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-rw-r--r--src/audio_core/time_stretch.cpp10
1 files changed, 6 insertions, 4 deletions
diff --git a/src/audio_core/time_stretch.cpp b/src/audio_core/time_stretch.cpp
index ea38f40d0..f44807c84 100644
--- a/src/audio_core/time_stretch.cpp
+++ b/src/audio_core/time_stretch.cpp
@@ -26,8 +26,8 @@ static double ClampRatio(double ratio) {
return MathUtil::Clamp(ratio, MIN_RATIO, MAX_RATIO);
}
-constexpr double MIN_DELAY_TIME = 0.05; // Units: seconds
-constexpr double MAX_DELAY_TIME = 0.25; // Units: seconds
+constexpr double MIN_DELAY_TIME = 0.05; // Units: seconds
+constexpr double MAX_DELAY_TIME = 0.25; // Units: seconds
constexpr size_t DROP_FRAMES_SAMPLE_DELAY = 16000; // Units: samples
constexpr double SMOOTHING_FACTOR = 0.007;
@@ -48,7 +48,8 @@ std::vector<s16> TimeStretcher::Process(size_t samples_in_queue) {
double ratio = CalculateCurrentRatio();
ratio = CorrectForUnderAndOverflow(ratio, samples_in_queue);
- impl->smoothed_ratio = (1.0 - SMOOTHING_FACTOR) * impl->smoothed_ratio + SMOOTHING_FACTOR * ratio;
+ impl->smoothed_ratio =
+ (1.0 - SMOOTHING_FACTOR) * impl->smoothed_ratio + SMOOTHING_FACTOR * ratio;
impl->smoothed_ratio = ClampRatio(impl->smoothed_ratio);
// SoundTouch's tempo definition the inverse of our ratio definition.
@@ -100,7 +101,8 @@ double TimeStretcher::CalculateCurrentRatio() {
const steady_clock::time_point now = steady_clock::now();
const std::chrono::duration<double> duration = now - impl->frame_timer;
- const double expected_time = static_cast<double>(impl->samples_queued) / static_cast<double>(native_sample_rate);
+ const double expected_time =
+ static_cast<double>(impl->samples_queued) / static_cast<double>(native_sample_rate);
const double actual_time = duration.count();
double ratio;