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-rw-r--r--src/core/hle/kernel/svc.cpp11
1 files changed, 4 insertions, 7 deletions
diff --git a/src/core/hle/kernel/svc.cpp b/src/core/hle/kernel/svc.cpp
index 205706033..c119f7be1 100644
--- a/src/core/hle/kernel/svc.cpp
+++ b/src/core/hle/kernel/svc.cpp
@@ -962,13 +962,13 @@ static void SleepThread(s64 nanoseconds) {
// Don't attempt to yield execution if there are no available threads to run,
// this way we avoid a useless reschedule to the idle thread.
- if (!Core::System::GetInstance().CurrentScheduler().HaveReadyThreads())
+ if (nanoseconds <= 0 && !Core::System::GetInstance().CurrentScheduler().HaveReadyThreads())
return;
enum class SleepType : s64 {
YieldWithoutLoadBalancing = 0,
- YieldWithLoadBalancing = 1,
- YieldAndWaitForLoadBalancing = 2,
+ YieldWithLoadBalancing = -1,
+ YieldAndWaitForLoadBalancing = -2,
};
if (nanoseconds <= 0) {
@@ -998,10 +998,7 @@ static void SleepThread(s64 nanoseconds) {
// Create an event to wake the thread up after the specified nanosecond delay has passed
GetCurrentThread()->WakeAfterDelay(nanoseconds);
- Core::System::GetInstance().CpuCore(0).PrepareReschedule();
- Core::System::GetInstance().CpuCore(1).PrepareReschedule();
- Core::System::GetInstance().CpuCore(2).PrepareReschedule();
- Core::System::GetInstance().CpuCore(3).PrepareReschedule();
+ Core::System::GetInstance().PrepareReschedule();
}
/// Wait process wide key atomic