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-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_image.cpp101
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_instructions.h4
2 files changed, 73 insertions, 32 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
index 3de19cdfe..c62451e23 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
@@ -100,7 +100,7 @@ void EmitImageSampleImplicitLod([[maybe_unused]] EmitContext& ctx, [[maybe_unuse
[[maybe_unused]] const IR::Value& offset) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
if (info.has_lod_clamp) {
- throw NotImplementedException("Lod clamp samples");
+ throw NotImplementedException("EmitImageSampleImplicitLod Lod clamp samples");
}
const auto texture{Texture(ctx, info, index)};
const auto bias{info.has_bias ? fmt::format(",{}", bias_lc) : ""};
@@ -108,8 +108,12 @@ void EmitImageSampleImplicitLod([[maybe_unused]] EmitContext& ctx, [[maybe_unuse
const auto sparse_inst{PrepareSparse(inst)};
if (!sparse_inst) {
if (!offset.IsEmpty()) {
- ctx.Add("{}=textureOffset({},{},{}{});", texel, texture, coords,
- CastToIntVec(ctx.var_alloc.Consume(offset), info), bias);
+ const auto offset_str{CastToIntVec(ctx.var_alloc.Consume(offset), info)};
+ if (ctx.stage == Stage::Fragment) {
+ ctx.Add("{}=textureOffset({},{},{}{});", texel, texture, coords, offset_str, bias);
+ } else {
+ ctx.Add("{}=textureLodOffset({},{},0.0,{});", texel, texture, coords, offset_str);
+ }
} else {
if (ctx.stage == Stage::Fragment) {
ctx.Add("{}=texture({},{}{});", texel, texture, coords, bias);
@@ -137,10 +141,10 @@ void EmitImageSampleExplicitLod([[maybe_unused]] EmitContext& ctx, [[maybe_unuse
[[maybe_unused]] const IR::Value& offset) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
if (info.has_bias) {
- throw NotImplementedException("Bias texture samples");
+ throw NotImplementedException("EmitImageSampleExplicitLod Bias texture samples");
}
if (info.has_lod_clamp) {
- throw NotImplementedException("Lod clamp samples");
+ throw NotImplementedException("EmitImageSampleExplicitLod Lod clamp samples");
}
const auto texture{Texture(ctx, info, index)};
const auto texel{ctx.var_alloc.Define(inst, GlslVarType::F32x4)};
@@ -175,24 +179,32 @@ void EmitImageSampleDrefImplicitLod([[maybe_unused]] EmitContext& ctx,
const auto info{inst.Flags<IR::TextureInstInfo>()};
const auto sparse_inst{PrepareSparse(inst)};
if (sparse_inst) {
- throw NotImplementedException("Sparse texture samples");
+ throw NotImplementedException("EmitImageSampleDrefImplicitLod Sparse texture samples");
}
if (info.has_bias) {
- throw NotImplementedException("Bias texture samples");
+ throw NotImplementedException("EmitImageSampleDrefImplicitLod Bias texture samples");
}
if (info.has_lod_clamp) {
- throw NotImplementedException("Lod clamp samples");
- }
- if (!offset.IsEmpty()) {
- throw NotImplementedException("textureLodOffset");
+ throw NotImplementedException("EmitImageSampleDrefImplicitLod Lod clamp samples");
}
const auto texture{Texture(ctx, info, index)};
const auto bias{info.has_bias ? fmt::format(",{}", bias_lc) : ""};
const auto cast{ShadowSamplerVecCast(info.type)};
- if (ctx.stage == Stage::Fragment) {
- ctx.AddF32("{}=texture({},{}({},{}){});", inst, texture, cast, coords, dref, bias);
+ if (!offset.IsEmpty()) {
+ const auto offset_str{CastToIntVec(ctx.var_alloc.Consume(offset), info)};
+ if (ctx.stage == Stage::Fragment) {
+ ctx.AddF32("{}=textureOffset({},{}({},{}),{}{});", inst, texture, cast, coords, dref,
+ offset_str, bias);
+ } else {
+ ctx.AddF32("{}=textureLodOffset({},{}({},{}),0.0,{});", inst, texture, cast, coords,
+ dref, offset_str);
+ }
} else {
- ctx.AddF32("{}=textureLod({},{}({},{}),0.0);", inst, texture, cast, coords, dref);
+ if (ctx.stage == Stage::Fragment) {
+ ctx.AddF32("{}=texture({},{}({},{}){});", inst, texture, cast, coords, dref, bias);
+ } else {
+ ctx.AddF32("{}=textureLod({},{}({},{}),0.0);", inst, texture, cast, coords, dref);
+ }
}
}
@@ -206,22 +218,30 @@ void EmitImageSampleDrefExplicitLod([[maybe_unused]] EmitContext& ctx,
const auto info{inst.Flags<IR::TextureInstInfo>()};
const auto sparse_inst{PrepareSparse(inst)};
if (sparse_inst) {
- throw NotImplementedException("Sparse texture samples");
+ throw NotImplementedException("EmitImageSampleDrefExplicitLod Sparse texture samples");
}
if (info.has_bias) {
- throw NotImplementedException("Bias texture samples");
+ throw NotImplementedException("EmitImageSampleDrefExplicitLod Bias texture samples");
}
if (info.has_lod_clamp) {
- throw NotImplementedException("Lod clamp samples");
- }
- if (!offset.IsEmpty()) {
- throw NotImplementedException("textureLodOffset");
+ throw NotImplementedException("EmitImageSampleDrefExplicitLod Lod clamp samples");
}
const auto texture{Texture(ctx, info, index)};
- if (info.type == TextureType::ColorArrayCube) {
- ctx.AddF32("{}=textureLod({},{},{},{});", inst, texture, coords, dref, lod_lc);
+ if (!offset.IsEmpty()) {
+ const auto offset_str{CastToIntVec(ctx.var_alloc.Consume(offset), info)};
+ if (info.type == TextureType::ColorArrayCube) {
+ ctx.AddF32("{}=textureLodOffset({},{},{},{},{});", inst, texture, coords, dref, lod_lc,
+ offset_str);
+ } else {
+ ctx.AddF32("{}=textureLodOffset({},vec3({},{}),{},{});", inst, texture, coords, dref,
+ lod_lc, offset_str);
+ }
} else {
- ctx.AddF32("{}=textureLod({},vec3({},{}),{});", inst, texture, coords, dref, lod_lc);
+ if (info.type == TextureType::ColorArrayCube) {
+ ctx.AddF32("{}=textureLod({},{},{},{});", inst, texture, coords, dref, lod_lc);
+ } else {
+ ctx.AddF32("{}=textureLod({},vec3({},{}),{});", inst, texture, coords, dref, lod_lc);
+ }
}
}
@@ -316,10 +336,10 @@ void EmitImageFetch([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst
[[maybe_unused]] std::string_view ms) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
if (info.has_bias) {
- throw NotImplementedException("Bias texture samples");
+ throw NotImplementedException("EmitImageFetch Bias texture samples");
}
if (info.has_lod_clamp) {
- throw NotImplementedException("Lod clamp samples");
+ throw NotImplementedException("EmitImageFetch Lod clamp samples");
}
const auto texture{Texture(ctx, info, index)};
const auto sparse_inst{PrepareSparse(inst)};
@@ -368,7 +388,7 @@ void EmitImageQueryDimensions([[maybe_unused]] EmitContext& ctx, [[maybe_unused]
"{}=uvec4(uvec3(textureSize({},int({}))),uint(textureQueryLevels({})));", inst, texture,
lod, texture);
case TextureType::Buffer:
- throw NotImplementedException("Texture buffers");
+ throw NotImplementedException("EmitImageQueryDimensions Texture buffers");
}
throw LogicError("Unspecified image type {}", info.type.Value());
}
@@ -384,10 +404,31 @@ void EmitImageQueryLod([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::I
void EmitImageGradient([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] const IR::Value& index,
[[maybe_unused]] std::string_view coords,
- [[maybe_unused]] std::string_view derivates,
- [[maybe_unused]] std::string_view offset,
- [[maybe_unused]] std::string_view lod_clamp) {
- NotImplemented();
+ [[maybe_unused]] const IR::Value& derivatives,
+ [[maybe_unused]] const IR::Value& offset,
+ [[maybe_unused]] const IR::Value& lod_clamp) {
+ const auto info{inst.Flags<IR::TextureInstInfo>()};
+ if (info.has_lod_clamp) {
+ throw NotImplementedException("EmitImageGradient Lod clamp samples");
+ }
+ const auto sparse_inst{PrepareSparse(inst)};
+ if (sparse_inst) {
+ throw NotImplementedException("EmitImageGradient Sparse");
+ }
+ if (!offset.IsEmpty()) {
+ throw NotImplementedException("EmitImageGradient offset");
+ }
+ const auto texture{Texture(ctx, info, index)};
+ const auto texel{ctx.var_alloc.Define(inst, GlslVarType::F32x4)};
+ const bool multi_component{info.num_derivates > 1 || info.has_lod_clamp};
+ const auto derivatives_vec{ctx.var_alloc.Consume(derivatives)};
+ if (multi_component) {
+ ctx.Add("{}=textureGrad({},{},vec2({}.xz),vec2({}.yz));", texel, texture, coords,
+ derivatives_vec, derivatives_vec);
+ } else {
+ ctx.Add("{}=textureGrad({},{},float({}.x),float({}.y));", texel, texture, coords,
+ derivatives_vec, derivatives_vec);
+ }
}
void EmitImageRead([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h b/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h
index 24c36bbda..e7009d8e9 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h
@@ -631,8 +631,8 @@ void EmitImageQueryDimensions(EmitContext& ctx, IR::Inst& inst, const IR::Value&
void EmitImageQueryLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords);
void EmitImageGradient(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
- std::string_view coords, std::string_view derivates, std::string_view offset,
- std::string_view lod_clamp);
+ std::string_view coords, const IR::Value& derivatives,
+ const IR::Value& offset, const IR::Value& lod_clamp);
void EmitImageRead(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords);
void EmitImageWrite(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,