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Diffstat (limited to 'src/core/hle/service/vi/system_display_service.cpp')
-rw-r--r--src/core/hle/service/vi/system_display_service.cpp39
1 files changed, 29 insertions, 10 deletions
diff --git a/src/core/hle/service/vi/system_display_service.cpp b/src/core/hle/service/vi/system_display_service.cpp
index 9e28fdda3..c3c50b07b 100644
--- a/src/core/hle/service/vi/system_display_service.cpp
+++ b/src/core/hle/service/vi/system_display_service.cpp
@@ -29,7 +29,7 @@ ISystemDisplayService::ISystemDisplayService(Core::System& system_,
{2400, nullptr, "OpenIndirectLayer"},
{2401, nullptr, "CloseIndirectLayer"},
{2402, nullptr, "FlipIndirectLayer"},
- {3000, nullptr, "ListDisplayModes"},
+ {3000, C<&ISystemDisplayService::ListDisplayModes>, "ListDisplayModes"},
{3001, nullptr, "ListDisplayRgbRanges"},
{3002, nullptr, "ListDisplayContentTypes"},
{3200, C<&ISystemDisplayService::GetDisplayMode>, "GetDisplayMode"},
@@ -80,20 +80,39 @@ Result ISystemDisplayService::SetLayerVisibility(bool visible, u64 layer_id) {
R_SUCCEED();
}
-Result ISystemDisplayService::GetDisplayMode(Out<u32> out_width, Out<u32> out_height,
- Out<f32> out_refresh_rate, Out<u32> out_unknown) {
- LOG_WARNING(Service_VI, "(STUBBED) called");
+Result ISystemDisplayService::ListDisplayModes(
+ Out<u64> out_count, u64 display_id,
+ OutArray<DisplayMode, BufferAttr_HipcMapAlias> out_display_modes) {
+ LOG_WARNING(Service_VI, "(STUBBED) called, display_id={}", display_id);
+
+ if (!out_display_modes.empty()) {
+ out_display_modes[0] = {
+ .width = 1920,
+ .height = 1080,
+ .refresh_rate = 60.f,
+ .unknown = {},
+ };
+ *out_count = 1;
+ } else {
+ *out_count = 0;
+ }
+
+ R_SUCCEED();
+}
+
+Result ISystemDisplayService::GetDisplayMode(Out<DisplayMode> out_display_mode, u64 display_id) {
+ LOG_WARNING(Service_VI, "(STUBBED) called, display_id={}", display_id);
if (Settings::IsDockedMode()) {
- *out_width = static_cast<u32>(DisplayResolution::DockedWidth);
- *out_height = static_cast<u32>(DisplayResolution::DockedHeight);
+ out_display_mode->width = static_cast<u32>(DisplayResolution::DockedWidth);
+ out_display_mode->height = static_cast<u32>(DisplayResolution::DockedHeight);
} else {
- *out_width = static_cast<u32>(DisplayResolution::UndockedWidth);
- *out_height = static_cast<u32>(DisplayResolution::UndockedHeight);
+ out_display_mode->width = static_cast<u32>(DisplayResolution::UndockedWidth);
+ out_display_mode->height = static_cast<u32>(DisplayResolution::UndockedHeight);
}
- *out_refresh_rate = 60.f; // This wouldn't seem to be correct for 30 fps games.
- *out_unknown = 0;
+ out_display_mode->refresh_rate = 60.f; // This wouldn't seem to be correct for 30 fps games.
+ out_display_mode->unknown = 0;
R_SUCCEED();
}