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-rw-r--r--src/common/key_map.h59
1 files changed, 55 insertions, 4 deletions
diff --git a/src/common/key_map.h b/src/common/key_map.h
index 68f7e2f99..b62f017c6 100644
--- a/src/common/key_map.h
+++ b/src/common/key_map.h
@@ -4,12 +4,51 @@
#pragma once
+#include <array>
#include <tuple>
#include "core/hle/service/hid/hid.h"
+class EmuWindow;
+
namespace KeyMap {
/**
+ * Represents key mapping targets that are not real 3DS buttons.
+ * They will be handled by KeyMap and translated to 3DS input.
+ */
+enum class IndirectTarget {
+ CirclePadUp,
+ CirclePadDown,
+ CirclePadLeft,
+ CirclePadRight,
+ CirclePadModifier,
+};
+
+/**
+ * Represents a key mapping target. It can be a PadState that represents real 3DS buttons,
+ * or an IndirectTarget.
+ */
+struct KeyTarget {
+ bool direct;
+ union {
+ u32 direct_target_hex;
+ IndirectTarget indirect_target;
+ } target;
+
+ KeyTarget() : direct(true) {
+ target.direct_target_hex = 0;
+ }
+
+ KeyTarget(Service::HID::PadState pad) : direct(true) {
+ target.direct_target_hex = pad.hex;
+ }
+
+ KeyTarget(IndirectTarget i) : direct(false) {
+ target.indirect_target = i;
+ }
+};
+
+/**
* Represents a key for a specific host device.
*/
struct HostDeviceKey {
@@ -27,19 +66,31 @@ struct HostDeviceKey {
}
};
+extern const std::array<KeyTarget, Settings::NativeInput::NUM_INPUTS> mapping_targets;
+
/**
* Generates a new device id, which uniquely identifies a host device within KeyMap.
*/
int NewDeviceId();
/**
- * Maps a device-specific key to a PadState.
+ * Maps a device-specific key to a target (a PadState or an IndirectTarget).
+ */
+void SetKeyMapping(HostDeviceKey key, KeyTarget target);
+
+/**
+ * Clears all key mappings belonging to one device.
+ */
+void ClearKeyMapping(int device_id);
+
+/**
+ * Maps a key press action and call the corresponding function in EmuWindow
*/
-void SetKeyMapping(HostDeviceKey key, Service::HID::PadState padState);
+void PressKey(EmuWindow& emu_window, HostDeviceKey key);
/**
- * Gets the PadState that's mapped to the provided device-specific key.
+ * Maps a key release action and call the corresponding function in EmuWindow
*/
-Service::HID::PadState GetPadKey(HostDeviceKey key);
+void ReleaseKey(EmuWindow& emu_window, HostDeviceKey key);
}