diff options
-rw-r--r-- | src/core/core.cpp | 22 |
1 files changed, 12 insertions, 10 deletions
diff --git a/src/core/core.cpp b/src/core/core.cpp index a30253c50..9612e4bca 100644 --- a/src/core/core.cpp +++ b/src/core/core.cpp @@ -240,16 +240,18 @@ struct System::Impl { } void Shutdown() { - // Log last frame performance stats - const auto perf_results = GetAndResetPerfStats(); - telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_EmulationSpeed", - perf_results.emulation_speed * 100.0); - telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_Framerate", - perf_results.game_fps); - telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_Frametime", - perf_results.frametime * 1000.0); - telemetry_session->AddField(Telemetry::FieldType::Performance, "Mean_Frametime_MS", - perf_stats->GetMeanFrametime()); + // Log last frame performance stats if game was loded + if (perf_stats) { + const auto perf_results = GetAndResetPerfStats(); + telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_EmulationSpeed", + perf_results.emulation_speed * 100.0); + telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_Framerate", + perf_results.game_fps); + telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_Frametime", + perf_results.frametime * 1000.0); + telemetry_session->AddField(Telemetry::FieldType::Performance, "Mean_Frametime_MS", + perf_stats->GetMeanFrametime()); + } lm_manager.Flush(); |