diff options
Diffstat (limited to 'src/core/hid')
-rw-r--r-- | src/core/hid/emulated_controller.cpp | 45 | ||||
-rw-r--r-- | src/core/hid/emulated_controller.h | 5 |
2 files changed, 9 insertions, 41 deletions
diff --git a/src/core/hid/emulated_controller.cpp b/src/core/hid/emulated_controller.cpp index 57eff72fe..b17b00f2c 100644 --- a/src/core/hid/emulated_controller.cpp +++ b/src/core/hid/emulated_controller.cpp @@ -970,14 +970,7 @@ bool EmulatedController::SetVibration(std::size_t device_index, VibrationValue v Common::Input::VibrationError::None; } -bool EmulatedController::TestVibration(std::size_t device_index) { - if (device_index >= output_devices.size()) { - return false; - } - if (!output_devices[device_index]) { - return false; - } - +bool EmulatedController::IsVibrationEnabled(std::size_t device_index) { const auto player_index = NpadIdTypeToIndex(npad_id_type); const auto& player = Settings::values.players.GetValue()[player_index]; @@ -985,31 +978,15 @@ bool EmulatedController::TestVibration(std::size_t device_index) { return false; } - const Common::Input::VibrationStatus test_vibration = { - .low_amplitude = 0.001f, - .low_frequency = DEFAULT_VIBRATION_VALUE.low_frequency, - .high_amplitude = 0.001f, - .high_frequency = DEFAULT_VIBRATION_VALUE.high_frequency, - .type = Common::Input::VibrationAmplificationType::Test, - }; - - const Common::Input::VibrationStatus zero_vibration = { - .low_amplitude = DEFAULT_VIBRATION_VALUE.low_amplitude, - .low_frequency = DEFAULT_VIBRATION_VALUE.low_frequency, - .high_amplitude = DEFAULT_VIBRATION_VALUE.high_amplitude, - .high_frequency = DEFAULT_VIBRATION_VALUE.high_frequency, - .type = Common::Input::VibrationAmplificationType::Test, - }; - - // Send a slight vibration to test for rumble support - output_devices[device_index]->SetVibration(test_vibration); + if (device_index >= output_devices.size()) { + return false; + } - // Wait for about 15ms to ensure the controller is ready for the stop command - std::this_thread::sleep_for(std::chrono::milliseconds(15)); + if (!output_devices[device_index]) { + return false; + } - // Stop any vibration and return the result - return output_devices[device_index]->SetVibration(zero_vibration) == - Common::Input::VibrationError::None; + return output_devices[device_index]->IsVibrationEnabled(); } bool EmulatedController::SetPollingMode(Common::Input::PollingMode polling_mode) { @@ -1234,12 +1211,6 @@ bool EmulatedController::IsConnected(bool get_temporary_value) const { return is_connected; } -bool EmulatedController::IsVibrationEnabled() const { - const auto player_index = NpadIdTypeToIndex(npad_id_type); - const auto& player = Settings::values.players.GetValue()[player_index]; - return player.vibration_enabled; -} - NpadIdType EmulatedController::GetNpadIdType() const { std::scoped_lock lock{mutex}; return npad_id_type; diff --git a/src/core/hid/emulated_controller.h b/src/core/hid/emulated_controller.h index 319226bf8..d004ca56a 100644 --- a/src/core/hid/emulated_controller.h +++ b/src/core/hid/emulated_controller.h @@ -206,9 +206,6 @@ public: */ bool IsConnected(bool get_temporary_value = false) const; - /// Returns true if vibration is enabled - bool IsVibrationEnabled() const; - /// Removes all callbacks created from input devices void UnloadInput(); @@ -339,7 +336,7 @@ public: * Sends a small vibration to the output device * @return true if SetVibration was successfull */ - bool TestVibration(std::size_t device_index); + bool IsVibrationEnabled(std::size_t device_index); /** * Sets the desired data to be polled from a controller |