diff options
-rw-r--r-- | src/video_core/shader/shader_jit_x64.cpp | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/src/video_core/shader/shader_jit_x64.cpp b/src/video_core/shader/shader_jit_x64.cpp index a1f1f8d30..cfdeb8d6a 100644 --- a/src/video_core/shader/shader_jit_x64.cpp +++ b/src/video_core/shader/shader_jit_x64.cpp @@ -109,11 +109,11 @@ static const Reg64 SETUP = r9; static const Reg64 ADDROFFS_REG_0 = r10; static const Reg64 ADDROFFS_REG_1 = r11; /// VS loop count register (Multiplied by 16) -static const Reg64 LOOPCOUNT_REG = r12; +static const Reg32 LOOPCOUNT_REG = r12d; /// Current VS loop iteration number (we could probably use LOOPCOUNT_REG, but this quicker) -static const Reg64 LOOPCOUNT = rsi; +static const Reg32 LOOPCOUNT = esi; /// Number to increment LOOPCOUNT_REG by on each loop iteration (Multiplied by 16) -static const Reg64 LOOPINC = rdi; +static const Reg32 LOOPINC = edi; /// Result of the previous CMP instruction for the X-component comparison static const Reg64 COND0 = r13; /// Result of the previous CMP instruction for the Y-component comparison @@ -734,24 +734,24 @@ void JitShader::Compile_LOOP(Instruction instr) { // 4 bits) to be used as an offset into the 16-byte vector registers later size_t offset = ShaderSetup::UniformOffset(RegisterType::IntUniform, instr.flow_control.int_uniform_id); - mov(LOOPCOUNT.cvt32(), dword[SETUP + offset]); - mov(LOOPCOUNT_REG.cvt32(), LOOPCOUNT.cvt32()); - shr(LOOPCOUNT_REG.cvt32(), 4); - and(LOOPCOUNT_REG.cvt32(), 0xFF0); // Y-component is the start - mov(LOOPINC.cvt32(), LOOPCOUNT.cvt32()); - shr(LOOPINC.cvt32(), 12); - and(LOOPINC.cvt32(), 0xFF0); // Z-component is the incrementer - movzx(LOOPCOUNT.cvt32(), LOOPCOUNT.cvt8()); // X-component is iteration count - add(LOOPCOUNT.cvt32(), 1); // Iteration count is X-component + 1 + mov(LOOPCOUNT, dword[SETUP + offset]); + mov(LOOPCOUNT_REG, LOOPCOUNT); + shr(LOOPCOUNT_REG, 4); + and(LOOPCOUNT_REG, 0xFF0); // Y-component is the start + mov(LOOPINC, LOOPCOUNT); + shr(LOOPINC, 12); + and(LOOPINC, 0xFF0); // Z-component is the incrementer + movzx(LOOPCOUNT, LOOPCOUNT.cvt8()); // X-component is iteration count + add(LOOPCOUNT, 1); // Iteration count is X-component + 1 Label l_loop_start; L(l_loop_start); Compile_Block(instr.flow_control.dest_offset + 1); - add(LOOPCOUNT_REG.cvt32(), LOOPINC.cvt32()); // Increment LOOPCOUNT_REG by Z-component - sub(LOOPCOUNT.cvt32(), 1); // Increment loop count by 1 - jnz(l_loop_start); // Loop if not equal + add(LOOPCOUNT_REG, LOOPINC); // Increment LOOPCOUNT_REG by Z-component + sub(LOOPCOUNT, 1); // Increment loop count by 1 + jnz(l_loop_start); // Loop if not equal looping = false; } @@ -856,7 +856,7 @@ void JitShader::Compile() { // Zero address/loop registers xor(ADDROFFS_REG_0.cvt32(), ADDROFFS_REG_0.cvt32()); xor(ADDROFFS_REG_1.cvt32(), ADDROFFS_REG_1.cvt32()); - xor(LOOPCOUNT_REG.cvt32(), LOOPCOUNT_REG.cvt32()); + xor(LOOPCOUNT_REG, LOOPCOUNT_REG); // Used to set a register to one static const __m128 one = {1.f, 1.f, 1.f, 1.f}; |