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-rw-r--r--src/video_core/shader/shader_jit_x64.cpp32
1 files changed, 16 insertions, 16 deletions
diff --git a/src/video_core/shader/shader_jit_x64.cpp b/src/video_core/shader/shader_jit_x64.cpp
index a1f1f8d30..cfdeb8d6a 100644
--- a/src/video_core/shader/shader_jit_x64.cpp
+++ b/src/video_core/shader/shader_jit_x64.cpp
@@ -109,11 +109,11 @@ static const Reg64 SETUP = r9;
static const Reg64 ADDROFFS_REG_0 = r10;
static const Reg64 ADDROFFS_REG_1 = r11;
/// VS loop count register (Multiplied by 16)
-static const Reg64 LOOPCOUNT_REG = r12;
+static const Reg32 LOOPCOUNT_REG = r12d;
/// Current VS loop iteration number (we could probably use LOOPCOUNT_REG, but this quicker)
-static const Reg64 LOOPCOUNT = rsi;
+static const Reg32 LOOPCOUNT = esi;
/// Number to increment LOOPCOUNT_REG by on each loop iteration (Multiplied by 16)
-static const Reg64 LOOPINC = rdi;
+static const Reg32 LOOPINC = edi;
/// Result of the previous CMP instruction for the X-component comparison
static const Reg64 COND0 = r13;
/// Result of the previous CMP instruction for the Y-component comparison
@@ -734,24 +734,24 @@ void JitShader::Compile_LOOP(Instruction instr) {
// 4 bits) to be used as an offset into the 16-byte vector registers later
size_t offset =
ShaderSetup::UniformOffset(RegisterType::IntUniform, instr.flow_control.int_uniform_id);
- mov(LOOPCOUNT.cvt32(), dword[SETUP + offset]);
- mov(LOOPCOUNT_REG.cvt32(), LOOPCOUNT.cvt32());
- shr(LOOPCOUNT_REG.cvt32(), 4);
- and(LOOPCOUNT_REG.cvt32(), 0xFF0); // Y-component is the start
- mov(LOOPINC.cvt32(), LOOPCOUNT.cvt32());
- shr(LOOPINC.cvt32(), 12);
- and(LOOPINC.cvt32(), 0xFF0); // Z-component is the incrementer
- movzx(LOOPCOUNT.cvt32(), LOOPCOUNT.cvt8()); // X-component is iteration count
- add(LOOPCOUNT.cvt32(), 1); // Iteration count is X-component + 1
+ mov(LOOPCOUNT, dword[SETUP + offset]);
+ mov(LOOPCOUNT_REG, LOOPCOUNT);
+ shr(LOOPCOUNT_REG, 4);
+ and(LOOPCOUNT_REG, 0xFF0); // Y-component is the start
+ mov(LOOPINC, LOOPCOUNT);
+ shr(LOOPINC, 12);
+ and(LOOPINC, 0xFF0); // Z-component is the incrementer
+ movzx(LOOPCOUNT, LOOPCOUNT.cvt8()); // X-component is iteration count
+ add(LOOPCOUNT, 1); // Iteration count is X-component + 1
Label l_loop_start;
L(l_loop_start);
Compile_Block(instr.flow_control.dest_offset + 1);
- add(LOOPCOUNT_REG.cvt32(), LOOPINC.cvt32()); // Increment LOOPCOUNT_REG by Z-component
- sub(LOOPCOUNT.cvt32(), 1); // Increment loop count by 1
- jnz(l_loop_start); // Loop if not equal
+ add(LOOPCOUNT_REG, LOOPINC); // Increment LOOPCOUNT_REG by Z-component
+ sub(LOOPCOUNT, 1); // Increment loop count by 1
+ jnz(l_loop_start); // Loop if not equal
looping = false;
}
@@ -856,7 +856,7 @@ void JitShader::Compile() {
// Zero address/loop registers
xor(ADDROFFS_REG_0.cvt32(), ADDROFFS_REG_0.cvt32());
xor(ADDROFFS_REG_1.cvt32(), ADDROFFS_REG_1.cvt32());
- xor(LOOPCOUNT_REG.cvt32(), LOOPCOUNT_REG.cvt32());
+ xor(LOOPCOUNT_REG, LOOPCOUNT_REG);
// Used to set a register to one
static const __m128 one = {1.f, 1.f, 1.f, 1.f};