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-rw-r--r--src/core/hle/service/time/time_manager.cpp137
1 files changed, 137 insertions, 0 deletions
diff --git a/src/core/hle/service/time/time_manager.cpp b/src/core/hle/service/time/time_manager.cpp
new file mode 100644
index 000000000..9d6c55865
--- /dev/null
+++ b/src/core/hle/service/time/time_manager.cpp
@@ -0,0 +1,137 @@
+// Copyright 2019 yuzu emulator team
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <chrono>
+#include <ctime>
+
+#include "core/hle/service/time/ephemeral_network_system_clock_context_writer.h"
+#include "core/hle/service/time/local_system_clock_context_writer.h"
+#include "core/hle/service/time/network_system_clock_context_writer.h"
+#include "core/hle/service/time/time_manager.h"
+#include "core/settings.h"
+
+namespace Service::Time {
+
+constexpr Clock::TimeSpanType standard_network_clock_accuracy{0x0009356907420000ULL};
+
+static std::chrono::seconds GetSecondsSinceEpoch() {
+ return std::chrono::duration_cast<std::chrono::seconds>(
+ std::chrono::system_clock::now().time_since_epoch()) +
+ Settings::values.custom_rtc_differential;
+}
+
+static s64 GetExternalRtcValue() {
+ return GetSecondsSinceEpoch().count();
+}
+
+TimeManager::TimeManager(Core::System& system)
+ : shared_memory{system}, standard_local_system_clock_core{standard_steady_clock_core},
+ standard_network_system_clock_core{standard_steady_clock_core},
+ standard_user_system_clock_core{standard_local_system_clock_core,
+ standard_network_system_clock_core, system},
+ ephemeral_network_system_clock_core{tick_based_steady_clock_core},
+ local_system_clock_context_writer{
+ std::make_shared<Clock::LocalSystemClockContextWriter>(shared_memory)},
+ network_system_clock_context_writer{
+ std::make_shared<Clock::NetworkSystemClockContextWriter>(shared_memory)},
+ ephemeral_network_system_clock_context_writer{
+ std::make_shared<Clock::EphemeralNetworkSystemClockContextWriter>()},
+ time_zone_content_manager{*this, system} {
+
+ const auto system_time{Clock::TimeSpanType::FromSeconds(GetExternalRtcValue())};
+ SetupStandardSteadyClock(system, Common::UUID::Generate(), system_time, {}, {});
+ SetupStandardLocalSystemClock(system, {}, system_time.ToSeconds());
+ SetupStandardNetworkSystemClock({}, standard_network_clock_accuracy);
+ SetupStandardUserSystemClock(system, {}, Clock::SteadyClockTimePoint::GetRandom());
+ SetupEphemeralNetworkSystemClock();
+}
+
+TimeManager::~TimeManager() = default;
+
+void TimeManager::SetupTimeZoneManager(std::string location_name,
+ Clock::SteadyClockTimePoint time_zone_updated_time_point,
+ std::size_t total_location_name_count,
+ u128 time_zone_rule_version,
+ FileSys::VirtualFile& vfs_file) {
+ if (time_zone_content_manager.GetTimeZoneManager().SetDeviceLocationNameWithTimeZoneRule(
+ location_name, vfs_file) != RESULT_SUCCESS) {
+ UNREACHABLE();
+ return;
+ }
+
+ time_zone_content_manager.GetTimeZoneManager().SetUpdatedTime(time_zone_updated_time_point);
+ time_zone_content_manager.GetTimeZoneManager().SetTotalLocationNameCount(
+ total_location_name_count);
+ time_zone_content_manager.GetTimeZoneManager().SetTimeZoneRuleVersion(time_zone_rule_version);
+ time_zone_content_manager.GetTimeZoneManager().MarkAsInitialized();
+}
+
+void TimeManager::SetupStandardSteadyClock(Core::System& system, Common::UUID clock_source_id,
+ Clock::TimeSpanType setup_value,
+ Clock::TimeSpanType internal_offset,
+ bool is_rtc_reset_detected) {
+ standard_steady_clock_core.SetClockSourceId(clock_source_id);
+ standard_steady_clock_core.SetSetupValue(setup_value);
+ standard_steady_clock_core.SetInternalOffset(internal_offset);
+ standard_steady_clock_core.MarkAsInitialized();
+
+ const auto current_time_point{standard_steady_clock_core.GetCurrentRawTimePoint(system)};
+ shared_memory.SetupStandardSteadyClock(system, clock_source_id, current_time_point);
+}
+
+void TimeManager::SetupStandardLocalSystemClock(Core::System& system,
+ Clock::SystemClockContext clock_context,
+ s64 posix_time) {
+ standard_local_system_clock_core.SetUpdateCallbackInstance(local_system_clock_context_writer);
+
+ const auto current_time_point{
+ standard_local_system_clock_core.GetSteadyClockCore().GetCurrentTimePoint(system)};
+ if (current_time_point.clock_source_id == clock_context.steady_time_point.clock_source_id) {
+ standard_local_system_clock_core.SetSystemClockContext(clock_context);
+ } else {
+ if (standard_local_system_clock_core.SetCurrentTime(system, posix_time) != RESULT_SUCCESS) {
+ UNREACHABLE();
+ return;
+ }
+ }
+
+ standard_local_system_clock_core.MarkAsInitialized();
+}
+
+void TimeManager::SetupStandardNetworkSystemClock(Clock::SystemClockContext clock_context,
+ Clock::TimeSpanType sufficient_accuracy) {
+ standard_network_system_clock_core.SetUpdateCallbackInstance(
+ network_system_clock_context_writer);
+
+ if (standard_network_system_clock_core.SetSystemClockContext(clock_context) != RESULT_SUCCESS) {
+ UNREACHABLE();
+ return;
+ }
+
+ standard_network_system_clock_core.SetStandardNetworkClockSufficientAccuracy(
+ sufficient_accuracy);
+ standard_network_system_clock_core.MarkAsInitialized();
+}
+
+void TimeManager::SetupStandardUserSystemClock(
+ Core::System& system, bool is_automatic_correction_enabled,
+ Clock::SteadyClockTimePoint steady_clock_time_point) {
+ if (standard_user_system_clock_core.SetAutomaticCorrectionEnabled(
+ system, is_automatic_correction_enabled) != RESULT_SUCCESS) {
+ UNREACHABLE();
+ return;
+ }
+
+ standard_user_system_clock_core.SetAutomaticCorrectionUpdatedTime(steady_clock_time_point);
+ standard_user_system_clock_core.MarkAsInitialized();
+ shared_memory.SetAutomaticCorrectionEnabled(is_automatic_correction_enabled);
+}
+
+void TimeManager::SetupEphemeralNetworkSystemClock() {
+ ephemeral_network_system_clock_core.SetUpdateCallbackInstance(
+ ephemeral_network_system_clock_context_writer);
+ ephemeral_network_system_clock_core.MarkAsInitialized();
+}
+
+} // namespace Service::Time