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-rw-r--r--src/video_core/CMakeLists.txt2
-rw-r--r--src/video_core/swrasterizer/framebuffer.cpp259
-rw-r--r--src/video_core/swrasterizer/framebuffer.h23
-rw-r--r--src/video_core/swrasterizer/rasterizer.cpp237
4 files changed, 285 insertions, 236 deletions
diff --git a/src/video_core/CMakeLists.txt b/src/video_core/CMakeLists.txt
index 962228680..479edfff4 100644
--- a/src/video_core/CMakeLists.txt
+++ b/src/video_core/CMakeLists.txt
@@ -14,6 +14,7 @@ set(SRCS
shader/shader.cpp
shader/shader_interpreter.cpp
swrasterizer/clipper.cpp
+ swrasterizer/framebuffer.cpp
swrasterizer/rasterizer.cpp
swrasterizer/swrasterizer.cpp
texture/etc1.cpp
@@ -51,6 +52,7 @@ set(HEADERS
shader/shader.h
shader/shader_interpreter.h
swrasterizer/clipper.h
+ swrasterizer/framebuffer.h
swrasterizer/rasterizer.h
swrasterizer/swrasterizer.h
texture/etc1.h
diff --git a/src/video_core/swrasterizer/framebuffer.cpp b/src/video_core/swrasterizer/framebuffer.cpp
new file mode 100644
index 000000000..4b31eda89
--- /dev/null
+++ b/src/video_core/swrasterizer/framebuffer.cpp
@@ -0,0 +1,259 @@
+// Copyright 2017 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <algorithm>
+
+#include "common/assert.h"
+#include "common/color.h"
+#include "common/common_types.h"
+#include "common/logging/log.h"
+#include "common/vector_math.h"
+#include "core/hw/gpu.h"
+#include "core/memory.h"
+#include "video_core/pica_state.h"
+#include "video_core/regs_framebuffer.h"
+#include "video_core/swrasterizer/framebuffer.h"
+#include "video_core/utils.h"
+
+namespace Pica {
+namespace Rasterizer {
+
+void DrawPixel(int x, int y, const Math::Vec4<u8>& color) {
+ const auto& framebuffer = g_state.regs.framebuffer.framebuffer;
+ const PAddr addr = framebuffer.GetColorBufferPhysicalAddress();
+
+ // Similarly to textures, the render framebuffer is laid out from bottom to top, too.
+ // NOTE: The framebuffer height register contains the actual FB height minus one.
+ y = framebuffer.height - y;
+
+ const u32 coarse_y = y & ~7;
+ u32 bytes_per_pixel =
+ GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(framebuffer.color_format.Value()));
+ u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) +
+ coarse_y * framebuffer.width * bytes_per_pixel;
+ u8* dst_pixel = Memory::GetPhysicalPointer(addr) + dst_offset;
+
+ switch (framebuffer.color_format) {
+ case FramebufferRegs::ColorFormat::RGBA8:
+ Color::EncodeRGBA8(color, dst_pixel);
+ break;
+
+ case FramebufferRegs::ColorFormat::RGB8:
+ Color::EncodeRGB8(color, dst_pixel);
+ break;
+
+ case FramebufferRegs::ColorFormat::RGB5A1:
+ Color::EncodeRGB5A1(color, dst_pixel);
+ break;
+
+ case FramebufferRegs::ColorFormat::RGB565:
+ Color::EncodeRGB565(color, dst_pixel);
+ break;
+
+ case FramebufferRegs::ColorFormat::RGBA4:
+ Color::EncodeRGBA4(color, dst_pixel);
+ break;
+
+ default:
+ LOG_CRITICAL(Render_Software, "Unknown framebuffer color format %x",
+ framebuffer.color_format.Value());
+ UNIMPLEMENTED();
+ }
+}
+
+const Math::Vec4<u8> GetPixel(int x, int y) {
+ const auto& framebuffer = g_state.regs.framebuffer.framebuffer;
+ const PAddr addr = framebuffer.GetColorBufferPhysicalAddress();
+
+ y = framebuffer.height - y;
+
+ const u32 coarse_y = y & ~7;
+ u32 bytes_per_pixel =
+ GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(framebuffer.color_format.Value()));
+ u32 src_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) +
+ coarse_y * framebuffer.width * bytes_per_pixel;
+ u8* src_pixel = Memory::GetPhysicalPointer(addr) + src_offset;
+
+ switch (framebuffer.color_format) {
+ case FramebufferRegs::ColorFormat::RGBA8:
+ return Color::DecodeRGBA8(src_pixel);
+
+ case FramebufferRegs::ColorFormat::RGB8:
+ return Color::DecodeRGB8(src_pixel);
+
+ case FramebufferRegs::ColorFormat::RGB5A1:
+ return Color::DecodeRGB5A1(src_pixel);
+
+ case FramebufferRegs::ColorFormat::RGB565:
+ return Color::DecodeRGB565(src_pixel);
+
+ case FramebufferRegs::ColorFormat::RGBA4:
+ return Color::DecodeRGBA4(src_pixel);
+
+ default:
+ LOG_CRITICAL(Render_Software, "Unknown framebuffer color format %x",
+ framebuffer.color_format.Value());
+ UNIMPLEMENTED();
+ }
+
+ return {0, 0, 0, 0};
+}
+
+u32 GetDepth(int x, int y) {
+ const auto& framebuffer = g_state.regs.framebuffer.framebuffer;
+ const PAddr addr = framebuffer.GetDepthBufferPhysicalAddress();
+ u8* depth_buffer = Memory::GetPhysicalPointer(addr);
+
+ y = framebuffer.height - y;
+
+ const u32 coarse_y = y & ~7;
+ u32 bytes_per_pixel = FramebufferRegs::BytesPerDepthPixel(framebuffer.depth_format);
+ u32 stride = framebuffer.width * bytes_per_pixel;
+
+ u32 src_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * stride;
+ u8* src_pixel = depth_buffer + src_offset;
+
+ switch (framebuffer.depth_format) {
+ case FramebufferRegs::DepthFormat::D16:
+ return Color::DecodeD16(src_pixel);
+ case FramebufferRegs::DepthFormat::D24:
+ return Color::DecodeD24(src_pixel);
+ case FramebufferRegs::DepthFormat::D24S8:
+ return Color::DecodeD24S8(src_pixel).x;
+ default:
+ LOG_CRITICAL(HW_GPU, "Unimplemented depth format %u", framebuffer.depth_format);
+ UNIMPLEMENTED();
+ return 0;
+ }
+}
+
+u8 GetStencil(int x, int y) {
+ const auto& framebuffer = g_state.regs.framebuffer.framebuffer;
+ const PAddr addr = framebuffer.GetDepthBufferPhysicalAddress();
+ u8* depth_buffer = Memory::GetPhysicalPointer(addr);
+
+ y = framebuffer.height - y;
+
+ const u32 coarse_y = y & ~7;
+ u32 bytes_per_pixel = Pica::FramebufferRegs::BytesPerDepthPixel(framebuffer.depth_format);
+ u32 stride = framebuffer.width * bytes_per_pixel;
+
+ u32 src_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * stride;
+ u8* src_pixel = depth_buffer + src_offset;
+
+ switch (framebuffer.depth_format) {
+ case FramebufferRegs::DepthFormat::D24S8:
+ return Color::DecodeD24S8(src_pixel).y;
+
+ default:
+ LOG_WARNING(
+ HW_GPU,
+ "GetStencil called for function which doesn't have a stencil component (format %u)",
+ framebuffer.depth_format);
+ return 0;
+ }
+}
+
+void SetDepth(int x, int y, u32 value) {
+ const auto& framebuffer = g_state.regs.framebuffer.framebuffer;
+ const PAddr addr = framebuffer.GetDepthBufferPhysicalAddress();
+ u8* depth_buffer = Memory::GetPhysicalPointer(addr);
+
+ y = framebuffer.height - y;
+
+ const u32 coarse_y = y & ~7;
+ u32 bytes_per_pixel = FramebufferRegs::BytesPerDepthPixel(framebuffer.depth_format);
+ u32 stride = framebuffer.width * bytes_per_pixel;
+
+ u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * stride;
+ u8* dst_pixel = depth_buffer + dst_offset;
+
+ switch (framebuffer.depth_format) {
+ case FramebufferRegs::DepthFormat::D16:
+ Color::EncodeD16(value, dst_pixel);
+ break;
+
+ case FramebufferRegs::DepthFormat::D24:
+ Color::EncodeD24(value, dst_pixel);
+ break;
+
+ case FramebufferRegs::DepthFormat::D24S8:
+ Color::EncodeD24X8(value, dst_pixel);
+ break;
+
+ default:
+ LOG_CRITICAL(HW_GPU, "Unimplemented depth format %u", framebuffer.depth_format);
+ UNIMPLEMENTED();
+ break;
+ }
+}
+
+void SetStencil(int x, int y, u8 value) {
+ const auto& framebuffer = g_state.regs.framebuffer.framebuffer;
+ const PAddr addr = framebuffer.GetDepthBufferPhysicalAddress();
+ u8* depth_buffer = Memory::GetPhysicalPointer(addr);
+
+ y = framebuffer.height - y;
+
+ const u32 coarse_y = y & ~7;
+ u32 bytes_per_pixel = Pica::FramebufferRegs::BytesPerDepthPixel(framebuffer.depth_format);
+ u32 stride = framebuffer.width * bytes_per_pixel;
+
+ u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * stride;
+ u8* dst_pixel = depth_buffer + dst_offset;
+
+ switch (framebuffer.depth_format) {
+ case Pica::FramebufferRegs::DepthFormat::D16:
+ case Pica::FramebufferRegs::DepthFormat::D24:
+ // Nothing to do
+ break;
+
+ case Pica::FramebufferRegs::DepthFormat::D24S8:
+ Color::EncodeX24S8(value, dst_pixel);
+ break;
+
+ default:
+ LOG_CRITICAL(HW_GPU, "Unimplemented depth format %u", framebuffer.depth_format);
+ UNIMPLEMENTED();
+ break;
+ }
+}
+
+u8 PerformStencilAction(FramebufferRegs::StencilAction action, u8 old_stencil, u8 ref) {
+ switch (action) {
+ case FramebufferRegs::StencilAction::Keep:
+ return old_stencil;
+
+ case FramebufferRegs::StencilAction::Zero:
+ return 0;
+
+ case FramebufferRegs::StencilAction::Replace:
+ return ref;
+
+ case FramebufferRegs::StencilAction::Increment:
+ // Saturated increment
+ return std::min<u8>(old_stencil, 254) + 1;
+
+ case FramebufferRegs::StencilAction::Decrement:
+ // Saturated decrement
+ return std::max<u8>(old_stencil, 1) - 1;
+
+ case FramebufferRegs::StencilAction::Invert:
+ return ~old_stencil;
+
+ case FramebufferRegs::StencilAction::IncrementWrap:
+ return old_stencil + 1;
+
+ case FramebufferRegs::StencilAction::DecrementWrap:
+ return old_stencil - 1;
+
+ default:
+ LOG_CRITICAL(HW_GPU, "Unknown stencil action %x", (int)action);
+ UNIMPLEMENTED();
+ return 0;
+ }
+}
+
+} // namespace Rasterizer
+} // namespace Pica
diff --git a/src/video_core/swrasterizer/framebuffer.h b/src/video_core/swrasterizer/framebuffer.h
new file mode 100644
index 000000000..220f7013b
--- /dev/null
+++ b/src/video_core/swrasterizer/framebuffer.h
@@ -0,0 +1,23 @@
+// Copyright 2017 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include "common/common_types.h"
+#include "common/vector_math.h"
+#include "video_core/regs_framebuffer.h"
+
+namespace Pica {
+namespace Rasterizer {
+
+void DrawPixel(int x, int y, const Math::Vec4<u8>& color);
+const Math::Vec4<u8> GetPixel(int x, int y);
+u32 GetDepth(int x, int y);
+u8 GetStencil(int x, int y);
+void SetDepth(int x, int y, u32 value);
+void SetStencil(int x, int y, u8 value);
+u8 PerformStencilAction(FramebufferRegs::StencilAction action, u8 old_stencil, u8 ref);
+
+} // namespace Rasterizer
+} // namespace Pica
diff --git a/src/video_core/swrasterizer/rasterizer.cpp b/src/video_core/swrasterizer/rasterizer.cpp
index 17ba59144..cb11338b7 100644
--- a/src/video_core/swrasterizer/rasterizer.cpp
+++ b/src/video_core/swrasterizer/rasterizer.cpp
@@ -22,6 +22,7 @@
#include "video_core/regs_rasterizer.h"
#include "video_core/regs_texturing.h"
#include "video_core/shader/shader.h"
+#include "video_core/swrasterizer/framebuffer.h"
#include "video_core/swrasterizer/rasterizer.h"
#include "video_core/texture/texture_decode.h"
#include "video_core/utils.h"
@@ -30,242 +31,6 @@ namespace Pica {
namespace Rasterizer {
-static void DrawPixel(int x, int y, const Math::Vec4<u8>& color) {
- const auto& framebuffer = g_state.regs.framebuffer.framebuffer;
- const PAddr addr = framebuffer.GetColorBufferPhysicalAddress();
-
- // Similarly to textures, the render framebuffer is laid out from bottom to top, too.
- // NOTE: The framebuffer height register contains the actual FB height minus one.
- y = framebuffer.height - y;
-
- const u32 coarse_y = y & ~7;
- u32 bytes_per_pixel =
- GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(framebuffer.color_format.Value()));
- u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) +
- coarse_y * framebuffer.width * bytes_per_pixel;
- u8* dst_pixel = Memory::GetPhysicalPointer(addr) + dst_offset;
-
- switch (framebuffer.color_format) {
- case FramebufferRegs::ColorFormat::RGBA8:
- Color::EncodeRGBA8(color, dst_pixel);
- break;
-
- case FramebufferRegs::ColorFormat::RGB8:
- Color::EncodeRGB8(color, dst_pixel);
- break;
-
- case FramebufferRegs::ColorFormat::RGB5A1:
- Color::EncodeRGB5A1(color, dst_pixel);
- break;
-
- case FramebufferRegs::ColorFormat::RGB565:
- Color::EncodeRGB565(color, dst_pixel);
- break;
-
- case FramebufferRegs::ColorFormat::RGBA4:
- Color::EncodeRGBA4(color, dst_pixel);
- break;
-
- default:
- LOG_CRITICAL(Render_Software, "Unknown framebuffer color format %x",
- framebuffer.color_format.Value());
- UNIMPLEMENTED();
- }
-}
-
-static const Math::Vec4<u8> GetPixel(int x, int y) {
- const auto& framebuffer = g_state.regs.framebuffer.framebuffer;
- const PAddr addr = framebuffer.GetColorBufferPhysicalAddress();
-
- y = framebuffer.height - y;
-
- const u32 coarse_y = y & ~7;
- u32 bytes_per_pixel =
- GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(framebuffer.color_format.Value()));
- u32 src_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) +
- coarse_y * framebuffer.width * bytes_per_pixel;
- u8* src_pixel = Memory::GetPhysicalPointer(addr) + src_offset;
-
- switch (framebuffer.color_format) {
- case FramebufferRegs::ColorFormat::RGBA8:
- return Color::DecodeRGBA8(src_pixel);
-
- case FramebufferRegs::ColorFormat::RGB8:
- return Color::DecodeRGB8(src_pixel);
-
- case FramebufferRegs::ColorFormat::RGB5A1:
- return Color::DecodeRGB5A1(src_pixel);
-
- case FramebufferRegs::ColorFormat::RGB565:
- return Color::DecodeRGB565(src_pixel);
-
- case FramebufferRegs::ColorFormat::RGBA4:
- return Color::DecodeRGBA4(src_pixel);
-
- default:
- LOG_CRITICAL(Render_Software, "Unknown framebuffer color format %x",
- framebuffer.color_format.Value());
- UNIMPLEMENTED();
- }
-
- return {0, 0, 0, 0};
-}
-
-static u32 GetDepth(int x, int y) {
- const auto& framebuffer = g_state.regs.framebuffer.framebuffer;
- const PAddr addr = framebuffer.GetDepthBufferPhysicalAddress();
- u8* depth_buffer = Memory::GetPhysicalPointer(addr);
-
- y = framebuffer.height - y;
-
- const u32 coarse_y = y & ~7;
- u32 bytes_per_pixel = FramebufferRegs::BytesPerDepthPixel(framebuffer.depth_format);
- u32 stride = framebuffer.width * bytes_per_pixel;
-
- u32 src_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * stride;
- u8* src_pixel = depth_buffer + src_offset;
-
- switch (framebuffer.depth_format) {
- case FramebufferRegs::DepthFormat::D16:
- return Color::DecodeD16(src_pixel);
- case FramebufferRegs::DepthFormat::D24:
- return Color::DecodeD24(src_pixel);
- case FramebufferRegs::DepthFormat::D24S8:
- return Color::DecodeD24S8(src_pixel).x;
- default:
- LOG_CRITICAL(HW_GPU, "Unimplemented depth format %u", framebuffer.depth_format);
- UNIMPLEMENTED();
- return 0;
- }
-}
-
-static u8 GetStencil(int x, int y) {
- const auto& framebuffer = g_state.regs.framebuffer.framebuffer;
- const PAddr addr = framebuffer.GetDepthBufferPhysicalAddress();
- u8* depth_buffer = Memory::GetPhysicalPointer(addr);
-
- y = framebuffer.height - y;
-
- const u32 coarse_y = y & ~7;
- u32 bytes_per_pixel = Pica::FramebufferRegs::BytesPerDepthPixel(framebuffer.depth_format);
- u32 stride = framebuffer.width * bytes_per_pixel;
-
- u32 src_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * stride;
- u8* src_pixel = depth_buffer + src_offset;
-
- switch (framebuffer.depth_format) {
- case FramebufferRegs::DepthFormat::D24S8:
- return Color::DecodeD24S8(src_pixel).y;
-
- default:
- LOG_WARNING(
- HW_GPU,
- "GetStencil called for function which doesn't have a stencil component (format %u)",
- framebuffer.depth_format);
- return 0;
- }
-}
-
-static void SetDepth(int x, int y, u32 value) {
- const auto& framebuffer = g_state.regs.framebuffer.framebuffer;
- const PAddr addr = framebuffer.GetDepthBufferPhysicalAddress();
- u8* depth_buffer = Memory::GetPhysicalPointer(addr);
-
- y = framebuffer.height - y;
-
- const u32 coarse_y = y & ~7;
- u32 bytes_per_pixel = FramebufferRegs::BytesPerDepthPixel(framebuffer.depth_format);
- u32 stride = framebuffer.width * bytes_per_pixel;
-
- u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * stride;
- u8* dst_pixel = depth_buffer + dst_offset;
-
- switch (framebuffer.depth_format) {
- case FramebufferRegs::DepthFormat::D16:
- Color::EncodeD16(value, dst_pixel);
- break;
-
- case FramebufferRegs::DepthFormat::D24:
- Color::EncodeD24(value, dst_pixel);
- break;
-
- case FramebufferRegs::DepthFormat::D24S8:
- Color::EncodeD24X8(value, dst_pixel);
- break;
-
- default:
- LOG_CRITICAL(HW_GPU, "Unimplemented depth format %u", framebuffer.depth_format);
- UNIMPLEMENTED();
- break;
- }
-}
-
-static void SetStencil(int x, int y, u8 value) {
- const auto& framebuffer = g_state.regs.framebuffer.framebuffer;
- const PAddr addr = framebuffer.GetDepthBufferPhysicalAddress();
- u8* depth_buffer = Memory::GetPhysicalPointer(addr);
-
- y = framebuffer.height - y;
-
- const u32 coarse_y = y & ~7;
- u32 bytes_per_pixel = Pica::FramebufferRegs::BytesPerDepthPixel(framebuffer.depth_format);
- u32 stride = framebuffer.width * bytes_per_pixel;
-
- u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * stride;
- u8* dst_pixel = depth_buffer + dst_offset;
-
- switch (framebuffer.depth_format) {
- case Pica::FramebufferRegs::DepthFormat::D16:
- case Pica::FramebufferRegs::DepthFormat::D24:
- // Nothing to do
- break;
-
- case Pica::FramebufferRegs::DepthFormat::D24S8:
- Color::EncodeX24S8(value, dst_pixel);
- break;
-
- default:
- LOG_CRITICAL(HW_GPU, "Unimplemented depth format %u", framebuffer.depth_format);
- UNIMPLEMENTED();
- break;
- }
-}
-
-static u8 PerformStencilAction(FramebufferRegs::StencilAction action, u8 old_stencil, u8 ref) {
- switch (action) {
- case FramebufferRegs::StencilAction::Keep:
- return old_stencil;
-
- case FramebufferRegs::StencilAction::Zero:
- return 0;
-
- case FramebufferRegs::StencilAction::Replace:
- return ref;
-
- case FramebufferRegs::StencilAction::Increment:
- // Saturated increment
- return std::min<u8>(old_stencil, 254) + 1;
-
- case FramebufferRegs::StencilAction::Decrement:
- // Saturated decrement
- return std::max<u8>(old_stencil, 1) - 1;
-
- case FramebufferRegs::StencilAction::Invert:
- return ~old_stencil;
-
- case FramebufferRegs::StencilAction::IncrementWrap:
- return old_stencil + 1;
-
- case FramebufferRegs::StencilAction::DecrementWrap:
- return old_stencil - 1;
-
- default:
- LOG_CRITICAL(HW_GPU, "Unknown stencil action %x", (int)action);
- UNIMPLEMENTED();
- return 0;
- }
-}
-
// NOTE: Assuming that rasterizer coordinates are 12.4 fixed-point values
struct Fix12P4 {
Fix12P4() {}