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-rw-r--r--src/audio_core/hle/pipe.cpp55
1 files changed, 55 insertions, 0 deletions
diff --git a/src/audio_core/hle/pipe.cpp b/src/audio_core/hle/pipe.cpp
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+++ b/src/audio_core/hle/pipe.cpp
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+// Copyright 2016 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <array>
+#include <vector>
+
+#include "audio_core/hle/pipe.h"
+
+#include "common/common_types.h"
+#include "common/logging/log.h"
+
+namespace DSP {
+namespace HLE {
+
+static size_t pipe2position = 0;
+
+void ResetPipes() {
+ pipe2position = 0;
+}
+
+std::vector<u8> PipeRead(u32 pipe_number, u32 length) {
+ if (pipe_number != 2) {
+ LOG_WARNING(Audio_DSP, "pipe_number = %u (!= 2), unimplemented", pipe_number);
+ return {}; // We currently don't handle anything other than the audio pipe.
+ }
+
+ // Canned DSP responses that games expect. These were taken from HW by 3dmoo team.
+ // TODO: Our implementation will actually use a slightly different response than this one.
+ // TODO: Use offsetof on DSP structures instead for a proper response.
+ static const std::array<u8, 32> canned_response {{
+ 0x0F, 0x00, 0xFF, 0xBF, 0x8E, 0x9E, 0x80, 0x86, 0x8E, 0xA7, 0x30, 0x94, 0x00, 0x84, 0x40, 0x85,
+ 0x8E, 0x94, 0x10, 0x87, 0x10, 0x84, 0x0E, 0xA9, 0x0E, 0xAA, 0xCE, 0xAA, 0x4E, 0xAC, 0x58, 0xAC
+ }};
+
+ // TODO: Move this into dsp::DSP service since it happens on the service side.
+ // Hardware observation: No data is returned if requested length reads beyond the end of the data in-pipe.
+ if (pipe2position + length > canned_response.size()) {
+ return {};
+ }
+
+ std::vector<u8> ret;
+ for (size_t i = 0; i < length; i++, pipe2position++) {
+ ret.emplace_back(canned_response[pipe2position]);
+ }
+
+ return ret;
+}
+
+void PipeWrite(u32 pipe_number, const std::vector<u8>& buffer) {
+ // TODO: proper pipe behaviour
+}
+
+} // namespace HLE
+} // namespace DSP