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-rw-r--r--src/core/hle/kernel/mutex.cpp84
1 files changed, 49 insertions, 35 deletions
diff --git a/src/core/hle/kernel/mutex.cpp b/src/core/hle/kernel/mutex.cpp
index 736944bae..cef961289 100644
--- a/src/core/hle/kernel/mutex.cpp
+++ b/src/core/hle/kernel/mutex.cpp
@@ -6,26 +6,18 @@
#include <vector>
#include <boost/range/algorithm_ext/erase.hpp>
#include "common/assert.h"
+#include "core/core.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/mutex.h"
#include "core/hle/kernel/thread.h"
namespace Kernel {
-/**
- * Resumes a thread waiting for the specified mutex
- * @param mutex The mutex that some thread is waiting on
- */
-static void ResumeWaitingThread(Mutex* mutex) {
- // Reset mutex lock thread handle, nothing is waiting
- mutex->lock_count = 0;
- mutex->holding_thread = nullptr;
- mutex->WakeupAllWaitingThreads();
-}
-
void ReleaseThreadMutexes(Thread* thread) {
for (auto& mtx : thread->held_mutexes) {
- ResumeWaitingThread(mtx.get());
+ mtx->lock_count = 0;
+ mtx->holding_thread = nullptr;
+ mtx->WakeupAllWaitingThreads();
}
thread->held_mutexes.clear();
}
@@ -40,52 +32,74 @@ SharedPtr<Mutex> Mutex::Create(bool initial_locked, std::string name) {
mutex->name = std::move(name);
mutex->holding_thread = nullptr;
- // Acquire mutex with current thread if initialized as locked...
+ // Acquire mutex with current thread if initialized as locked
if (initial_locked)
- mutex->Acquire();
+ mutex->Acquire(GetCurrentThread());
return mutex;
}
-bool Mutex::ShouldWait() {
- auto thread = GetCurrentThread();
- bool wait = lock_count > 0 && holding_thread != thread;
-
- // If the holding thread of the mutex is lower priority than this thread, that thread should
- // temporarily inherit this thread's priority
- if (wait && thread->current_priority < holding_thread->current_priority)
- holding_thread->BoostPriority(thread->current_priority);
-
- return wait;
-}
-
-void Mutex::Acquire() {
- Acquire(GetCurrentThread());
+bool Mutex::ShouldWait(Thread* thread) const {
+ return lock_count > 0 && thread != holding_thread;
}
-void Mutex::Acquire(SharedPtr<Thread> thread) {
- ASSERT_MSG(!ShouldWait(), "object unavailable!");
+void Mutex::Acquire(Thread* thread) {
+ ASSERT_MSG(!ShouldWait(thread), "object unavailable!");
- // Actually "acquire" the mutex only if we don't already have it...
+ // Actually "acquire" the mutex only if we don't already have it
if (lock_count == 0) {
+ priority = thread->current_priority;
thread->held_mutexes.insert(this);
- holding_thread = std::move(thread);
+ holding_thread = thread;
+ thread->UpdatePriority();
+ Core::System::GetInstance().PrepareReschedule();
}
lock_count++;
}
void Mutex::Release() {
- // Only release if the mutex is held...
+ // Only release if the mutex is held
if (lock_count > 0) {
lock_count--;
- // Yield to the next thread only if we've fully released the mutex...
+ // Yield to the next thread only if we've fully released the mutex
if (lock_count == 0) {
holding_thread->held_mutexes.erase(this);
- ResumeWaitingThread(this);
+ holding_thread->UpdatePriority();
+ holding_thread = nullptr;
+ WakeupAllWaitingThreads();
+ Core::System::GetInstance().PrepareReschedule();
}
}
}
+void Mutex::AddWaitingThread(SharedPtr<Thread> thread) {
+ WaitObject::AddWaitingThread(thread);
+ thread->pending_mutexes.insert(this);
+ UpdatePriority();
+}
+
+void Mutex::RemoveWaitingThread(Thread* thread) {
+ WaitObject::RemoveWaitingThread(thread);
+ thread->pending_mutexes.erase(this);
+ UpdatePriority();
+}
+
+void Mutex::UpdatePriority() {
+ if (!holding_thread)
+ return;
+
+ s32 best_priority = THREADPRIO_LOWEST;
+ for (auto& waiter : GetWaitingThreads()) {
+ if (waiter->current_priority < best_priority)
+ best_priority = waiter->current_priority;
+ }
+
+ if (best_priority != priority) {
+ priority = best_priority;
+ holding_thread->UpdatePriority();
+ }
+}
+
} // namespace