diff options
Diffstat (limited to 'src/android/app')
4 files changed, 186 insertions, 17 deletions
diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/EmulationFragment.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/EmulationFragment.kt index 4da54c28f..c65db59f8 100644 --- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/EmulationFragment.kt +++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/EmulationFragment.kt @@ -334,6 +334,8 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback { // Prevent touch regions from being displayed in the hinge binding.overlayContainer.layoutParams.height = it.bounds.bottom - 48.toPx binding.overlayContainer.updatePadding(0, 0, 0, 24.toPx) + binding.inGameMenu.layoutParams.height = it.bounds.bottom + refreshInputOverlay() } } it.isSeparating @@ -342,10 +344,12 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback { binding.emulationContainer.layoutParams.height = ViewGroup.LayoutParams.MATCH_PARENT binding.overlayContainer.layoutParams.height = ViewGroup.LayoutParams.MATCH_PARENT binding.overlayContainer.updatePadding(0, 0, 0, 0) + binding.inGameMenu.layoutParams.height = ViewGroup.LayoutParams.MATCH_PARENT updateScreenLayout() } binding.emulationContainer.requestLayout() binding.overlayContainer.requestLayout() + binding.inGameMenu.requestLayout() } override fun surfaceCreated(holder: SurfaceHolder) { diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/overlay/InputOverlay.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/overlay/InputOverlay.kt index ed84ba5f0..ae5d935d0 100644 --- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/overlay/InputOverlay.kt +++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/overlay/InputOverlay.kt @@ -3,7 +3,6 @@ package org.yuzu.yuzu_emu.overlay -import android.annotation.SuppressLint import android.app.Activity import android.content.Context import android.content.SharedPreferences @@ -16,14 +15,12 @@ import android.graphics.drawable.Drawable import android.graphics.drawable.VectorDrawable import android.os.Build import android.util.AttributeSet -import android.util.Rational import android.view.HapticFeedbackConstants import android.view.MotionEvent import android.view.SurfaceView import android.view.View import android.view.View.OnTouchListener import android.view.WindowInsets -import android.view.WindowManager import androidx.core.content.ContextCompat import androidx.preference.PreferenceManager import androidx.window.layout.WindowMetricsCalculator @@ -36,7 +33,6 @@ import org.yuzu.yuzu_emu.features.settings.model.Settings import org.yuzu.yuzu_emu.utils.EmulationMenuSettings import kotlin.math.max import kotlin.math.min -import kotlin.math.roundToInt /** * Draws the interactive input overlay on top of the @@ -237,11 +233,6 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context val fingerPositionX = event.getX(pointerIndex).toInt() val fingerPositionY = event.getY(pointerIndex).toInt() - val orientation = if (resources.configuration.orientation == Configuration.ORIENTATION_PORTRAIT) - "-Portrait" - else - "" - for (button in overlayButtons) { // Determine the button state to apply based on the MotionEvent action flag. when (event.action and MotionEvent.ACTION_MASK) { @@ -538,10 +529,6 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context overlayButtons.clear() overlayDpads.clear() overlayJoysticks.clear() - val orientation = if (resources.configuration.orientation == Configuration.ORIENTATION_PORTRAIT) - "-Portrait" - else - "" // Add all the enabled overlay items back to the HashSet. if (EmulationMenuSettings.showOverlay) { @@ -566,7 +553,10 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context private fun defaultOverlay() { if (!preferences.getBoolean(Settings.PREF_OVERLAY_INIT, false)) { - defaultOverlayLandscape() + if (orientation == portrait) + defaultOverlayPortrait() + else + defaultOverlayLandscape() } resetButtonPlacement() @@ -576,10 +566,141 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context } fun resetButtonPlacement() { - defaultOverlayLandscape() + if (orientation == portrait) + defaultOverlayPortrait() + else + defaultOverlayLandscape() refreshControls() } + private fun defaultOverlayPortrait() { + // Each value represents the position of the button in relation to the screen size without insets. + preferences.edit() + .putFloat( + ButtonType.BUTTON_A.toString() + "$portrait-X", + resources.getInteger(R.integer.SWITCH_BUTTON_A_PORTRAIT_X).toFloat() / 1000 + ) + .putFloat( + ButtonType.BUTTON_A.toString() + "$portrait-Y", + resources.getInteger(R.integer.SWITCH_BUTTON_A_PORTRAIT_Y).toFloat() / 1000 + ) + .putFloat( + ButtonType.BUTTON_B.toString() + "$portrait-X", + resources.getInteger(R.integer.SWITCH_BUTTON_B_PORTRAIT_X).toFloat() / 1000 + ) + .putFloat( + ButtonType.BUTTON_B.toString() + "$portrait-Y", + resources.getInteger(R.integer.SWITCH_BUTTON_B_PORTRAIT_Y).toFloat() / 1000 + ) + .putFloat( + ButtonType.BUTTON_X.toString() + "$portrait-X", + resources.getInteger(R.integer.SWITCH_BUTTON_X_PORTRAIT_X).toFloat() / 1000 + ) + .putFloat( + ButtonType.BUTTON_X.toString() + "$portrait-Y", + resources.getInteger(R.integer.SWITCH_BUTTON_X_PORTRAIT_Y).toFloat() / 1000 + ) + .putFloat( + ButtonType.BUTTON_Y.toString() + "$portrait-X", + resources.getInteger(R.integer.SWITCH_BUTTON_Y_PORTRAIT_X).toFloat() / 1000 + ) + .putFloat( + ButtonType.BUTTON_Y.toString() + "$portrait-Y", + resources.getInteger(R.integer.SWITCH_BUTTON_Y_PORTRAIT_Y).toFloat() / 1000 + ) + .putFloat( + ButtonType.TRIGGER_ZL.toString() + "$portrait-X", + resources.getInteger(R.integer.SWITCH_TRIGGER_ZL_PORTRAIT_X).toFloat() / 1000 + ) + .putFloat( + ButtonType.TRIGGER_ZL.toString() + "$portrait-Y", + resources.getInteger(R.integer.SWITCH_TRIGGER_ZL_PORTRAIT_Y).toFloat() / 1000 + ) + .putFloat( + ButtonType.TRIGGER_ZR.toString() + "$portrait-X", + resources.getInteger(R.integer.SWITCH_TRIGGER_ZR_PORTRAIT_X).toFloat() / 1000 + ) + .putFloat( + ButtonType.TRIGGER_ZR.toString() + "$portrait-Y", + resources.getInteger(R.integer.SWITCH_TRIGGER_ZR_PORTRAIT_Y).toFloat() / 1000 + ) + .putFloat( + ButtonType.DPAD_UP.toString() + "$portrait-X", + resources.getInteger(R.integer.SWITCH_BUTTON_DPAD_PORTRAIT_X).toFloat() / 1000 + ) + .putFloat( + ButtonType.DPAD_UP.toString() + "$portrait-Y", + resources.getInteger(R.integer.SWITCH_BUTTON_DPAD_PORTRAIT_Y).toFloat() / 1000 + ) + .putFloat( + ButtonType.TRIGGER_L.toString() + "$portrait-X", + resources.getInteger(R.integer.SWITCH_TRIGGER_L_PORTRAIT_X).toFloat() / 1000 + ) + .putFloat( + ButtonType.TRIGGER_L.toString() + "$portrait-Y", + resources.getInteger(R.integer.SWITCH_TRIGGER_L_PORTRAIT_Y).toFloat() / 1000 + ) + .putFloat( + ButtonType.TRIGGER_R.toString() + "$portrait-X", + resources.getInteger(R.integer.SWITCH_TRIGGER_R_PORTRAIT_X).toFloat() / 1000 + ) + .putFloat( + ButtonType.TRIGGER_R.toString() + "$portrait-Y", + resources.getInteger(R.integer.SWITCH_TRIGGER_R_PORTRAIT_Y).toFloat() / 1000 + ) + .putFloat( + ButtonType.BUTTON_PLUS.toString() + "$portrait-X", + resources.getInteger(R.integer.SWITCH_BUTTON_PLUS_PORTRAIT_X).toFloat() / 1000 + ) + .putFloat( + ButtonType.BUTTON_PLUS.toString() + "$portrait-Y", + resources.getInteger(R.integer.SWITCH_BUTTON_PLUS_PORTRAIT_Y).toFloat() / 1000 + ) + .putFloat( + ButtonType.BUTTON_MINUS.toString() + "$portrait-X", + resources.getInteger(R.integer.SWITCH_BUTTON_MINUS_PORTRAIT_X).toFloat() / 1000 + ) + .putFloat( + ButtonType.BUTTON_MINUS.toString() + "$portrait-Y", + resources.getInteger(R.integer.SWITCH_BUTTON_MINUS_PORTRAIT_Y).toFloat() / 1000 + ) + .putFloat( + ButtonType.BUTTON_HOME.toString() + "$portrait-X", + resources.getInteger(R.integer.SWITCH_BUTTON_HOME_PORTRAIT_X).toFloat() / 1000 + ) + .putFloat( + ButtonType.BUTTON_HOME.toString() + "$portrait-Y", + resources.getInteger(R.integer.SWITCH_BUTTON_HOME_PORTRAIT_Y).toFloat() / 1000 + ) + .putFloat( + ButtonType.BUTTON_CAPTURE.toString() + "$portrait-X", + resources.getInteger(R.integer.SWITCH_BUTTON_CAPTURE_PORTRAIT_X) + .toFloat() / 1000 + ) + .putFloat( + ButtonType.BUTTON_CAPTURE.toString() + "$portrait-Y", + resources.getInteger(R.integer.SWITCH_BUTTON_CAPTURE_PORTRAIT_Y) + .toFloat() / 1000 + ) + .putFloat( + ButtonType.STICK_R.toString() + "$portrait-X", + resources.getInteger(R.integer.SWITCH_STICK_R_PORTRAIT_X).toFloat() / 1000 + ) + .putFloat( + ButtonType.STICK_R.toString() + "$portrait-Y", + resources.getInteger(R.integer.SWITCH_STICK_R_PORTRAIT_Y).toFloat() / 1000 + ) + .putFloat( + ButtonType.STICK_L.toString() + "$portrait-X", + resources.getInteger(R.integer.SWITCH_STICK_L_PORTRAIT_X).toFloat() / 1000 + ) + .putFloat( + ButtonType.STICK_L.toString() + "$portrait-Y", + resources.getInteger(R.integer.SWITCH_STICK_L_PORTRAIT_Y).toFloat() / 1000 + ) + .apply() + } + private fun defaultOverlayLandscape() { // Each value represents the position of the button in relation to the screen size without insets. preferences.edit() @@ -712,10 +833,22 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context return inEditMode } + override fun onConfigurationChanged(newConfig: Configuration?) { + super.onConfigurationChanged(newConfig) + orientation = + if (newConfig?.orientation == Configuration.ORIENTATION_PORTRAIT) + portrait + else + "" + } + companion object { private val preferences: SharedPreferences = PreferenceManager.getDefaultSharedPreferences(YuzuApplication.appContext) + private const val portrait = "-Portrait" + private var orientation = "" + /** * Resizes a [Bitmap] by a given scale factor * diff --git a/src/android/app/src/main/res/layout/fragment_emulation.xml b/src/android/app/src/main/res/layout/fragment_emulation.xml index ccd0f4c50..01f6b9fe4 100644 --- a/src/android/app/src/main/res/layout/fragment_emulation.xml +++ b/src/android/app/src/main/res/layout/fragment_emulation.xml @@ -39,7 +39,7 @@ android:id="@+id/surface_input_overlay" android:layout_width="match_parent" android:layout_height="match_parent" - android:layout_gravity="bottom" + android:layout_gravity="center" android:focusable="true" android:focusableInTouchMode="true" /> @@ -72,7 +72,7 @@ android:id="@+id/in_game_menu" android:layout_width="wrap_content" android:layout_height="match_parent" - android:layout_gravity="start" + android:layout_gravity="start|bottom" app:headerLayout="@layout/header_in_game" app:menu="@menu/menu_in_game" /> diff --git a/src/android/app/src/main/res/values/integers.xml b/src/android/app/src/main/res/values/integers.xml index bc614b81d..326867664 100644 --- a/src/android/app/src/main/res/values/integers.xml +++ b/src/android/app/src/main/res/values/integers.xml @@ -2,6 +2,38 @@ <resources> <integer name="game_title_lines">2</integer> + <!-- Default SWITCH portrait layout --> + <integer name="SWITCH_BUTTON_A_PORTRAIT_X">830</integer> + <integer name="SWITCH_BUTTON_A_PORTRAIT_Y">820</integer> + <integer name="SWITCH_BUTTON_B_PORTRAIT_X">730</integer> + <integer name="SWITCH_BUTTON_B_PORTRAIT_Y">870</integer> + <integer name="SWITCH_BUTTON_X_PORTRAIT_X">730</integer> + <integer name="SWITCH_BUTTON_X_PORTRAIT_Y">770</integer> + <integer name="SWITCH_BUTTON_Y_PORTRAIT_X">630</integer> + <integer name="SWITCH_BUTTON_Y_PORTRAIT_Y">820</integer> + <integer name="SWITCH_STICK_L_PORTRAIT_X">170</integer> + <integer name="SWITCH_STICK_L_PORTRAIT_Y">640</integer> + <integer name="SWITCH_STICK_R_PORTRAIT_X">820</integer> + <integer name="SWITCH_STICK_R_PORTRAIT_Y">640</integer> + <integer name="SWITCH_TRIGGER_L_PORTRAIT_X">140</integer> + <integer name="SWITCH_TRIGGER_L_PORTRAIT_Y">240</integer> + <integer name="SWITCH_TRIGGER_R_PORTRAIT_X">860</integer> + <integer name="SWITCH_TRIGGER_R_PORTRAIT_Y">240</integer> + <integer name="SWITCH_TRIGGER_ZL_PORTRAIT_X">140</integer> + <integer name="SWITCH_TRIGGER_ZL_PORTRAIT_Y">180</integer> + <integer name="SWITCH_TRIGGER_ZR_PORTRAIT_X">860</integer> + <integer name="SWITCH_TRIGGER_ZR_PORTRAIT_Y">180</integer> + <integer name="SWITCH_BUTTON_MINUS_PORTRAIT_X">440</integer> + <integer name="SWITCH_BUTTON_MINUS_PORTRAIT_Y">950</integer> + <integer name="SWITCH_BUTTON_PLUS_PORTRAIT_X">560</integer> + <integer name="SWITCH_BUTTON_PLUS_PORTRAIT_Y">950</integer> + <integer name="SWITCH_BUTTON_HOME_PORTRAIT_X">600</integer> + <integer name="SWITCH_BUTTON_HOME_PORTRAIT_Y">950</integer> + <integer name="SWITCH_BUTTON_CAPTURE_PORTRAIT_X">400</integer> + <integer name="SWITCH_BUTTON_CAPTURE_PORTRAIT_Y">950</integer> + <integer name="SWITCH_BUTTON_DPAD_PORTRAIT_X">240</integer> + <integer name="SWITCH_BUTTON_DPAD_PORTRAIT_Y">820</integer> + <!-- Default SWITCH landscape layout --> <integer name="SWITCH_BUTTON_A_X">760</integer> <integer name="SWITCH_BUTTON_A_Y">790</integer> |