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Diffstat (limited to 'src/core/hle/service/nwm/nwm_uds.cpp')
-rw-r--r--src/core/hle/service/nwm/nwm_uds.cpp121
1 files changed, 110 insertions, 11 deletions
diff --git a/src/core/hle/service/nwm/nwm_uds.cpp b/src/core/hle/service/nwm/nwm_uds.cpp
index 8ef0cda09..0aa63cc1e 100644
--- a/src/core/hle/service/nwm/nwm_uds.cpp
+++ b/src/core/hle/service/nwm/nwm_uds.cpp
@@ -15,6 +15,7 @@
#include "core/hle/ipc_helpers.h"
#include "core/hle/kernel/event.h"
#include "core/hle/kernel/shared_memory.h"
+#include "core/hle/lock.h"
#include "core/hle/result.h"
#include "core/hle/service/nwm/nwm_uds.h"
#include "core/hle/service/nwm/uds_beacon.h"
@@ -100,6 +101,20 @@ void SendPacket(Network::WifiPacket& packet) {
// TODO(Subv): Implement.
}
+/*
+ * Returns an available index in the nodes array for the
+ * currently-hosted UDS network.
+ */
+static u16 GetNextAvailableNodeId() {
+ for (u16 index = 0; index < connection_status.max_nodes; ++index) {
+ if ((connection_status.node_bitmask & (1 << index)) == 0)
+ return index;
+ }
+
+ // Any connection attempts to an already full network should have been refused.
+ ASSERT_MSG(false, "No available connection slots in the network");
+}
+
// Inserts the received beacon frame in the beacon queue and removes any older beacons if the size
// limit is exceeded.
void HandleBeaconFrame(const Network::WifiPacket& packet) {
@@ -143,18 +158,88 @@ void HandleAssociationResponseFrame(const Network::WifiPacket& packet) {
SendPacket(eapol_start);
}
-/*
- * Returns an available index in the nodes array for the
- * currently-hosted UDS network.
- */
-static u16 GetNextAvailableNodeId() {
- for (u16 index = 0; index < connection_status.max_nodes; ++index) {
- if ((connection_status.node_bitmask & (1 << index)) == 0)
- return index;
- }
+static void HandleEAPoLPacket(const Network::WifiPacket& packet) {
+ std::lock_guard<std::mutex> lock(connection_status_mutex);
- // Any connection attempts to an already full network should have been refused.
- ASSERT_MSG(false, "No available connection slots in the network");
+ if (GetEAPoLFrameType(packet.data) == EAPoLStartMagic) {
+ if (connection_status.status != static_cast<u32>(NetworkStatus::ConnectedAsHost)) {
+ LOG_DEBUG(Service_NWM, "Connection sequence aborted, because connection status is %u",
+ connection_status.status);
+ return;
+ }
+
+ auto node = DeserializeNodeInfoFromFrame(packet.data);
+
+ if (connection_status.max_nodes == connection_status.total_nodes) {
+ // Reject connection attempt
+ LOG_ERROR(Service_NWM, "Reached maximum nodes, but reject packet wasn't sent.");
+ // TODO(B3N30): Figure out what packet is sent here
+ return;
+ }
+
+ // Get an unused network node id
+ u16 node_id = GetNextAvailableNodeId();
+ node.network_node_id = node_id + 1;
+
+ connection_status.node_bitmask |= 1 << node_id;
+ connection_status.changed_nodes |= 1 << node_id;
+ connection_status.nodes[node_id] = node.network_node_id;
+ connection_status.total_nodes++;
+
+ u8 current_nodes = network_info.total_nodes;
+ node_info[current_nodes] = node;
+
+ network_info.total_nodes++;
+
+ // Send the EAPoL-Logoff packet.
+ using Network::WifiPacket;
+ WifiPacket eapol_logoff;
+ eapol_logoff.channel = network_channel;
+ eapol_logoff.data =
+ GenerateEAPoLLogoffFrame(packet.transmitter_address, node.network_node_id, node_info,
+ network_info.max_nodes, network_info.total_nodes);
+ // TODO(Subv): Encrypt the packet.
+ eapol_logoff.destination_address = packet.transmitter_address;
+ eapol_logoff.type = WifiPacket::PacketType::Data;
+
+ SendPacket(eapol_logoff);
+ // TODO(B3N30): Broadcast updated node list
+ // The 3ds does this presumably to support spectators.
+ std::lock_guard<std::recursive_mutex> lock(HLE::g_hle_lock);
+ connection_status_event->Signal();
+ } else {
+ if (connection_status.status != static_cast<u32>(NetworkStatus::NotConnected)) {
+ LOG_DEBUG(Service_NWM, "Connection sequence aborted, because connection status is %u",
+ connection_status.status);
+ return;
+ }
+ auto logoff = ParseEAPoLLogoffFrame(packet.data);
+
+ network_info.total_nodes = logoff.connected_nodes;
+ network_info.max_nodes = logoff.max_nodes;
+
+ connection_status.network_node_id = logoff.assigned_node_id;
+ connection_status.total_nodes = logoff.connected_nodes;
+ connection_status.max_nodes = logoff.max_nodes;
+
+ node_info.clear();
+ node_info.reserve(network_info.max_nodes);
+ for (size_t index = 0; index < logoff.connected_nodes; ++index) {
+ connection_status.node_bitmask |= 1 << index;
+ connection_status.changed_nodes |= 1 << index;
+ connection_status.nodes[index] = logoff.nodes[index].network_node_id;
+
+ node_info.emplace_back(DeserializeNodeInfo(logoff.nodes[index]));
+ }
+
+ // We're now connected, signal the application
+ connection_status.status = static_cast<u32>(NetworkStatus::ConnectedAsClient);
+ // Some games require ConnectToNetwork to block, for now it doesn't
+ // If blocking is implemented this lock needs to be changed,
+ // otherwise it might cause deadlocks
+ std::lock_guard<std::recursive_mutex> lock(HLE::g_hle_lock);
+ connection_status_event->Signal();
+ }
}
/*
@@ -238,6 +323,17 @@ void HandleAuthenticationFrame(const Network::WifiPacket& packet) {
}
}
+static void HandleDataFrame(const Network::WifiPacket& packet) {
+ switch (GetFrameEtherType(packet.data)) {
+ case EtherType::EAPoL:
+ HandleEAPoLPacket(packet);
+ break;
+ case EtherType::SecureData:
+ // TODO(B3N30): Handle SecureData packets
+ break;
+ }
+}
+
/// Callback to parse and handle a received wifi packet.
void OnWifiPacketReceived(const Network::WifiPacket& packet) {
switch (packet.type) {
@@ -250,6 +346,9 @@ void OnWifiPacketReceived(const Network::WifiPacket& packet) {
case Network::WifiPacket::PacketType::AssociationResponse:
HandleAssociationResponseFrame(packet);
break;
+ case Network::WifiPacket::PacketType::Data:
+ HandleDataFrame(packet);
+ break;
}
}