diff options
-rw-r--r-- | src/shader_recompiler/backend/glsl/emit_context.cpp | 30 | ||||
-rw-r--r-- | src/shader_recompiler/backend/glsl/emit_context.h | 1 | ||||
-rw-r--r-- | src/shader_recompiler/backend/glsl/emit_glsl_special.cpp | 3 |
3 files changed, 27 insertions, 7 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_context.cpp b/src/shader_recompiler/backend/glsl/emit_context.cpp index 0d7f7bc3b..36527bbd4 100644 --- a/src/shader_recompiler/backend/glsl/emit_context.cpp +++ b/src/shader_recompiler/backend/glsl/emit_context.cpp @@ -236,6 +236,9 @@ void SetupOutPerVertex(EmitContext& ctx, std::string& header) { if (!StoresPerVertexAttributes(ctx.stage)) { return; } + if (ctx.uses_geometry_passthrough) { + return; + } header += "out gl_PerVertex{vec4 gl_Position;"; if (ctx.info.stores[IR::Attribute::PointSize]) { header += "float gl_PointSize;"; @@ -272,12 +275,13 @@ void SetupLegacyInPerFragment(EmitContext& ctx, std::string& header) { EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile& profile_, const RuntimeInfo& runtime_info_) - : info{program.info}, profile{profile_}, runtime_info{runtime_info_} { + : info{program.info}, profile{profile_}, runtime_info{runtime_info_}, stage{program.stage}, + uses_geometry_passthrough{program.is_geometry_passthrough && + profile.support_geometry_shader_passthrough} { if (profile.need_fastmath_off) { header += "#pragma optionNV(fastmath off)\n"; } SetupExtensions(); - stage = program.stage; switch (program.stage) { case Stage::VertexA: case Stage::VertexB: @@ -295,10 +299,17 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile break; case Stage::Geometry: stage_name = "gs"; - header += fmt::format("layout({})in;layout({},max_vertices={})out;" - "in gl_PerVertex{{vec4 gl_Position;}}gl_in[];", - InputPrimitive(runtime_info.input_topology), - OutputPrimitive(program.output_topology), program.output_vertices); + header += fmt::format("layout({})in;", InputPrimitive(runtime_info.input_topology)); + if (uses_geometry_passthrough) { + header += "layout(passthrough)in gl_PerVertex{vec4 gl_Position;};"; + break; + } else if (program.is_geometry_passthrough && + !profile.support_geometry_shader_passthrough) { + LOG_WARNING(Shader_GLSL, "Passthrough geometry program used but not supported"); + } + header += fmt::format( + "layout({},max_vertices={})out;in gl_PerVertex{{vec4 gl_Position;}}gl_in[];", + OutputPrimitive(program.output_topology), program.output_vertices); break; case Stage::Fragment: stage_name = "fs"; @@ -329,7 +340,9 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile if (!info.loads.Generic(index) || !runtime_info.previous_stage_stores.Generic(index)) { continue; } - header += fmt::format("layout(location={}){}in vec4 in_attr{}{};", index, + const auto qualifier{uses_geometry_passthrough ? "passthrough" + : fmt::format("location={}", index)}; + header += fmt::format("layout({}){}in vec4 in_attr{}{};", qualifier, InterpDecorator(info.interpolation[index]), index, InputArrayDecorator(stage)); } @@ -412,6 +425,9 @@ void EmitContext::SetupExtensions() { if (info.uses_derivatives && profile.support_gl_derivative_control) { header += "#extension GL_ARB_derivative_control : enable\n"; } + if (uses_geometry_passthrough) { + header += "#extension GL_NV_geometry_shader_passthrough : enable\n"; + } } void EmitContext::DefineConstantBuffers(Bindings& bindings) { diff --git a/src/shader_recompiler/backend/glsl/emit_context.h b/src/shader_recompiler/backend/glsl/emit_context.h index ecdf6e5bc..dd7397489 100644 --- a/src/shader_recompiler/backend/glsl/emit_context.h +++ b/src/shader_recompiler/backend/glsl/emit_context.h @@ -157,6 +157,7 @@ public: bool uses_y_direction{}; bool uses_cc_carry{}; + bool uses_geometry_passthrough{}; private: void SetupExtensions(); diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_special.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_special.cpp index 298881c7b..9b866f889 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_special.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_special.cpp @@ -17,6 +17,9 @@ std::string_view OutputVertexIndex(EmitContext& ctx) { } void InitializeOutputVaryings(EmitContext& ctx) { + if (ctx.uses_geometry_passthrough) { + return; + } if (ctx.stage == Stage::VertexB || ctx.stage == Stage::Geometry) { ctx.Add("gl_Position=vec4(0,0,0,1);"); } |