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-rw-r--r--src/core/frontend/emu_window.h41
1 files changed, 0 insertions, 41 deletions
diff --git a/src/core/frontend/emu_window.h b/src/core/frontend/emu_window.h
index 856cb61e9..5eb87fb63 100644
--- a/src/core/frontend/emu_window.h
+++ b/src/core/frontend/emu_window.h
@@ -12,45 +12,6 @@
namespace Core::Frontend {
-struct Frame;
-/**
- * For smooth Vsync rendering, we want to always present the latest frame that the core generates,
- * but also make sure that rendering happens at the pace that the frontend dictates. This is a
- * helper class that the renderer can define to sync frames between the render thread and the
- * presentation thread
- */
-class TextureMailbox {
-public:
- virtual ~TextureMailbox() = default;
-
- /**
- * Recreate the render objects attached to this frame with the new specified width/height
- */
- virtual void ReloadRenderFrame(Frontend::Frame* frame, u32 width, u32 height) = 0;
-
- /**
- * Recreate the presentation objects attached to this frame with the new specified width/height
- */
- virtual void ReloadPresentFrame(Frontend::Frame* frame, u32 width, u32 height) = 0;
-
- /**
- * Render thread calls this to get an available frame to present
- */
- virtual Frontend::Frame* GetRenderFrame() = 0;
-
- /**
- * Render thread calls this after draw commands are done to add to the presentation mailbox
- */
- virtual void ReleaseRenderFrame(Frame* frame) = 0;
-
- /**
- * Presentation thread calls this to get the latest frame available to present. If there is no
- * frame available after timeout, returns the previous frame. If there is no previous frame it
- * returns nullptr
- */
- virtual Frontend::Frame* TryGetPresentFrame(int timeout_ms) = 0;
-};
-
/**
* Represents a graphics context that can be used for background computation or drawing. If the
* graphics backend doesn't require the context, then the implementation of these methods can be
@@ -168,8 +129,6 @@ public:
*/
void UpdateCurrentFramebufferLayout(unsigned width, unsigned height);
- std::unique_ptr<TextureMailbox> mailbox;
-
protected:
EmuWindow();
virtual ~EmuWindow();