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-rw-r--r--src/core/hle/kernel/thread.cpp6
-rw-r--r--src/core/hle/kernel/thread.h2
2 files changed, 4 insertions, 4 deletions
diff --git a/src/core/hle/kernel/thread.cpp b/src/core/hle/kernel/thread.cpp
index 5f1d5c400..189f7d5f5 100644
--- a/src/core/hle/kernel/thread.cpp
+++ b/src/core/hle/kernel/thread.cpp
@@ -147,7 +147,7 @@ void CallThread(Thread* t) {
}
/// Switches CPU context to that of the specified thread
-void SwitchContext(Thread* t, const char* reason) {
+void SwitchContext(Thread* t) {
Thread* cur = GetCurrentThread();
// Save context for current thread
@@ -299,11 +299,11 @@ Handle SetupMainThread(s32 priority, int stack_size) {
}
/// Reschedules to the next available thread (call after current thread is suspended)
-void Reschedule(const char* reason) {
+void Reschedule() {
Thread* prev = GetCurrentThread();
Thread* next = NextThread();
if (next > 0) {
- SwitchContext(next, reason);
+ SwitchContext(next);
// Hack - automatically change previous thread (which would have been in "wait" state) to
// "ready" state, so that we can immediately resume to it when new thread yields. FixMe to
diff --git a/src/core/hle/kernel/thread.h b/src/core/hle/kernel/thread.h
index a9e9eb95f..d54f47aaf 100644
--- a/src/core/hle/kernel/thread.h
+++ b/src/core/hle/kernel/thread.h
@@ -51,7 +51,7 @@ Handle CreateThread(const char* name, u32 entry_point, s32 priority, u32 arg, s3
Handle SetupMainThread(s32 priority, int stack_size=Kernel::DEFAULT_STACK_SIZE);
/// Reschedules to the next available thread (call after current thread is suspended)
-void Reschedule(const char* reason);
+void Reschedule();
/// Puts a thread in the wait state for the given type/reason
void WaitCurThread(WaitType wait_type, const char* reason);