diff options
-rw-r--r-- | src/core/hle/svc.cpp | 23 |
1 files changed, 21 insertions, 2 deletions
diff --git a/src/core/hle/svc.cpp b/src/core/hle/svc.cpp index 01fb647e7..5ba42973a 100644 --- a/src/core/hle/svc.cpp +++ b/src/core/hle/svc.cpp @@ -126,6 +126,14 @@ Result WaitSynchronization1(Handle handle, s64 nano_seconds) { if (wait) { Kernel::WaitCurrentThread(WAITTYPE_SYNCH); // TODO(bunnei): Is this correct? Kernel::Reschedule(); + + // Context switch - Function blocked, is not actually returning (will be "called" again) + + // TODO(bunnei): This saves handle to R0 so that it's correctly reloaded on context switch + // (otherwise R0 will be set to whatever is returned, and handle will be invalid when this + // thread is resumed). There is probably a better way of keeping track of state so that we + // don't necessarily have to do this. + return (Result)PARAM(0); } return res; @@ -171,7 +179,13 @@ Result WaitSynchronizationN(void* _out, void* _handles, u32 handle_count, u32 wa Kernel::WaitCurrentThread(WAITTYPE_SYNCH); // TODO(bunnei): Is this correct? Kernel::Reschedule(); - return 0; + // Context switch - Function blocked, is not actually returning (will be "called" again) + + // TODO(bunnei): This saves handle to R0 so that it's correctly reloaded on context switch + // (otherwise R0 will be set to whatever is returned, and handle will be invalid when this + // thread is resumed). There is probably a better way of keeping track of state so that we + // don't necessarily have to do this. + return (Result)PARAM(0); } /// Create an address arbiter (to allocate access to shared resources) @@ -289,6 +303,11 @@ Result ClearEvent(Handle evt) { return res; } +/// Sleep the current thread +void SleepThread(s64 nanoseconds) { + DEBUG_LOG(SVC, "called nanoseconds=%d", nanoseconds); +} + const HLE::FunctionDef SVC_Table[] = { {0x00, NULL, "Unknown"}, {0x01, WrapI_VUUUUU<ControlMemory>, "ControlMemory"}, @@ -300,7 +319,7 @@ const HLE::FunctionDef SVC_Table[] = { {0x07, NULL, "SetProcessIdealProcessor"}, {0x08, WrapI_UUUUU<CreateThread>, "CreateThread"}, {0x09, NULL, "ExitThread"}, - {0x0A, NULL, "SleepThread"}, + {0x0A, WrapV_S64<SleepThread>, "SleepThread"}, {0x0B, NULL, "GetThreadPriority"}, {0x0C, NULL, "SetThreadPriority"}, {0x0D, NULL, "GetThreadAffinityMask"}, |