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-rw-r--r--src/core/core.cpp19
1 files changed, 10 insertions, 9 deletions
diff --git a/src/core/core.cpp b/src/core/core.cpp
index 9612e4bca..b7b9259ec 100644
--- a/src/core/core.cpp
+++ b/src/core/core.cpp
@@ -242,15 +242,16 @@ struct System::Impl {
void Shutdown() {
// Log last frame performance stats if game was loded
if (perf_stats) {
- const auto perf_results = GetAndResetPerfStats();
- telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_EmulationSpeed",
- perf_results.emulation_speed * 100.0);
- telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_Framerate",
- perf_results.game_fps);
- telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_Frametime",
- perf_results.frametime * 1000.0);
- telemetry_session->AddField(Telemetry::FieldType::Performance, "Mean_Frametime_MS",
- perf_stats->GetMeanFrametime());
+ const auto perf_results = GetAndResetPerfStats();
+ telemetry_session->AddField(Telemetry::FieldType::Performance,
+ "Shutdown_EmulationSpeed",
+ perf_results.emulation_speed * 100.0);
+ telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_Framerate",
+ perf_results.game_fps);
+ telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_Frametime",
+ perf_results.frametime * 1000.0);
+ telemetry_session->AddField(Telemetry::FieldType::Performance, "Mean_Frametime_MS",
+ perf_stats->GetMeanFrametime());
}
lm_manager.Flush();