diff options
Diffstat (limited to 'src/core/hle/service/hid/controllers/gesture.cpp')
-rw-r--r-- | src/core/hle/service/hid/controllers/gesture.cpp | 49 |
1 files changed, 22 insertions, 27 deletions
diff --git a/src/core/hle/service/hid/controllers/gesture.cpp b/src/core/hle/service/hid/controllers/gesture.cpp index 86e9f4ea8..2c9330941 100644 --- a/src/core/hle/service/hid/controllers/gesture.cpp +++ b/src/core/hle/service/hid/controllers/gesture.cpp @@ -123,8 +123,7 @@ void Controller_Gesture::UpdateGestureSharedMemory(u8* data, std::size_t size, cur_entry.sampling_number2 = cur_entry.sampling_number; // Reset values to default - cur_entry.delta_x = 0; - cur_entry.delta_y = 0; + cur_entry.delta = {}; cur_entry.vel_x = 0; cur_entry.vel_y = 0; cur_entry.direction = Direction::None; @@ -147,10 +146,7 @@ void Controller_Gesture::UpdateGestureSharedMemory(u8* data, std::size_t size, cur_entry.attributes = attributes; cur_entry.pos = gesture.mid_point; cur_entry.point_count = static_cast<s32>(gesture.active_points); - for (size_t id = 0; id < MAX_POINTS; id++) { - cur_entry.points[id].x = gesture.points[id].x; - cur_entry.points[id].y = gesture.points[id].y; - } + cur_entry.points = gesture.points; last_gesture = gesture; std::memcpy(data + SHARED_MEMORY_OFFSET, &shared_memory, sizeof(SharedMemory)); @@ -261,11 +257,10 @@ void Controller_Gesture::UpdatePanEvent(GestureProperties& gesture, auto& cur_entry = shared_memory.gesture_states[shared_memory.header.last_entry_index]; const auto& last_entry = shared_memory.gesture_states[(shared_memory.header.last_entry_index + 16) % 17]; - cur_entry.delta_x = gesture.mid_point.x - last_entry.pos.x; - cur_entry.delta_y = gesture.mid_point.y - last_entry.pos.y; + cur_entry.delta = gesture.mid_point - last_entry.pos; - cur_entry.vel_x = static_cast<f32>(cur_entry.delta_x) / time_difference; - cur_entry.vel_y = static_cast<f32>(cur_entry.delta_y) / time_difference; + cur_entry.vel_x = static_cast<f32>(cur_entry.delta.x) / time_difference; + cur_entry.vel_y = static_cast<f32>(cur_entry.delta.y) / time_difference; last_pan_time_difference = time_difference; // Promote to pinch type @@ -292,9 +287,9 @@ void Controller_Gesture::EndPanEvent(GestureProperties& gesture, const auto& last_entry = shared_memory.gesture_states[(shared_memory.header.last_entry_index + 16) % 17]; cur_entry.vel_x = - static_cast<f32>(last_entry.delta_x) / (last_pan_time_difference + time_difference); + static_cast<f32>(last_entry.delta.x) / (last_pan_time_difference + time_difference); cur_entry.vel_y = - static_cast<f32>(last_entry.delta_y) / (last_pan_time_difference + time_difference); + static_cast<f32>(last_entry.delta.y) / (last_pan_time_difference + time_difference); const f32 curr_vel = std::sqrt((cur_entry.vel_x * cur_entry.vel_x) + (cur_entry.vel_y * cur_entry.vel_y)); @@ -319,17 +314,17 @@ void Controller_Gesture::SetSwipeEvent(GestureProperties& gesture, type = TouchType::Swipe; gesture = last_gesture_props; force_update = true; - cur_entry.delta_x = last_entry.delta_x; - cur_entry.delta_y = last_entry.delta_y; - if (std::abs(cur_entry.delta_x) > std::abs(cur_entry.delta_y)) { - if (cur_entry.delta_x > 0) { + cur_entry.delta = last_entry.delta; + + if (std::abs(cur_entry.delta.x) > std::abs(cur_entry.delta.y)) { + if (cur_entry.delta.x > 0) { cur_entry.direction = Direction::Right; return; } cur_entry.direction = Direction::Left; return; } - if (cur_entry.delta_y > 0) { + if (cur_entry.delta.y > 0) { cur_entry.direction = Direction::Down; return; } @@ -375,8 +370,7 @@ std::size_t Controller_Gesture::UpdateTouchInputEvent( finger_id = first_free_id.value(); fingers[finger_id].pressed = true; } - fingers[finger_id].x = x; - fingers[finger_id].y = y; + fingers[finger_id].pos = {x, y}; return finger_id; } @@ -396,17 +390,18 @@ Controller_Gesture::GestureProperties Controller_Gesture::GetGestureProperties() static_cast<std::size_t>(std::distance(active_fingers.begin(), end_iter)); for (size_t id = 0; id < gesture.active_points; ++id) { - gesture.points[id].x = - static_cast<s32>(active_fingers[id].x * Layout::ScreenUndocked::Width); - gesture.points[id].y = - static_cast<s32>(active_fingers[id].y * Layout::ScreenUndocked::Height); + const auto& [active_x, active_y] = active_fingers[id].pos; + gesture.points[id] = { + .x = static_cast<s32>(active_x * Layout::ScreenUndocked::Width), + .y = static_cast<s32>(active_y * Layout::ScreenUndocked::Height), + }; // Hack: There is no touch in docked but games still allow it if (Settings::values.use_docked_mode.GetValue()) { - gesture.points[id].x = - static_cast<s32>(active_fingers[id].x * Layout::ScreenDocked::Width); - gesture.points[id].y = - static_cast<s32>(active_fingers[id].y * Layout::ScreenDocked::Height); + gesture.points[id] = { + .x = static_cast<s32>(active_x * Layout::ScreenDocked::Width), + .y = static_cast<s32>(active_y * Layout::ScreenDocked::Height), + }; } gesture.mid_point.x += static_cast<s32>(gesture.points[id].x / gesture.active_points); |