rb{ctx, 2};
+
+ if (scaling_mode > NintendoScaleMode::NoCrop) {
+ LOG_ERROR(Service_VI, "Invalid scaling mode provided.");
+ rb.Push(ERR_OPERATION_FAILED);
+ return;
+ }
+
+ if (scaling_mode != NintendoScaleMode::ScaleToWindow &&
+ scaling_mode != NintendoScaleMode::NoCrop) {
+ LOG_ERROR(Service_VI, "Unsupported scaling mode supplied.");
+ rb.Push(ERR_UNSUPPORTED);
+ return;
+ }
+
rb.Push(RESULT_SUCCESS);
}
@@ -1065,24 +1100,6 @@ private:
rb.PushCopyObjects(vsync_event);
}
- enum class ConvertedScaleMode : u64 {
- None = 0, // VI seems to name this as "Unknown" but lots of games pass it, assume it's no
- // scaling/default
- Freeze = 1,
- ScaleToWindow = 2,
- Crop = 3,
- NoCrop = 4,
- };
-
- // This struct is different, currently it's 1:1 but this might change in the future.
- enum class NintendoScaleMode : u32 {
- None = 0,
- Freeze = 1,
- ScaleToWindow = 2,
- Crop = 3,
- NoCrop = 4,
- };
-
void ConvertScalingMode(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
auto mode = rp.PopEnum<NintendoScaleMode>();