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-rw-r--r--src/core/hle/kernel/k_thread.cpp1050
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diff --git a/src/core/hle/kernel/k_thread.cpp b/src/core/hle/kernel/k_thread.cpp
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index 000000000..aa100e139
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+++ b/src/core/hle/kernel/k_thread.cpp
@@ -0,0 +1,1050 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <algorithm>
+#include <cinttypes>
+#include <optional>
+#include <vector>
+
+#include "common/assert.h"
+#include "common/bit_util.h"
+#include "common/common_funcs.h"
+#include "common/common_types.h"
+#include "common/fiber.h"
+#include "common/logging/log.h"
+#include "common/scope_exit.h"
+#include "common/thread_queue_list.h"
+#include "core/core.h"
+#include "core/cpu_manager.h"
+#include "core/hardware_properties.h"
+#include "core/hle/kernel/errors.h"
+#include "core/hle/kernel/handle_table.h"
+#include "core/hle/kernel/k_condition_variable.h"
+#include "core/hle/kernel/k_scheduler.h"
+#include "core/hle/kernel/k_scoped_scheduler_lock_and_sleep.h"
+#include "core/hle/kernel/k_thread.h"
+#include "core/hle/kernel/k_thread_queue.h"
+#include "core/hle/kernel/kernel.h"
+#include "core/hle/kernel/memory/memory_layout.h"
+#include "core/hle/kernel/object.h"
+#include "core/hle/kernel/process.h"
+#include "core/hle/kernel/resource_limit.h"
+#include "core/hle/kernel/svc_results.h"
+#include "core/hle/kernel/time_manager.h"
+#include "core/hle/result.h"
+#include "core/memory.h"
+
+#ifdef ARCHITECTURE_x86_64
+#include "core/arm/dynarmic/arm_dynarmic_32.h"
+#include "core/arm/dynarmic/arm_dynarmic_64.h"
+#endif
+
+namespace {
+static void ResetThreadContext32(Core::ARM_Interface::ThreadContext32& context, u32 stack_top,
+ u32 entry_point, u32 arg) {
+ context = {};
+ context.cpu_registers[0] = arg;
+ context.cpu_registers[15] = entry_point;
+ context.cpu_registers[13] = stack_top;
+}
+
+static void ResetThreadContext64(Core::ARM_Interface::ThreadContext64& context, VAddr stack_top,
+ VAddr entry_point, u64 arg) {
+ context = {};
+ context.cpu_registers[0] = arg;
+ context.pc = entry_point;
+ context.sp = stack_top;
+ // TODO(merry): Perform a hardware test to determine the below value.
+ context.fpcr = 0;
+}
+} // namespace
+
+namespace Kernel {
+
+KThread::KThread(KernelCore& kernel)
+ : KSynchronizationObject{kernel}, activity_pause_lock{kernel} {}
+KThread::~KThread() = default;
+
+ResultCode KThread::Initialize(KThreadFunction func, uintptr_t arg, VAddr user_stack_top, s32 prio,
+ s32 virt_core, Process* owner, ThreadType type) {
+ // Assert parameters are valid.
+ ASSERT((type == ThreadType::Main) ||
+ (Svc::HighestThreadPriority <= prio && prio <= Svc::LowestThreadPriority));
+ ASSERT((owner != nullptr) || (type != ThreadType::User));
+ ASSERT(0 <= virt_core && virt_core < static_cast<s32>(Common::BitSize<u64>()));
+
+ // Convert the virtual core to a physical core.
+ const s32 phys_core = Core::Hardware::VirtualToPhysicalCoreMap[virt_core];
+ ASSERT(0 <= phys_core && phys_core < static_cast<s32>(Core::Hardware::NUM_CPU_CORES));
+
+ // First, clear the TLS address.
+ tls_address = {};
+
+ // Next, assert things based on the type.
+ switch (type) {
+ case ThreadType::Main:
+ ASSERT(arg == 0);
+ [[fallthrough]];
+ case ThreadType::HighPriority:
+ [[fallthrough]];
+ case ThreadType::User:
+ ASSERT(((owner == nullptr) ||
+ (owner->GetCoreMask() | (1ULL << virt_core)) == owner->GetCoreMask()));
+ ASSERT(((owner == nullptr) ||
+ (owner->GetPriorityMask() | (1ULL << prio)) == owner->GetPriorityMask()));
+ break;
+ case ThreadType::Kernel:
+ UNIMPLEMENTED();
+ break;
+ default:
+ UNREACHABLE_MSG("KThread::Initialize: Unknown ThreadType {}", static_cast<u32>(type));
+ break;
+ }
+ thread_type_for_debugging = type;
+
+ // Set the ideal core ID and affinity mask.
+ virtual_ideal_core_id = virt_core;
+ physical_ideal_core_id = phys_core;
+ virtual_affinity_mask = 1ULL << virt_core;
+ physical_affinity_mask.SetAffinity(phys_core, true);
+
+ // Set the thread state.
+ thread_state = (type == ThreadType::Main) ? ThreadState::Runnable : ThreadState::Initialized;
+
+ // Set TLS address.
+ tls_address = 0;
+
+ // Set parent and condvar tree.
+ parent = nullptr;
+ condvar_tree = nullptr;
+
+ // Set sync booleans.
+ signaled = false;
+ termination_requested = false;
+ wait_cancelled = false;
+ cancellable = false;
+
+ // Set core ID and wait result.
+ core_id = phys_core;
+ wait_result = Svc::ResultNoSynchronizationObject;
+
+ // Set priorities.
+ priority = prio;
+ base_priority = prio;
+
+ // Set sync object and waiting lock to null.
+ synced_object = nullptr;
+
+ // Initialize sleeping queue.
+ sleeping_queue = nullptr;
+
+ // Set suspend flags.
+ suspend_request_flags = 0;
+ suspend_allowed_flags = static_cast<u32>(ThreadState::SuspendFlagMask);
+
+ // We're neither debug attached, nor are we nesting our priority inheritance.
+ debug_attached = false;
+ priority_inheritance_count = 0;
+
+ // We haven't been scheduled, and we have done no light IPC.
+ schedule_count = -1;
+ last_scheduled_tick = 0;
+ light_ipc_data = nullptr;
+
+ // We're not waiting for a lock, and we haven't disabled migration.
+ lock_owner = nullptr;
+ num_core_migration_disables = 0;
+
+ // We have no waiters, but we do have an entrypoint.
+ num_kernel_waiters = 0;
+
+ // Set our current core id.
+ current_core_id = phys_core;
+
+ // We haven't released our resource limit hint, and we've spent no time on the cpu.
+ resource_limit_release_hint = false;
+ cpu_time = 0;
+
+ // Clear our stack parameters.
+ std::memset(static_cast<void*>(std::addressof(GetStackParameters())), 0,
+ sizeof(StackParameters));
+
+ // Setup the TLS, if needed.
+ if (type == ThreadType::User) {
+ tls_address = owner->CreateTLSRegion();
+ }
+
+ // Set parent, if relevant.
+ if (owner != nullptr) {
+ parent = owner;
+ parent->IncrementThreadCount();
+ }
+
+ // Initialize thread context.
+ ResetThreadContext64(thread_context_64, user_stack_top, func, arg);
+ ResetThreadContext32(thread_context_32, static_cast<u32>(user_stack_top),
+ static_cast<u32>(func), static_cast<u32>(arg));
+
+ // Setup the stack parameters.
+ StackParameters& sp = GetStackParameters();
+ sp.cur_thread = this;
+ sp.disable_count = 1;
+ SetInExceptionHandler();
+
+ // Set thread ID.
+ thread_id = kernel.CreateNewThreadID();
+
+ // We initialized!
+ initialized = true;
+
+ // Register ourselves with our parent process.
+ if (parent != nullptr) {
+ parent->RegisterThread(this);
+ if (parent->IsSuspended()) {
+ RequestSuspend(SuspendType::Process);
+ }
+ }
+
+ return RESULT_SUCCESS;
+}
+
+ResultCode KThread::InitializeThread(KThread* thread, KThreadFunction func, uintptr_t arg,
+ VAddr user_stack_top, s32 prio, s32 core, Process* owner,
+ ThreadType type) {
+ // Initialize the thread.
+ R_TRY(thread->Initialize(func, arg, user_stack_top, prio, core, owner, type));
+
+ return RESULT_SUCCESS;
+}
+
+void KThread::Finalize() {
+ // If the thread has an owner process, unregister it.
+ if (parent != nullptr) {
+ parent->UnregisterThread(this);
+ }
+
+ // If the thread has a local region, delete it.
+ if (tls_address != 0) {
+ parent->FreeTLSRegion(tls_address);
+ }
+
+ // Release any waiters.
+ {
+ ASSERT(lock_owner == nullptr);
+ KScopedSchedulerLock sl{kernel};
+
+ auto it = waiter_list.begin();
+ while (it != waiter_list.end()) {
+ // The thread shouldn't be a kernel waiter.
+ it->SetLockOwner(nullptr);
+ it->SetSyncedObject(nullptr, Svc::ResultInvalidState);
+ it->Wakeup();
+ it = waiter_list.erase(it);
+ }
+ }
+
+ // Decrement the parent process's thread count.
+ if (parent != nullptr) {
+ parent->DecrementThreadCount();
+ parent->GetResourceLimit()->Release(ResourceType::Threads, 1);
+ }
+}
+
+bool KThread::IsSignaled() const {
+ return signaled;
+}
+
+void KThread::Wakeup() {
+ KScopedSchedulerLock sl{kernel};
+
+ if (GetState() == ThreadState::Waiting) {
+ if (sleeping_queue != nullptr) {
+ sleeping_queue->WakeupThread(this);
+ } else {
+ SetState(ThreadState::Runnable);
+ }
+ }
+}
+
+void KThread::StartTermination() {
+ ASSERT(kernel.GlobalSchedulerContext().IsLocked());
+
+ // Release user exception and unpin, if relevant.
+ if (parent != nullptr) {
+ parent->ReleaseUserException(this);
+ if (parent->GetPinnedThread(GetCurrentCoreId(kernel)) == this) {
+ parent->UnpinCurrentThread();
+ }
+ }
+
+ // Set state to terminated.
+ SetState(ThreadState::Terminated);
+
+ // Clear the thread's status as running in parent.
+ if (parent != nullptr) {
+ parent->ClearRunningThread(this);
+ }
+
+ // Signal.
+ signaled = true;
+ NotifyAvailable();
+
+ // Clear previous thread in KScheduler.
+ KScheduler::ClearPreviousThread(kernel, this);
+
+ // Register terminated dpc flag.
+ RegisterDpc(DpcFlag::Terminated);
+}
+
+void KThread::Pin() {
+ ASSERT(kernel.GlobalSchedulerContext().IsLocked());
+
+ // Set ourselves as pinned.
+ GetStackParameters().is_pinned = true;
+
+ // Disable core migration.
+ ASSERT(num_core_migration_disables == 0);
+ {
+ ++num_core_migration_disables;
+
+ // Save our ideal state to restore when we're unpinned.
+ original_physical_ideal_core_id = physical_ideal_core_id;
+ original_physical_affinity_mask = physical_affinity_mask;
+
+ // Bind ourselves to this core.
+ const s32 active_core = GetActiveCore();
+ const s32 current_core = GetCurrentCoreId(kernel);
+
+ SetActiveCore(current_core);
+ physical_ideal_core_id = current_core;
+ physical_affinity_mask.SetAffinityMask(1ULL << current_core);
+
+ if (active_core != current_core || physical_affinity_mask.GetAffinityMask() !=
+ original_physical_affinity_mask.GetAffinityMask()) {
+ KScheduler::OnThreadAffinityMaskChanged(kernel, this, original_physical_affinity_mask,
+ active_core);
+ }
+ }
+
+ // Disallow performing thread suspension.
+ {
+ // Update our allow flags.
+ suspend_allowed_flags &= ~(1 << (static_cast<u32>(SuspendType::Thread) +
+ static_cast<u32>(ThreadState::SuspendShift)));
+
+ // Update our state.
+ const ThreadState old_state = thread_state;
+ thread_state = static_cast<ThreadState>(GetSuspendFlags() |
+ static_cast<u32>(old_state & ThreadState::Mask));
+ if (thread_state != old_state) {
+ KScheduler::OnThreadStateChanged(kernel, this, old_state);
+ }
+ }
+
+ // TODO(bunnei): Update our SVC access permissions.
+ ASSERT(parent != nullptr);
+}
+
+void KThread::Unpin() {
+ ASSERT(kernel.GlobalSchedulerContext().IsLocked());
+
+ // Set ourselves as unpinned.
+ GetStackParameters().is_pinned = false;
+
+ // Enable core migration.
+ ASSERT(num_core_migration_disables == 1);
+ {
+ num_core_migration_disables--;
+
+ // Restore our original state.
+ const KAffinityMask old_mask = physical_affinity_mask;
+
+ physical_ideal_core_id = original_physical_ideal_core_id;
+ physical_affinity_mask = original_physical_affinity_mask;
+
+ if (physical_affinity_mask.GetAffinityMask() != old_mask.GetAffinityMask()) {
+ const s32 active_core = GetActiveCore();
+
+ if (!physical_affinity_mask.GetAffinity(active_core)) {
+ if (physical_ideal_core_id >= 0) {
+ SetActiveCore(physical_ideal_core_id);
+ } else {
+ SetActiveCore(static_cast<s32>(
+ Common::BitSize<u64>() - 1 -
+ std::countl_zero(physical_affinity_mask.GetAffinityMask())));
+ }
+ }
+ KScheduler::OnThreadAffinityMaskChanged(kernel, this, old_mask, active_core);
+ }
+ }
+
+ // Allow performing thread suspension (if termination hasn't been requested).
+ {
+ // Update our allow flags.
+ if (!IsTerminationRequested()) {
+ suspend_allowed_flags |= (1 << (static_cast<u32>(SuspendType::Thread) +
+ static_cast<u32>(ThreadState::SuspendShift)));
+ }
+
+ // Update our state.
+ const ThreadState old_state = thread_state;
+ thread_state = static_cast<ThreadState>(GetSuspendFlags() |
+ static_cast<u32>(old_state & ThreadState::Mask));
+ if (thread_state != old_state) {
+ KScheduler::OnThreadStateChanged(kernel, this, old_state);
+ }
+ }
+
+ // TODO(bunnei): Update our SVC access permissions.
+ ASSERT(parent != nullptr);
+
+ // Resume any threads that began waiting on us while we were pinned.
+ for (auto it = pinned_waiter_list.begin(); it != pinned_waiter_list.end(); ++it) {
+ if (it->GetState() == ThreadState::Waiting) {
+ it->SetState(ThreadState::Runnable);
+ }
+ }
+}
+
+ResultCode KThread::GetCoreMask(s32* out_ideal_core, u64* out_affinity_mask) {
+ KScopedSchedulerLock sl{kernel};
+
+ // Get the virtual mask.
+ *out_ideal_core = virtual_ideal_core_id;
+ *out_affinity_mask = virtual_affinity_mask;
+
+ return RESULT_SUCCESS;
+}
+
+ResultCode KThread::GetPhysicalCoreMask(s32* out_ideal_core, u64* out_affinity_mask) {
+ KScopedSchedulerLock sl{kernel};
+ ASSERT(num_core_migration_disables >= 0);
+
+ // Select between core mask and original core mask.
+ if (num_core_migration_disables == 0) {
+ *out_ideal_core = physical_ideal_core_id;
+ *out_affinity_mask = physical_affinity_mask.GetAffinityMask();
+ } else {
+ *out_ideal_core = original_physical_ideal_core_id;
+ *out_affinity_mask = original_physical_affinity_mask.GetAffinityMask();
+ }
+
+ return RESULT_SUCCESS;
+}
+
+ResultCode KThread::SetCoreMask(s32 core_id, u64 v_affinity_mask) {
+ ASSERT(parent != nullptr);
+ ASSERT(v_affinity_mask != 0);
+ KScopedLightLock lk{activity_pause_lock};
+
+ // Set the core mask.
+ u64 p_affinity_mask = 0;
+ {
+ KScopedSchedulerLock sl{kernel};
+ ASSERT(num_core_migration_disables >= 0);
+
+ // If the core id is no-update magic, preserve the ideal core id.
+ if (core_id == Svc::IdealCoreNoUpdate) {
+ core_id = virtual_ideal_core_id;
+ R_UNLESS(((1ULL << core_id) & v_affinity_mask) != 0, Svc::ResultInvalidCombination);
+ }
+
+ // Set the virtual core/affinity mask.
+ virtual_ideal_core_id = core_id;
+ virtual_affinity_mask = v_affinity_mask;
+
+ // Translate the virtual core to a physical core.
+ if (core_id >= 0) {
+ core_id = Core::Hardware::VirtualToPhysicalCoreMap[core_id];
+ }
+
+ // Translate the virtual affinity mask to a physical one.
+ while (v_affinity_mask != 0) {
+ const u64 next = std::countr_zero(v_affinity_mask);
+ v_affinity_mask &= ~(1ULL << next);
+ p_affinity_mask |= (1ULL << Core::Hardware::VirtualToPhysicalCoreMap[next]);
+ }
+
+ // If we haven't disabled migration, perform an affinity change.
+ if (num_core_migration_disables == 0) {
+ const KAffinityMask old_mask = physical_affinity_mask;
+
+ // Set our new ideals.
+ physical_ideal_core_id = core_id;
+ physical_affinity_mask.SetAffinityMask(p_affinity_mask);
+
+ if (physical_affinity_mask.GetAffinityMask() != old_mask.GetAffinityMask()) {
+ const s32 active_core = GetActiveCore();
+
+ if (active_core >= 0 && !physical_affinity_mask.GetAffinity(active_core)) {
+ const s32 new_core = static_cast<s32>(
+ physical_ideal_core_id >= 0
+ ? physical_ideal_core_id
+ : Common::BitSize<u64>() - 1 -
+ std::countl_zero(physical_affinity_mask.GetAffinityMask()));
+ SetActiveCore(new_core);
+ }
+ KScheduler::OnThreadAffinityMaskChanged(kernel, this, old_mask, active_core);
+ }
+ } else {
+ // Otherwise, we edit the original affinity for restoration later.
+ original_physical_ideal_core_id = core_id;
+ original_physical_affinity_mask.SetAffinityMask(p_affinity_mask);
+ }
+ }
+
+ // Update the pinned waiter list.
+ {
+ bool retry_update{};
+ bool thread_is_pinned{};
+ do {
+ // Lock the scheduler.
+ KScopedSchedulerLock sl{kernel};
+
+ // Don't do any further management if our termination has been requested.
+ R_SUCCEED_IF(IsTerminationRequested());
+
+ // By default, we won't need to retry.
+ retry_update = false;
+
+ // Check if the thread is currently running.
+ bool thread_is_current{};
+ s32 thread_core;
+ for (thread_core = 0; thread_core < static_cast<s32>(Core::Hardware::NUM_CPU_CORES);
+ ++thread_core) {
+ if (kernel.Scheduler(thread_core).GetCurrentThread() == this) {
+ thread_is_current = true;
+ break;
+ }
+ }
+
+ // If the thread is currently running, check whether it's no longer allowed under the
+ // new mask.
+ if (thread_is_current && ((1ULL << thread_core) & p_affinity_mask) == 0) {
+ // If the thread is pinned, we want to wait until it's not pinned.
+ if (GetStackParameters().is_pinned) {
+ // Verify that the current thread isn't terminating.
+ R_UNLESS(!GetCurrentThread(kernel).IsTerminationRequested(),
+ Svc::ResultTerminationRequested);
+
+ // Note that the thread was pinned.
+ thread_is_pinned = true;
+
+ // Wait until the thread isn't pinned any more.
+ pinned_waiter_list.push_back(GetCurrentThread(kernel));
+ GetCurrentThread(kernel).SetState(ThreadState::Waiting);
+ } else {
+ // If the thread isn't pinned, release the scheduler lock and retry until it's
+ // not current.
+ retry_update = true;
+ }
+ }
+ } while (retry_update);
+
+ // If the thread was pinned, it no longer is, and we should remove the current thread from
+ // our waiter list.
+ if (thread_is_pinned) {
+ // Lock the scheduler.
+ KScopedSchedulerLock sl{kernel};
+
+ // Remove from the list.
+ pinned_waiter_list.erase(pinned_waiter_list.iterator_to(GetCurrentThread(kernel)));
+ }
+ }
+
+ return RESULT_SUCCESS;
+}
+
+void KThread::SetBasePriority(s32 value) {
+ ASSERT(Svc::HighestThreadPriority <= value && value <= Svc::LowestThreadPriority);
+
+ KScopedSchedulerLock sl{kernel};
+
+ // Change our base priority.
+ base_priority = value;
+
+ // Perform a priority restoration.
+ RestorePriority(kernel, this);
+}
+
+void KThread::RequestSuspend(SuspendType type) {
+ KScopedSchedulerLock sl{kernel};
+
+ // Note the request in our flags.
+ suspend_request_flags |=
+ (1u << (static_cast<u32>(ThreadState::SuspendShift) + static_cast<u32>(type)));
+
+ // Try to perform the suspend.
+ TrySuspend();
+}
+
+void KThread::Resume(SuspendType type) {
+ KScopedSchedulerLock sl{kernel};
+
+ // Clear the request in our flags.
+ suspend_request_flags &=
+ ~(1u << (static_cast<u32>(ThreadState::SuspendShift) + static_cast<u32>(type)));
+
+ // Update our state.
+ const ThreadState old_state = thread_state;
+ thread_state = static_cast<ThreadState>(GetSuspendFlags() |
+ static_cast<u32>(old_state & ThreadState::Mask));
+ if (thread_state != old_state) {
+ KScheduler::OnThreadStateChanged(kernel, this, old_state);
+ }
+}
+
+void KThread::WaitCancel() {
+ KScopedSchedulerLock sl{kernel};
+
+ // Check if we're waiting and cancellable.
+ if (GetState() == ThreadState::Waiting && cancellable) {
+ if (sleeping_queue != nullptr) {
+ sleeping_queue->WakeupThread(this);
+ wait_cancelled = true;
+ } else {
+ SetSyncedObject(nullptr, Svc::ResultCancelled);
+ SetState(ThreadState::Runnable);
+ wait_cancelled = false;
+ }
+ } else {
+ // Otherwise, note that we cancelled a wait.
+ wait_cancelled = true;
+ }
+}
+
+void KThread::TrySuspend() {
+ ASSERT(kernel.GlobalSchedulerContext().IsLocked());
+ ASSERT(IsSuspendRequested());
+
+ // Ensure that we have no waiters.
+ if (GetNumKernelWaiters() > 0) {
+ return;
+ }
+ ASSERT(GetNumKernelWaiters() == 0);
+
+ // Perform the suspend.
+ Suspend();
+}
+
+void KThread::Suspend() {
+ ASSERT(kernel.GlobalSchedulerContext().IsLocked());
+ ASSERT(IsSuspendRequested());
+
+ // Set our suspend flags in state.
+ const auto old_state = thread_state;
+ thread_state = static_cast<ThreadState>(GetSuspendFlags()) | (old_state & ThreadState::Mask);
+
+ // Note the state change in scheduler.
+ KScheduler::OnThreadStateChanged(kernel, this, old_state);
+}
+
+void KThread::Continue() {
+ ASSERT(kernel.GlobalSchedulerContext().IsLocked());
+
+ // Clear our suspend flags in state.
+ const auto old_state = thread_state;
+ thread_state = old_state & ThreadState::Mask;
+
+ // Note the state change in scheduler.
+ KScheduler::OnThreadStateChanged(kernel, this, old_state);
+}
+
+ResultCode KThread::SetActivity(Svc::ThreadActivity activity) {
+ // Lock ourselves.
+ KScopedLightLock lk(activity_pause_lock);
+
+ // Set the activity.
+ {
+ // Lock the scheduler.
+ KScopedSchedulerLock sl{kernel};
+
+ // Verify our state.
+ const auto cur_state = GetState();
+ R_UNLESS((cur_state == ThreadState::Waiting || cur_state == ThreadState::Runnable),
+ Svc::ResultInvalidState);
+
+ // Either pause or resume.
+ if (activity == Svc::ThreadActivity::Paused) {
+ // Verify that we're not suspended.
+ R_UNLESS(!IsSuspendRequested(SuspendType::Thread), Svc::ResultInvalidState);
+
+ // Suspend.
+ RequestSuspend(SuspendType::Thread);
+ } else {
+ ASSERT(activity == Svc::ThreadActivity::Runnable);
+
+ // Verify that we're suspended.
+ R_UNLESS(IsSuspendRequested(SuspendType::Thread), Svc::ResultInvalidState);
+
+ // Resume.
+ Resume(SuspendType::Thread);
+ }
+ }
+
+ // If the thread is now paused, update the pinned waiter list.
+ if (activity == Svc::ThreadActivity::Paused) {
+ bool thread_is_pinned{};
+ bool thread_is_current{};
+ do {
+ // Lock the scheduler.
+ KScopedSchedulerLock sl{kernel};
+
+ // Don't do any further management if our termination has been requested.
+ R_SUCCEED_IF(IsTerminationRequested());
+
+ // Check whether the thread is pinned.
+ if (GetStackParameters().is_pinned) {
+ // Verify that the current thread isn't terminating.
+ R_UNLESS(!GetCurrentThread(kernel).IsTerminationRequested(),
+ Svc::ResultTerminationRequested);
+
+ // Note that the thread was pinned and not current.
+ thread_is_pinned = true;
+ thread_is_current = false;
+
+ // Wait until the thread isn't pinned any more.
+ pinned_waiter_list.push_back(GetCurrentThread(kernel));
+ GetCurrentThread(kernel).SetState(ThreadState::Waiting);
+ } else {
+ // Check if the thread is currently running.
+ // If it is, we'll need to retry.
+ thread_is_current = false;
+
+ for (auto i = 0; i < static_cast<s32>(Core::Hardware::NUM_CPU_CORES); ++i) {
+ if (kernel.Scheduler(i).GetCurrentThread() == this) {
+ thread_is_current = true;
+ break;
+ }
+ }
+ }
+ } while (thread_is_current);
+
+ // If the thread was pinned, it no longer is, and we should remove the current thread from
+ // our waiter list.
+ if (thread_is_pinned) {
+ // Lock the scheduler.
+ KScopedSchedulerLock sl{kernel};
+
+ // Remove from the list.
+ pinned_waiter_list.erase(pinned_waiter_list.iterator_to(GetCurrentThread(kernel)));
+ }
+ }
+
+ return RESULT_SUCCESS;
+}
+
+ResultCode KThread::GetThreadContext3(std::vector<u8>& out) {
+ // Lock ourselves.
+ KScopedLightLock lk{activity_pause_lock};
+
+ // Get the context.
+ {
+ // Lock the scheduler.
+ KScopedSchedulerLock sl{kernel};
+
+ // Verify that we're suspended.
+ R_UNLESS(IsSuspendRequested(SuspendType::Thread), Svc::ResultInvalidState);
+
+ // If we're not terminating, get the thread's user context.
+ if (!IsTerminationRequested()) {
+ if (parent->Is64BitProcess()) {
+ // Mask away mode bits, interrupt bits, IL bit, and other reserved bits.
+ auto context = GetContext64();
+ context.pstate &= 0xFF0FFE20;
+
+ out.resize(sizeof(context));
+ std::memcpy(out.data(), &context, sizeof(context));
+ } else {
+ // Mask away mode bits, interrupt bits, IL bit, and other reserved bits.
+ auto context = GetContext32();
+ context.cpsr &= 0xFF0FFE20;
+
+ out.resize(sizeof(context));
+ std::memcpy(out.data(), &context, sizeof(context));
+ }
+ }
+ }
+
+ return RESULT_SUCCESS;
+}
+
+void KThread::AddWaiterImpl(KThread* thread) {
+ ASSERT(kernel.GlobalSchedulerContext().IsLocked());
+
+ // Find the right spot to insert the waiter.
+ auto it = waiter_list.begin();
+ while (it != waiter_list.end()) {
+ if (it->GetPriority() > thread->GetPriority()) {
+ break;
+ }
+ it++;
+ }
+
+ // Keep track of how many kernel waiters we have.
+ if (Memory::IsKernelAddressKey(thread->GetAddressKey())) {
+ ASSERT((num_kernel_waiters++) >= 0);
+ }
+
+ // Insert the waiter.
+ waiter_list.insert(it, *thread);
+ thread->SetLockOwner(this);
+}
+
+void KThread::RemoveWaiterImpl(KThread* thread) {
+ ASSERT(kernel.GlobalSchedulerContext().IsLocked());
+
+ // Keep track of how many kernel waiters we have.
+ if (Memory::IsKernelAddressKey(thread->GetAddressKey())) {
+ ASSERT((num_kernel_waiters--) > 0);
+ }
+
+ // Remove the waiter.
+ waiter_list.erase(waiter_list.iterator_to(*thread));
+ thread->SetLockOwner(nullptr);
+}
+
+void KThread::RestorePriority(KernelCore& kernel, KThread* thread) {
+ ASSERT(kernel.GlobalSchedulerContext().IsLocked());
+
+ while (true) {
+ // We want to inherit priority where possible.
+ s32 new_priority = thread->GetBasePriority();
+ if (thread->HasWaiters()) {
+ new_priority = std::min(new_priority, thread->waiter_list.front().GetPriority());
+ }
+
+ // If the priority we would inherit is not different from ours, don't do anything.
+ if (new_priority == thread->GetPriority()) {
+ return;
+ }
+
+ // Ensure we don't violate condition variable red black tree invariants.
+ if (auto* cv_tree = thread->GetConditionVariableTree(); cv_tree != nullptr) {
+ BeforeUpdatePriority(kernel, cv_tree, thread);
+ }
+
+ // Change the priority.
+ const s32 old_priority = thread->GetPriority();
+ thread->SetPriority(new_priority);
+
+ // Restore the condition variable, if relevant.
+ if (auto* cv_tree = thread->GetConditionVariableTree(); cv_tree != nullptr) {
+ AfterUpdatePriority(kernel, cv_tree, thread);
+ }
+
+ // Update the scheduler.
+ KScheduler::OnThreadPriorityChanged(kernel, thread, old_priority);
+
+ // Keep the lock owner up to date.
+ KThread* lock_owner = thread->GetLockOwner();
+ if (lock_owner == nullptr) {
+ return;
+ }
+
+ // Update the thread in the lock owner's sorted list, and continue inheriting.
+ lock_owner->RemoveWaiterImpl(thread);
+ lock_owner->AddWaiterImpl(thread);
+ thread = lock_owner;
+ }
+}
+
+void KThread::AddWaiter(KThread* thread) {
+ AddWaiterImpl(thread);
+ RestorePriority(kernel, this);
+}
+
+void KThread::RemoveWaiter(KThread* thread) {
+ RemoveWaiterImpl(thread);
+ RestorePriority(kernel, this);
+}
+
+KThread* KThread::RemoveWaiterByKey(s32* out_num_waiters, VAddr key) {
+ ASSERT(kernel.GlobalSchedulerContext().IsLocked());
+
+ s32 num_waiters{};
+ KThread* next_lock_owner{};
+ auto it = waiter_list.begin();
+ while (it != waiter_list.end()) {
+ if (it->GetAddressKey() == key) {
+ KThread* thread = std::addressof(*it);
+
+ // Keep track of how many kernel waiters we have.
+ if (Memory::IsKernelAddressKey(thread->GetAddressKey())) {
+ ASSERT((num_kernel_waiters--) > 0);
+ }
+ it = waiter_list.erase(it);
+
+ // Update the next lock owner.
+ if (next_lock_owner == nullptr) {
+ next_lock_owner = thread;
+ next_lock_owner->SetLockOwner(nullptr);
+ } else {
+ next_lock_owner->AddWaiterImpl(thread);
+ }
+ num_waiters++;
+ } else {
+ it++;
+ }
+ }
+
+ // Do priority updates, if we have a next owner.
+ if (next_lock_owner) {
+ RestorePriority(kernel, this);
+ RestorePriority(kernel, next_lock_owner);
+ }
+
+ // Return output.
+ *out_num_waiters = num_waiters;
+ return next_lock_owner;
+}
+
+ResultCode KThread::Run() {
+ while (true) {
+ KScopedSchedulerLock lk{kernel};
+
+ // If either this thread or the current thread are requesting termination, note it.
+ R_UNLESS(!IsTerminationRequested(), Svc::ResultTerminationRequested);
+ R_UNLESS(!GetCurrentThread(kernel).IsTerminationRequested(),
+ Svc::ResultTerminationRequested);
+
+ // Ensure our thread state is correct.
+ R_UNLESS(GetState() == ThreadState::Initialized, Svc::ResultInvalidState);
+
+ // If the current thread has been asked to suspend, suspend it and retry.
+ if (GetCurrentThread(kernel).IsSuspended()) {
+ GetCurrentThread(kernel).Suspend();
+ continue;
+ }
+
+ // If we're not a kernel thread and we've been asked to suspend, suspend ourselves.
+ if (IsUserThread() && IsSuspended()) {
+ Suspend();
+ }
+
+ // Set our state and finish.
+ SetState(ThreadState::Runnable);
+ return RESULT_SUCCESS;
+ }
+}
+
+void KThread::Exit() {
+ ASSERT(this == GetCurrentThreadPointer(kernel));
+
+ // Release the thread resource hint from parent.
+ if (parent != nullptr) {
+ // TODO(bunnei): Hint that the resource is about to be released.
+ resource_limit_release_hint = true;
+ }
+
+ // Perform termination.
+ {
+ KScopedSchedulerLock sl{kernel};
+
+ // Disallow all suspension.
+ suspend_allowed_flags = 0;
+
+ // Start termination.
+ StartTermination();
+ }
+}
+
+ResultCode KThread::Sleep(s64 timeout) {
+ ASSERT(!kernel.GlobalSchedulerContext().IsLocked());
+ ASSERT(this == GetCurrentThreadPointer(kernel));
+ ASSERT(timeout > 0);
+
+ {
+ // Setup the scheduling lock and sleep.
+ KScopedSchedulerLockAndSleep slp{kernel, this, timeout};
+
+ // Check if the thread should terminate.
+ if (IsTerminationRequested()) {
+ slp.CancelSleep();
+ return Svc::ResultTerminationRequested;
+ }
+
+ // Mark the thread as waiting.
+ SetState(ThreadState::Waiting);
+ SetWaitReasonForDebugging(ThreadWaitReasonForDebugging::Sleep);
+ }
+
+ // The lock/sleep is done.
+
+ // Cancel the timer.
+ kernel.TimeManager().UnscheduleTimeEvent(this);
+
+ return RESULT_SUCCESS;
+}
+
+void KThread::SetState(ThreadState state) {
+ KScopedSchedulerLock sl{kernel};
+
+ // Clear debugging state
+ SetMutexWaitAddressForDebugging({});
+ SetWaitReasonForDebugging({});
+
+ const ThreadState old_state = thread_state;
+ thread_state =
+ static_cast<ThreadState>((old_state & ~ThreadState::Mask) | (state & ThreadState::Mask));
+ if (thread_state != old_state) {
+ KScheduler::OnThreadStateChanged(kernel, this, old_state);
+ }
+}
+
+std::shared_ptr<Common::Fiber>& KThread::GetHostContext() {
+ return host_context;
+}
+
+ResultVal<std::shared_ptr<KThread>> KThread::Create(Core::System& system, ThreadType type_flags,
+ std::string name, VAddr entry_point,
+ u32 priority, u64 arg, s32 processor_id,
+ VAddr stack_top, Process* owner_process) {
+ std::function<void(void*)> init_func = Core::CpuManager::GetGuestThreadStartFunc();
+ void* init_func_parameter = system.GetCpuManager().GetStartFuncParamater();
+ return Create(system, type_flags, name, entry_point, priority, arg, processor_id, stack_top,
+ owner_process, std::move(init_func), init_func_parameter);
+}
+
+ResultVal<std::shared_ptr<KThread>> KThread::Create(Core::System& system, ThreadType type_flags,
+ std::string name, VAddr entry_point,
+ u32 priority, u64 arg, s32 processor_id,
+ VAddr stack_top, Process* owner_process,
+ std::function<void(void*)>&& thread_start_func,
+ void* thread_start_parameter) {
+ auto& kernel = system.Kernel();
+
+ std::shared_ptr<KThread> thread = std::make_shared<KThread>(kernel);
+
+ if (const auto result =
+ thread->InitializeThread(thread.get(), entry_point, arg, stack_top, priority,
+ processor_id, owner_process, type_flags);
+ result.IsError()) {
+ return result;
+ }
+
+ thread->name = name;
+
+ auto& scheduler = kernel.GlobalSchedulerContext();
+ scheduler.AddThread(thread);
+
+ thread->host_context =
+ std::make_shared<Common::Fiber>(std::move(thread_start_func), thread_start_parameter);
+
+ return MakeResult<std::shared_ptr<KThread>>(std::move(thread));
+}
+
+KThread* GetCurrentThreadPointer(KernelCore& kernel) {
+ return kernel.GetCurrentEmuThread();
+}
+
+KThread& GetCurrentThread(KernelCore& kernel) {
+ return *GetCurrentThreadPointer(kernel);
+}
+
+s32 GetCurrentCoreId(KernelCore& kernel) {
+ return GetCurrentThread(kernel).GetCurrentCore();
+}
+
+} // namespace Kernel