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-rw-r--r--src/core/hle/service/y2r_u.cpp18
1 files changed, 17 insertions, 1 deletions
diff --git a/src/core/hle/service/y2r_u.cpp b/src/core/hle/service/y2r_u.cpp
index 085192a07..edc443611 100644
--- a/src/core/hle/service/y2r_u.cpp
+++ b/src/core/hle/service/y2r_u.cpp
@@ -43,6 +43,22 @@ static void GetTransferEndEvent(Service::Interface* self) {
cmd_buff[3] = Kernel::g_handle_table.Create(completion_event).MoveFrom();
}
+/**
+ * Starts a YUV -> RGB conversion
+ */
+static void StartConversion(Service::Interface* self) {
+ u32* cmd_buff = Kernel::GetCommandBuffer();
+
+ // TODO(bunnei): This is hack to indicate to the game that the conversion has immediately
+ // completed, even though it's not actually implemented yet. This fixes games that would
+ // otherwise hang on trying to play moflex videos, which uses the Y2R service.
+ completion_event->Signal();
+
+ LOG_WARNING(Service, "(STUBBED) called, expect blank video (MOFLEX) output!");
+
+ cmd_buff[1] = RESULT_SUCCESS.raw;
+}
+
const Interface::FunctionInfo FunctionTable[] = {
{0x00010040, nullptr, "SetInputFormat"},
{0x00030040, nullptr, "SetOutputFormat"},
@@ -58,7 +74,7 @@ const Interface::FunctionInfo FunctionTable[] = {
{0x001C0040, nullptr, "SetInputLines"},
{0x00200040, nullptr, "SetStandardCoefficient"},
{0x00220040, nullptr, "SetAlpha"},
- {0x00260000, nullptr, "StartConversion"},
+ {0x00260000, StartConversion, "StartConversion"},
{0x00270000, nullptr, "StopConversion"},
{0x00280000, IsBusyConversion, "IsBusyConversion"},
{0x002A0000, nullptr, "PingProcess"},