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-rw-r--r--src/core/frontend/input_interpreter.cpp62
1 files changed, 0 insertions, 62 deletions
diff --git a/src/core/frontend/input_interpreter.cpp b/src/core/frontend/input_interpreter.cpp
deleted file mode 100644
index 9f6a90e8f..000000000
--- a/src/core/frontend/input_interpreter.cpp
+++ /dev/null
@@ -1,62 +0,0 @@
-// Copyright 2020 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include "core/core.h"
-#include "core/frontend/input_interpreter.h"
-#include "core/hle/service/hid/controllers/npad.h"
-#include "core/hle/service/hid/hid.h"
-#include "core/hle/service/sm/sm.h"
-
-InputInterpreter::InputInterpreter(Core::System& system)
- : npad{system.ServiceManager()
- .GetService<Service::HID::Hid>("hid")
- ->GetAppletResource()
- ->GetController<Service::HID::Controller_NPad>(Service::HID::HidController::NPad)} {
- ResetButtonStates();
-}
-
-InputInterpreter::~InputInterpreter() = default;
-
-void InputInterpreter::PollInput() {
- const u32 button_state = npad.GetAndResetPressState();
-
- previous_index = current_index;
- current_index = (current_index + 1) % button_states.size();
-
- button_states[current_index] = button_state;
-}
-
-void InputInterpreter::ResetButtonStates() {
- previous_index = 0;
- current_index = 0;
-
- button_states[0] = 0xFFFFFFFF;
-
- for (std::size_t i = 1; i < button_states.size(); ++i) {
- button_states[i] = 0;
- }
-}
-
-bool InputInterpreter::IsButtonPressed(HIDButton button) const {
- return (button_states[current_index] & (1U << static_cast<u8>(button))) != 0;
-}
-
-bool InputInterpreter::IsButtonPressedOnce(HIDButton button) const {
- const bool current_press =
- (button_states[current_index] & (1U << static_cast<u8>(button))) != 0;
- const bool previous_press =
- (button_states[previous_index] & (1U << static_cast<u8>(button))) != 0;
-
- return current_press && !previous_press;
-}
-
-bool InputInterpreter::IsButtonHeld(HIDButton button) const {
- u32 held_buttons{button_states[0]};
-
- for (std::size_t i = 1; i < button_states.size(); ++i) {
- held_buttons &= button_states[i];
- }
-
- return (held_buttons & (1U << static_cast<u8>(button))) != 0;
-}