diff options
Diffstat (limited to 'src/core/hle/kernel/thread.cpp')
-rw-r--r-- | src/core/hle/kernel/thread.cpp | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/src/core/hle/kernel/thread.cpp b/src/core/hle/kernel/thread.cpp index c6a8dc7b9..c89d9433a 100644 --- a/src/core/hle/kernel/thread.cpp +++ b/src/core/hle/kernel/thread.cpp @@ -164,7 +164,7 @@ static bool CheckWaitType(const Thread* thread, WaitType type, Handle wait_handl /// Stops the current thread ResultCode StopThread(Handle handle, const char* reason) { - Thread* thread = g_object_pool.Get<Thread>(handle); + Thread* thread = g_handle_table.Get<Thread>(handle); if (thread == nullptr) return InvalidHandle(ErrorModule::Kernel); // Release all the mutexes that this thread holds @@ -173,7 +173,7 @@ ResultCode StopThread(Handle handle, const char* reason) { ChangeReadyState(thread, false); thread->status = THREADSTATUS_DORMANT; for (Handle waiting_handle : thread->waiting_threads) { - Thread* waiting_thread = g_object_pool.Get<Thread>(waiting_handle); + Thread* waiting_thread = g_handle_table.Get<Thread>(waiting_handle); if (CheckWaitType(waiting_thread, WAITTYPE_THREADEND, handle)) ResumeThreadFromWait(waiting_handle); @@ -210,7 +210,7 @@ Handle ArbitrateHighestPriorityThread(u32 arbiter, u32 address) { // Iterate through threads, find highest priority thread that is waiting to be arbitrated... for (Handle handle : thread_queue) { - Thread* thread = g_object_pool.Get<Thread>(handle); + Thread* thread = g_handle_table.Get<Thread>(handle); if (!CheckWaitType(thread, WAITTYPE_ARB, arbiter, address)) continue; @@ -235,7 +235,7 @@ void ArbitrateAllThreads(u32 arbiter, u32 address) { // Iterate through threads, find highest priority thread that is waiting to be arbitrated... for (Handle handle : thread_queue) { - Thread* thread = g_object_pool.Get<Thread>(handle); + Thread* thread = g_handle_table.Get<Thread>(handle); if (CheckWaitType(thread, WAITTYPE_ARB, arbiter, address)) ResumeThreadFromWait(handle); @@ -288,7 +288,7 @@ Thread* NextThread() { if (next == 0) { return nullptr; } - return Kernel::g_object_pool.Get<Thread>(next); + return Kernel::g_handle_table.Get<Thread>(next); } void WaitCurrentThread(WaitType wait_type, Handle wait_handle) { @@ -305,7 +305,7 @@ void WaitCurrentThread(WaitType wait_type, Handle wait_handle, VAddr wait_addres /// Resumes a thread from waiting by marking it as "ready" void ResumeThreadFromWait(Handle handle) { - Thread* thread = Kernel::g_object_pool.Get<Thread>(handle); + Thread* thread = Kernel::g_handle_table.Get<Thread>(handle); if (thread) { thread->status &= ~THREADSTATUS_WAIT; thread->wait_handle = 0; @@ -341,7 +341,7 @@ Thread* CreateThread(Handle& handle, const char* name, u32 entry_point, s32 prio Thread* thread = new Thread; - handle = Kernel::g_object_pool.Create(thread); + handle = Kernel::g_handle_table.Create(thread); thread_queue.push_back(handle); thread_ready_queue.prepare(priority); @@ -398,7 +398,7 @@ Handle CreateThread(const char* name, u32 entry_point, s32 priority, u32 arg, s3 /// Get the priority of the thread specified by handle ResultVal<u32> GetThreadPriority(const Handle handle) { - Thread* thread = g_object_pool.Get<Thread>(handle); + Thread* thread = g_handle_table.Get<Thread>(handle); if (thread == nullptr) return InvalidHandle(ErrorModule::Kernel); return MakeResult<u32>(thread->current_priority); @@ -410,7 +410,7 @@ ResultCode SetThreadPriority(Handle handle, s32 priority) { if (!handle) { thread = GetCurrentThread(); // TODO(bunnei): Is this correct behavior? } else { - thread = g_object_pool.Get<Thread>(handle); + thread = g_handle_table.Get<Thread>(handle); if (thread == nullptr) { return InvalidHandle(ErrorModule::Kernel); } @@ -481,7 +481,7 @@ void Reschedule() { LOG_TRACE(Kernel, "cannot context switch from 0x%08X, no higher priority thread!", prev->GetHandle()); for (Handle handle : thread_queue) { - Thread* thread = g_object_pool.Get<Thread>(handle); + Thread* thread = g_handle_table.Get<Thread>(handle); LOG_TRACE(Kernel, "\thandle=0x%08X prio=0x%02X, status=0x%08X wait_type=0x%08X wait_handle=0x%08X", thread->GetHandle(), thread->current_priority, thread->status, thread->wait_type, thread->wait_handle); } @@ -497,7 +497,7 @@ void Reschedule() { } ResultCode GetThreadId(u32* thread_id, Handle handle) { - Thread* thread = g_object_pool.Get<Thread>(handle); + Thread* thread = g_handle_table.Get<Thread>(handle); if (thread == nullptr) return ResultCode(ErrorDescription::InvalidHandle, ErrorModule::OS, ErrorSummary::WrongArgument, ErrorLevel::Permanent); |