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Diffstat (limited to 'src/citra/emu_window/emu_window_glfw.cpp')
-rw-r--r--src/citra/emu_window/emu_window_glfw.cpp47
1 files changed, 22 insertions, 25 deletions
diff --git a/src/citra/emu_window/emu_window_glfw.cpp b/src/citra/emu_window/emu_window_glfw.cpp
index b911e60c5..661521eb7 100644
--- a/src/citra/emu_window/emu_window_glfw.cpp
+++ b/src/citra/emu_window/emu_window_glfw.cpp
@@ -6,26 +6,9 @@
#include "video_core/video_core.h"
-#include "citra/emu_window/emu_window_glfw.h"
+#include "core/settings.h"
-static const std::pair<int, HID_User::PadState> default_key_map[] = {
- { GLFW_KEY_A, HID_User::PAD_A },
- { GLFW_KEY_B, HID_User::PAD_B },
- { GLFW_KEY_BACKSLASH, HID_User::PAD_SELECT },
- { GLFW_KEY_ENTER, HID_User::PAD_START },
- { GLFW_KEY_RIGHT, HID_User::PAD_RIGHT },
- { GLFW_KEY_LEFT, HID_User::PAD_LEFT },
- { GLFW_KEY_UP, HID_User::PAD_UP },
- { GLFW_KEY_DOWN, HID_User::PAD_DOWN },
- { GLFW_KEY_R, HID_User::PAD_R },
- { GLFW_KEY_L, HID_User::PAD_L },
- { GLFW_KEY_X, HID_User::PAD_X },
- { GLFW_KEY_Y, HID_User::PAD_Y },
- { GLFW_KEY_H, HID_User::PAD_CIRCLE_RIGHT },
- { GLFW_KEY_F, HID_User::PAD_CIRCLE_LEFT },
- { GLFW_KEY_T, HID_User::PAD_CIRCLE_UP },
- { GLFW_KEY_G, HID_User::PAD_CIRCLE_DOWN },
-};
+#include "citra/emu_window/emu_window_glfw.h"
/// Called by GLFW when a key event occurs
void EmuWindow_GLFW::OnKeyEvent(GLFWwindow* win, int key, int scancode, int action, int mods) {
@@ -48,14 +31,9 @@ void EmuWindow_GLFW::OnKeyEvent(GLFWwindow* win, int key, int scancode, int acti
/// EmuWindow_GLFW constructor
EmuWindow_GLFW::EmuWindow_GLFW() {
-
- // Register a new ID for the default keyboard
keyboard_id = KeyMap::NewDeviceId();
- // Set default key mappings for keyboard
- for (auto mapping : default_key_map) {
- KeyMap::SetKeyMapping({mapping.first, keyboard_id}, mapping.second);
- }
+ ReloadSetKeymaps();
// Initialize the window
if(glfwInit() != GL_TRUE) {
@@ -111,3 +89,22 @@ void EmuWindow_GLFW::MakeCurrent() {
void EmuWindow_GLFW::DoneCurrent() {
glfwMakeContextCurrent(NULL);
}
+
+void EmuWindow_GLFW::ReloadSetKeymaps() {
+ KeyMap::SetKeyMapping({Settings::values.pad_a_key, keyboard_id}, HID_User::PAD_A);
+ KeyMap::SetKeyMapping({Settings::values.pad_b_key, keyboard_id}, HID_User::PAD_B);
+ KeyMap::SetKeyMapping({Settings::values.pad_select_key, keyboard_id}, HID_User::PAD_SELECT);
+ KeyMap::SetKeyMapping({Settings::values.pad_start_key, keyboard_id}, HID_User::PAD_START);
+ KeyMap::SetKeyMapping({Settings::values.pad_dright_key, keyboard_id}, HID_User::PAD_RIGHT);
+ KeyMap::SetKeyMapping({Settings::values.pad_dleft_key, keyboard_id}, HID_User::PAD_LEFT);
+ KeyMap::SetKeyMapping({Settings::values.pad_dup_key, keyboard_id}, HID_User::PAD_UP);
+ KeyMap::SetKeyMapping({Settings::values.pad_ddown_key, keyboard_id}, HID_User::PAD_DOWN);
+ KeyMap::SetKeyMapping({Settings::values.pad_r_key, keyboard_id}, HID_User::PAD_R);
+ KeyMap::SetKeyMapping({Settings::values.pad_l_key, keyboard_id}, HID_User::PAD_L);
+ KeyMap::SetKeyMapping({Settings::values.pad_x_key, keyboard_id}, HID_User::PAD_X);
+ KeyMap::SetKeyMapping({Settings::values.pad_y_key, keyboard_id}, HID_User::PAD_Y);
+ KeyMap::SetKeyMapping({Settings::values.pad_sright_key, keyboard_id}, HID_User::PAD_CIRCLE_RIGHT);
+ KeyMap::SetKeyMapping({Settings::values.pad_sleft_key, keyboard_id}, HID_User::PAD_CIRCLE_LEFT);
+ KeyMap::SetKeyMapping({Settings::values.pad_sup_key, keyboard_id}, HID_User::PAD_CIRCLE_UP);
+ KeyMap::SetKeyMapping({Settings::values.pad_sdown_key, keyboard_id}, HID_User::PAD_CIRCLE_DOWN);
+}