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-rw-r--r--src/core/core.cpp2
-rw-r--r--src/core/settings.cpp5
-rw-r--r--src/core/settings.h3
-rw-r--r--src/yuzu/configuration/config.cpp2
-rw-r--r--src/yuzu/main.cpp13
5 files changed, 4 insertions, 21 deletions
diff --git a/src/core/core.cpp b/src/core/core.cpp
index 0961c0819..4dc31ce66 100644
--- a/src/core/core.cpp
+++ b/src/core/core.cpp
@@ -159,7 +159,7 @@ struct System::Impl {
device_memory = std::make_unique<Core::DeviceMemory>();
is_multicore = Settings::values.use_multi_core.GetValue();
- is_async_gpu = is_multicore || Settings::values.use_asynchronous_gpu_emulation.GetValue();
+ is_async_gpu = Settings::values.use_asynchronous_gpu_emulation.GetValue();
kernel.SetMulticore(is_multicore);
cpu_manager.SetMulticore(is_multicore);
diff --git a/src/core/settings.cpp b/src/core/settings.cpp
index 47d9ecf9a..39306509a 100644
--- a/src/core/settings.cpp
+++ b/src/core/settings.cpp
@@ -148,9 +148,4 @@ void RestoreGlobalState(bool is_powered_on) {
values.motion_enabled.SetGlobal(true);
}
-void Sanitize() {
- values.use_asynchronous_gpu_emulation.SetValue(
- values.use_asynchronous_gpu_emulation.GetValue() || values.use_multi_core.GetValue());
-}
-
} // namespace Settings
diff --git a/src/core/settings.h b/src/core/settings.h
index d5f8d2b7e..0cd3c0c84 100644
--- a/src/core/settings.h
+++ b/src/core/settings.h
@@ -257,7 +257,4 @@ void LogSettings();
// Restore the global state of all applicable settings in the Values struct
void RestoreGlobalState(bool is_powered_on);
-// Fixes settings that are known to cause issues with the emulator
-void Sanitize();
-
} // namespace Settings
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp
index 9fb254986..34c2a5f8b 100644
--- a/src/yuzu/configuration/config.cpp
+++ b/src/yuzu/configuration/config.cpp
@@ -1589,14 +1589,12 @@ void Config::WriteSettingGlobal(const QString& name, const QVariant& value, bool
void Config::Reload() {
ReadValues();
- Settings::Sanitize();
// To apply default value changes
SaveValues();
Settings::Apply(Core::System::GetInstance());
}
void Config::Save() {
- Settings::Sanitize();
SaveValues();
}
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 7aa515226..ab66d7f93 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -580,9 +580,8 @@ void GMainWindow::InitializeWidgets() {
if (emulation_running) {
return;
}
- const bool is_async = !Settings::values.use_asynchronous_gpu_emulation.GetValue() ||
- Settings::values.use_multi_core.GetValue();
- Settings::values.use_asynchronous_gpu_emulation.SetValue(is_async);
+ Settings::values.use_asynchronous_gpu_emulation.SetValue(
+ !Settings::values.use_asynchronous_gpu_emulation.GetValue());
async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation.GetValue());
Settings::Apply(Core::System::GetInstance());
});
@@ -599,16 +598,13 @@ void GMainWindow::InitializeWidgets() {
return;
}
Settings::values.use_multi_core.SetValue(!Settings::values.use_multi_core.GetValue());
- const bool is_async = Settings::values.use_asynchronous_gpu_emulation.GetValue() ||
- Settings::values.use_multi_core.GetValue();
- Settings::values.use_asynchronous_gpu_emulation.SetValue(is_async);
- async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation.GetValue());
multicore_status_button->setChecked(Settings::values.use_multi_core.GetValue());
Settings::Apply(Core::System::GetInstance());
});
multicore_status_button->setText(tr("MULTICORE"));
multicore_status_button->setCheckable(true);
multicore_status_button->setChecked(Settings::values.use_multi_core.GetValue());
+
statusBar()->insertPermanentWidget(0, multicore_status_button);
statusBar()->insertPermanentWidget(0, async_status_button);
@@ -2533,9 +2529,6 @@ void GMainWindow::UpdateStatusBar() {
void GMainWindow::UpdateStatusButtons() {
dock_status_button->setChecked(Settings::values.use_docked_mode.GetValue());
multicore_status_button->setChecked(Settings::values.use_multi_core.GetValue());
- Settings::values.use_asynchronous_gpu_emulation.SetValue(
- Settings::values.use_asynchronous_gpu_emulation.GetValue() ||
- Settings::values.use_multi_core.GetValue());
async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation.GetValue());
renderer_status_button->setChecked(Settings::values.renderer_backend.GetValue() ==
Settings::RendererBackend::Vulkan);