diff options
39 files changed, 940 insertions, 790 deletions
diff --git a/src/audio_core/audio_out.cpp b/src/audio_core/audio_out.cpp index 20a756dce..44a899d08 100644 --- a/src/audio_core/audio_out.cpp +++ b/src/audio_core/audio_out.cpp @@ -30,7 +30,8 @@ StreamPtr AudioOut::OpenStream(Core::Timing::CoreTiming& core_timing, u32 sample u32 num_channels, std::string&& name, Stream::ReleaseCallback&& release_callback) { if (!sink) { - sink = CreateSinkFromID(Settings::values.sink_id, Settings::values.audio_device_id); + sink = CreateSinkFromID(Settings::values.sink_id.GetValue(), + Settings::values.audio_device_id.GetValue()); } return std::make_shared<Stream>( diff --git a/src/common/settings.cpp b/src/common/settings.cpp index e1bb4b7ff..0061e29cc 100644 --- a/src/common/settings.cpp +++ b/src/common/settings.cpp @@ -41,7 +41,7 @@ void LogSettings() { LOG_INFO(Config, "yuzu Configuration:"); log_setting("Controls_UseDockedMode", values.use_docked_mode.GetValue()); log_setting("System_RngSeed", values.rng_seed.GetValue().value_or(0)); - log_setting("System_CurrentUser", values.current_user); + log_setting("System_CurrentUser", values.current_user.GetValue()); log_setting("System_LanguageIndex", values.language_index.GetValue()); log_setting("System_RegionIndex", values.region_index.GetValue()); log_setting("System_TimeZoneIndex", values.time_zone_index.GetValue()); @@ -61,18 +61,18 @@ void LogSettings() { log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue()); log_setting("Renderer_UseGarbageCollection", values.use_caches_gc.GetValue()); log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue()); - log_setting("Audio_OutputEngine", values.sink_id); + log_setting("Audio_OutputEngine", values.sink_id.GetValue()); log_setting("Audio_EnableAudioStretching", values.enable_audio_stretching.GetValue()); - log_setting("Audio_OutputDevice", values.audio_device_id); - log_setting("DataStorage_UseVirtualSd", values.use_virtual_sd); + log_setting("Audio_OutputDevice", values.audio_device_id.GetValue()); + log_setting("DataStorage_UseVirtualSd", values.use_virtual_sd.GetValue()); log_path("DataStorage_CacheDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir)); log_path("DataStorage_ConfigDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir)); log_path("DataStorage_LoadDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::LoadDir)); log_path("DataStorage_NANDDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir)); log_path("DataStorage_SDMCDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::SDMCDir)); - log_setting("Debugging_ProgramArgs", values.program_args); - log_setting("Services_BCATBackend", values.bcat_backend); - log_setting("Services_BCATBoxcatLocal", values.bcat_boxcat_local); + log_setting("Debugging_ProgramArgs", values.program_args.GetValue()); + log_setting("Services_BCATBackend", values.bcat_backend.GetValue()); + log_setting("Services_BCATBoxcatLocal", values.bcat_boxcat_local.GetValue()); } bool IsConfiguringGlobal() { @@ -94,7 +94,7 @@ bool IsGPULevelHigh() { bool IsFastmemEnabled() { if (values.cpu_accuracy.GetValue() == CPUAccuracy::DebugMode) { - return values.cpuopt_fastmem; + return static_cast<bool>(values.cpuopt_fastmem); } return true; } diff --git a/src/common/settings.h b/src/common/settings.h index 82ec18e27..bf83186f5 100644 --- a/src/common/settings.h +++ b/src/common/settings.h @@ -10,10 +10,12 @@ #include <map> #include <optional> #include <string> +#include <utility> #include <vector> #include "common/common_types.h" #include "common/settings_input.h" +#include "input_common/udp/client.h" namespace Settings { @@ -34,68 +36,235 @@ enum class CPUAccuracy : u32 { DebugMode = 2, }; +/** The BasicSetting class is a simple resource manager. It defines a label and default value + * alongside the actual value of the setting for simpler and less-error prone use with frontend + * configurations. Setting a default value and label is required, though subclasses may deviate from + * this requirement. + */ +template <typename Type> +class BasicSetting { +protected: + BasicSetting() = default; + + /** + * Only sets the setting to the given initializer, leaving the other members to their default + * initializers. + * + * @param global_val Initial value of the setting + */ + explicit BasicSetting(const Type& global_val) : global{global_val} {} + +public: + /** + * Sets a default value, label, and setting value. + * + * @param default_val Intial value of the setting, and default value of the setting + * @param name Label for the setting + */ + explicit BasicSetting(const Type& default_val, const std::string& name) + : default_value{default_val}, global{default_val}, label{name} {} + ~BasicSetting() = default; + + /** + * Returns a reference to the setting's value. + * + * @returns A reference to the setting + */ + [[nodiscard]] const Type& GetValue() const { + return global; + } + + /** + * Sets the setting to the given value. + * + * @param value The desired value + */ + void SetValue(const Type& value) { + Type temp{value}; + std::swap(global, temp); + } + + /** + * Returns the value that this setting was created with. + * + * @returns A reference to the default value + */ + [[nodiscard]] const Type& GetDefault() const { + return default_value; + } + + /** + * Returns the label this setting was created with. + * + * @returns A reference to the label + */ + [[nodiscard]] const std::string& GetLabel() const { + return label; + } + + /** + * Assigns a value to the setting. + * + * @param value The desired setting value + * + * @returns A reference to the setting + */ + const Type& operator=(const Type& value) { + Type temp{value}; + std::swap(global, temp); + return global; + } + + /** + * Returns a reference to the setting. + * + * @returns A reference to the setting + */ + explicit operator const Type&() const { + return global; + } + +protected: + const Type default_value{}; ///< The default value + Type global{}; ///< The setting + const std::string label{}; ///< The setting's label +}; + +/** + * The Setting class is a slightly more complex version of the BasicSetting class. This adds a + * custom setting to switch to when a guest application specifically requires it. The effect is that + * other components of the emulator can access the setting's intended value without any need for the + * component to ask whether the custom or global setting is needed at the moment. + * + * By default, the global setting is used. + * + * Like the BasicSetting, this requires setting a default value and label to use. + */ template <typename Type> -class Setting final { +class Setting final : public BasicSetting<Type> { public: - Setting() = default; - explicit Setting(Type val) : global{val} {} + /** + * Sets a default value, label, and setting value. + * + * @param default_val Intial value of the setting, and default value of the setting + * @param name Label for the setting + */ + explicit Setting(const Type& default_val, const std::string& name) + : BasicSetting<Type>(default_val, name) {} ~Setting() = default; + + /** + * Tells this setting to represent either the global or custom setting when other member + * functions are used. + * + * @param to_global Whether to use the global or custom setting. + */ void SetGlobal(bool to_global) { use_global = to_global; } - bool UsingGlobal() const { + + /** + * Returns whether this setting is using the global setting or not. + * + * @returns The global state + */ + [[nodiscard]] bool UsingGlobal() const { return use_global; } - Type GetValue(bool need_global = false) const { + + /** + * Returns either the global or custom setting depending on the values of this setting's global + * state or if the global value was specifically requested. + * + * @param need_global Request global value regardless of setting's state; defaults to false + * + * @returns The required value of the setting + */ + [[nodiscard]] const Type& GetValue(bool need_global = false) const { if (use_global || need_global) { - return global; + return this->global; } - return local; + return custom; } + + /** + * Sets the current setting value depending on the global state. + * + * @param value The new value + */ void SetValue(const Type& value) { + Type temp{value}; if (use_global) { - global = value; + std::swap(this->global, temp); } else { - local = value; + std::swap(custom, temp); + } + } + + /** + * Assigns the current setting value depending on the global state. + * + * @param value The new value + * + * @returns A reference to the current setting value + */ + const Type& operator=(const Type& value) { + Type temp{value}; + if (use_global) { + std::swap(this->global, temp); + return this->global; + } + std::swap(custom, temp); + return custom; + } + + /** + * Returns the current setting value depending on the global state. + * + * @returns A reference to the current setting value + */ + explicit operator const Type&() const { + if (use_global) { + return this->global; } + return custom; } private: - bool use_global = true; - Type global{}; - Type local{}; + bool use_global{true}; ///< The setting's global state + Type custom{}; ///< The custom value of the setting }; /** - * The InputSetting class allows for getting a reference to either the global or local members. + * The InputSetting class allows for getting a reference to either the global or custom members. * This is required as we cannot easily modify the values of user-defined types within containers * using the SetValue() member function found in the Setting class. The primary purpose of this - * class is to store an array of 10 PlayerInput structs for both the global and local (per-game) - * setting and allows for easily accessing and modifying both settings. + * class is to store an array of 10 PlayerInput structs for both the global and custom setting and + * allows for easily accessing and modifying both settings. */ template <typename Type> class InputSetting final { public: InputSetting() = default; - explicit InputSetting(Type val) : global{val} {} + explicit InputSetting(Type val) : BasicSetting<Type>(val) {} ~InputSetting() = default; void SetGlobal(bool to_global) { use_global = to_global; } - bool UsingGlobal() const { + [[nodiscard]] bool UsingGlobal() const { return use_global; } - Type& GetValue(bool need_global = false) { + [[nodiscard]] Type& GetValue(bool need_global = false) { if (use_global || need_global) { return global; } - return local; + return custom; } private: - bool use_global = true; - Type global{}; - Type local{}; + bool use_global{true}; ///< The setting's global state + Type global{}; ///< The setting + Type custom{}; ///< The custom setting value }; struct TouchFromButtonMap { @@ -105,144 +274,155 @@ struct TouchFromButtonMap { struct Values { // Audio - std::string audio_device_id; - std::string sink_id; - bool audio_muted; - Setting<bool> enable_audio_stretching; - Setting<float> volume; + BasicSetting<std::string> audio_device_id{"auto", "output_device"}; + BasicSetting<std::string> sink_id{"auto", "output_engine"}; + BasicSetting<bool> audio_muted{false, "audio_muted"}; + Setting<bool> enable_audio_stretching{true, "enable_audio_stretching"}; + Setting<float> volume{1.0f, "volume"}; // Core - Setting<bool> use_multi_core; + Setting<bool> use_multi_core{true, "use_multi_core"}; // Cpu - Setting<CPUAccuracy> cpu_accuracy; - - bool cpuopt_page_tables; - bool cpuopt_block_linking; - bool cpuopt_return_stack_buffer; - bool cpuopt_fast_dispatcher; - bool cpuopt_context_elimination; - bool cpuopt_const_prop; - bool cpuopt_misc_ir; - bool cpuopt_reduce_misalign_checks; - bool cpuopt_fastmem; - - Setting<bool> cpuopt_unsafe_unfuse_fma; - Setting<bool> cpuopt_unsafe_reduce_fp_error; - Setting<bool> cpuopt_unsafe_ignore_standard_fpcr; - Setting<bool> cpuopt_unsafe_inaccurate_nan; - Setting<bool> cpuopt_unsafe_fastmem_check; + Setting<CPUAccuracy> cpu_accuracy{CPUAccuracy::Accurate, "cpu_accuracy"}; + + BasicSetting<bool> cpuopt_page_tables{true, "cpuopt_page_tables"}; + BasicSetting<bool> cpuopt_block_linking{true, "cpuopt_block_linking"}; + BasicSetting<bool> cpuopt_return_stack_buffer{true, "cpuopt_return_stack_buffer"}; + BasicSetting<bool> cpuopt_fast_dispatcher{true, "cpuopt_fast_dispatcher"}; + BasicSetting<bool> cpuopt_context_elimination{true, "cpuopt_context_elimination"}; + BasicSetting<bool> cpuopt_const_prop{true, "cpuopt_const_prop"}; + BasicSetting<bool> cpuopt_misc_ir{true, "cpuopt_misc_ir"}; + BasicSetting<bool> cpuopt_reduce_misalign_checks{true, "cpuopt_reduce_misalign_checks"}; + BasicSetting<bool> cpuopt_fastmem{true, "cpuopt_fastmem"}; + + Setting<bool> cpuopt_unsafe_unfuse_fma{true, "cpuopt_unsafe_unfuse_fma"}; + Setting<bool> cpuopt_unsafe_reduce_fp_error{true, "cpuopt_unsafe_reduce_fp_error"}; + Setting<bool> cpuopt_unsafe_ignore_standard_fpcr{true, "cpuopt_unsafe_ignore_standard_fpcr"}; + Setting<bool> cpuopt_unsafe_inaccurate_nan{true, "cpuopt_unsafe_inaccurate_nan"}; + Setting<bool> cpuopt_unsafe_fastmem_check{true, "cpuopt_unsafe_fastmem_check"}; // Renderer - Setting<RendererBackend> renderer_backend; - bool renderer_debug; - Setting<int> vulkan_device; - - Setting<u16> resolution_factor{1}; - Setting<int> fullscreen_mode; - Setting<int> aspect_ratio; - Setting<int> max_anisotropy; - Setting<bool> use_frame_limit; - Setting<u16> frame_limit; - Setting<bool> use_disk_shader_cache; - Setting<GPUAccuracy> gpu_accuracy; - Setting<bool> use_asynchronous_gpu_emulation; - Setting<bool> use_nvdec_emulation; - Setting<bool> accelerate_astc; - Setting<bool> use_vsync; - Setting<bool> disable_fps_limit; - Setting<bool> use_assembly_shaders; - Setting<bool> use_asynchronous_shaders; - Setting<bool> use_fast_gpu_time; - Setting<bool> use_caches_gc; - - Setting<float> bg_red; - Setting<float> bg_green; - Setting<float> bg_blue; + Setting<RendererBackend> renderer_backend{RendererBackend::OpenGL, "backend"}; + BasicSetting<bool> renderer_debug{false, "debug"}; + Setting<int> vulkan_device{0, "vulkan_device"}; + + Setting<u16> resolution_factor{1, "resolution_factor"}; + // *nix platforms may have issues with the borderless windowed fullscreen mode. + // Default to exclusive fullscreen on these platforms for now. + Setting<int> fullscreen_mode{ +#ifdef _WIN32 + 0, +#else + 1, +#endif + "fullscreen_mode"}; + Setting<int> aspect_ratio{0, "aspect_ratio"}; + Setting<int> max_anisotropy{0, "max_anisotropy"}; + Setting<bool> use_frame_limit{true, "use_frame_limit"}; + Setting<u16> frame_limit{100, "frame_limit"}; + Setting<bool> use_disk_shader_cache{true, "use_disk_shader_cache"}; + Setting<GPUAccuracy> gpu_accuracy{GPUAccuracy::High, "gpu_accuracy"}; + Setting<bool> use_asynchronous_gpu_emulation{true, "use_asynchronous_gpu_emulation"}; + Setting<bool> use_nvdec_emulation{true, "use_nvdec_emulation"}; + Setting<bool> accelerate_astc{true, "accelerate_astc"}; + Setting<bool> use_vsync{true, "use_vsync"}; + Setting<bool> disable_fps_limit{false, "disable_fps_limit"}; + Setting<bool> use_assembly_shaders{false, "use_assembly_shaders"}; + Setting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"}; + Setting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"}; + Setting<bool> use_caches_gc{false, "use_caches_gc"}; + + Setting<float> bg_red{0.0f, "bg_red"}; + Setting<float> bg_green{0.0f, "bg_green"}; + Setting<float> bg_blue{0.0f, "bg_blue"}; // System - Setting<std::optional<u32>> rng_seed; + Setting<std::optional<u32>> rng_seed{std::optional<u32>(), "rng_seed"}; // Measured in seconds since epoch std::optional<std::chrono::seconds> custom_rtc; // Set on game boot, reset on stop. Seconds difference between current time and `custom_rtc` std::chrono::seconds custom_rtc_differential; - s32 current_user; - Setting<s32> language_index; - Setting<s32> region_index; - Setting<s32> time_zone_index; - Setting<s32> sound_index; + BasicSetting<s32> current_user{0, "current_user"}; + Setting<s32> language_index{1, "language_index"}; + Setting<s32> region_index{1, "region_index"}; + Setting<s32> time_zone_index{0, "time_zone_index"}; + Setting<s32> sound_index{1, "sound_index"}; // Controls InputSetting<std::array<PlayerInput, 10>> players; - Setting<bool> use_docked_mode; + Setting<bool> use_docked_mode{true, "use_docked_mode"}; - Setting<bool> vibration_enabled; - Setting<bool> enable_accurate_vibrations; + Setting<bool> vibration_enabled{true, "vibration_enabled"}; + Setting<bool> enable_accurate_vibrations{false, "enable_accurate_vibrations"}; - Setting<bool> motion_enabled; - std::string motion_device; - std::string udp_input_servers; + Setting<bool> motion_enabled{true, "motion_enabled"}; + BasicSetting<std::string> motion_device{"engine:motion_emu,update_period:100,sensitivity:0.01", + "motion_device"}; + BasicSetting<std::string> udp_input_servers{InputCommon::CemuhookUDP::DEFAULT_SRV, + "udp_input_servers"}; - bool mouse_panning; - float mouse_panning_sensitivity; - bool mouse_enabled; + BasicSetting<bool> mouse_panning{false, "mouse_panning"}; + BasicSetting<float> mouse_panning_sensitivity{1.0f, "mouse_panning_sensitivity"}; + BasicSetting<bool> mouse_enabled{false, "mouse_enabled"}; std::string mouse_device; MouseButtonsRaw mouse_buttons; - bool emulate_analog_keyboard; - bool keyboard_enabled; + BasicSetting<bool> emulate_analog_keyboard{false, "emulate_analog_keyboard"}; + BasicSetting<bool> keyboard_enabled{false, "keyboard_enabled"}; KeyboardKeysRaw keyboard_keys; KeyboardModsRaw keyboard_mods; - bool debug_pad_enabled; + BasicSetting<bool> debug_pad_enabled{false, "debug_pad_enabled"}; ButtonsRaw debug_pad_buttons; AnalogsRaw debug_pad_analogs; TouchscreenInput touchscreen; - bool use_touch_from_button; - std::string touch_device; - int touch_from_button_map_index; + BasicSetting<bool> use_touch_from_button{false, "use_touch_from_button"}; + BasicSetting<std::string> touch_device{"min_x:100,min_y:50,max_x:1800,max_y:850", + "touch_device"}; + BasicSetting<int> touch_from_button_map_index{0, "touch_from_button_map"}; std::vector<TouchFromButtonMap> touch_from_button_maps; std::atomic_bool is_device_reload_pending{true}; // Data Storage - bool use_virtual_sd; - bool gamecard_inserted; - bool gamecard_current_game; - std::string gamecard_path; + BasicSetting<bool> use_virtual_sd{true, "use_virtual_sd"}; + BasicSetting<bool> gamecard_inserted{false, "gamecard_inserted"}; + BasicSetting<bool> gamecard_current_game{false, "gamecard_current_game"}; + BasicSetting<std::string> gamecard_path{std::string(), "gamecard_path"}; // Debugging bool record_frame_times; - bool use_gdbstub; - u16 gdbstub_port; - std::string program_args; - bool dump_exefs; - bool dump_nso; - bool enable_fs_access_log; - bool reporting_services; - bool quest_flag; - bool disable_macro_jit; - bool extended_logging; - bool use_debug_asserts; - bool use_auto_stub; + BasicSetting<bool> use_gdbstub{false, "use_gdbstub"}; + BasicSetting<u16> gdbstub_port{0, "gdbstub_port"}; + BasicSetting<std::string> program_args{std::string(), "program_args"}; + BasicSetting<bool> dump_exefs{false, "dump_exefs"}; + BasicSetting<bool> dump_nso{false, "dump_nso"}; + BasicSetting<bool> enable_fs_access_log{false, "enable_fs_access_log"}; + BasicSetting<bool> reporting_services{false, "reporting_services"}; + BasicSetting<bool> quest_flag{false, "quest_flag"}; + BasicSetting<bool> disable_macro_jit{false, "disable_macro_jit"}; + BasicSetting<bool> extended_logging{false, "extended_logging"}; + BasicSetting<bool> use_debug_asserts{false, "use_debug_asserts"}; + BasicSetting<bool> use_auto_stub{false, "use_auto_stub"}; // Miscellaneous - std::string log_filter; - bool use_dev_keys; + BasicSetting<std::string> log_filter{"*:Info", "log_filter"}; + BasicSetting<bool> use_dev_keys{false, "use_dev_keys"}; // Services - std::string bcat_backend; - bool bcat_boxcat_local; + BasicSetting<std::string> bcat_backend{"none", "bcat_backend"}; + BasicSetting<bool> bcat_boxcat_local{false, "bcat_boxcat_local"}; // WebService - bool enable_telemetry; - std::string web_api_url; - std::string yuzu_username; - std::string yuzu_token; + BasicSetting<bool> enable_telemetry{true, "enable_telemetry"}; + BasicSetting<std::string> web_api_url{"https://api.yuzu-emu.org", "web_api_url"}; + BasicSetting<std::string> yuzu_username{std::string(), "yuzu_username"}; + BasicSetting<std::string> yuzu_token{std::string(), "yuzu_token"}; // Add-Ons std::map<u64, std::vector<std::string>> disabled_addons; diff --git a/src/core/core.cpp b/src/core/core.cpp index e6f1aa0e7..891f1cb49 100644 --- a/src/core/core.cpp +++ b/src/core/core.cpp @@ -263,9 +263,9 @@ struct System::Impl { if (Settings::values.gamecard_inserted) { if (Settings::values.gamecard_current_game) { fs_controller.SetGameCard(GetGameFileFromPath(virtual_filesystem, filepath)); - } else if (!Settings::values.gamecard_path.empty()) { - fs_controller.SetGameCard( - GetGameFileFromPath(virtual_filesystem, Settings::values.gamecard_path)); + } else if (!Settings::values.gamecard_path.GetValue().empty()) { + const auto gamecard_path = Settings::values.gamecard_path.GetValue(); + fs_controller.SetGameCard(GetGameFileFromPath(virtual_filesystem, gamecard_path)); } } diff --git a/src/core/frontend/applets/profile_select.cpp b/src/core/frontend/applets/profile_select.cpp index 8d960d1ca..4c58c310f 100644 --- a/src/core/frontend/applets/profile_select.cpp +++ b/src/core/frontend/applets/profile_select.cpp @@ -13,7 +13,7 @@ ProfileSelectApplet::~ProfileSelectApplet() = default; void DefaultProfileSelectApplet::SelectProfile( std::function<void(std::optional<Common::UUID>)> callback) const { Service::Account::ProfileManager manager; - callback(manager.GetUser(Settings::values.current_user).value_or(Common::UUID{})); + callback(manager.GetUser(Settings::values.current_user.GetValue()).value_or(Common::UUID{})); LOG_INFO(Service_ACC, "called, selecting current user instead of prompting..."); } diff --git a/src/core/hle/service/acc/profile_manager.cpp b/src/core/hle/service/acc/profile_manager.cpp index f72d5d561..24a1c9157 100644 --- a/src/core/hle/service/acc/profile_manager.cpp +++ b/src/core/hle/service/acc/profile_manager.cpp @@ -48,7 +48,8 @@ ProfileManager::ProfileManager() { CreateNewUser(UUID::Generate(), "yuzu"); } - auto current = std::clamp<int>(Settings::values.current_user, 0, MAX_USERS - 1); + auto current = + std::clamp<int>(static_cast<s32>(Settings::values.current_user), 0, MAX_USERS - 1); // If user index don't exist. Load the first user and change the active user if (!UserExistsIndex(current)) { diff --git a/src/core/hle/service/am/am.cpp b/src/core/hle/service/am/am.cpp index b578153d3..23ebc1138 100644 --- a/src/core/hle/service/am/am.cpp +++ b/src/core/hle/service/am/am.cpp @@ -1443,7 +1443,7 @@ void IApplicationFunctions::PopLaunchParameter(Kernel::HLERequestContext& ctx) { params.is_account_selected = 1; Account::ProfileManager profile_manager{}; - const auto uuid = profile_manager.GetUser(Settings::values.current_user); + const auto uuid = profile_manager.GetUser(static_cast<s32>(Settings::values.current_user)); ASSERT(uuid); params.current_user = uuid->uuid; diff --git a/src/core/hle/service/bcat/module.cpp b/src/core/hle/service/bcat/module.cpp index 44e4d0509..f85444da8 100644 --- a/src/core/hle/service/bcat/module.cpp +++ b/src/core/hle/service/bcat/module.cpp @@ -579,7 +579,7 @@ void Module::Interface::CreateDeliveryCacheStorageServiceWithApplicationId( std::unique_ptr<Backend> CreateBackendFromSettings([[maybe_unused]] Core::System& system, DirectoryGetter getter) { #ifdef YUZU_ENABLE_BOXCAT - if (Settings::values.bcat_backend == "boxcat") { + if (Settings::values.bcat_backend.GetValue() == "boxcat") { return std::make_unique<Boxcat>(system.GetAppletManager(), std::move(getter)); } #endif diff --git a/src/core/hle/service/nifm/nifm.cpp b/src/core/hle/service/nifm/nifm.cpp index f03b2666a..e742db48f 100644 --- a/src/core/hle/service/nifm/nifm.cpp +++ b/src/core/hle/service/nifm/nifm.cpp @@ -179,7 +179,7 @@ private: IPC::ResponseBuilder rb{ctx, 3}; rb.Push(ResultSuccess); - if (Settings::values.bcat_backend == "none") { + if (Settings::values.bcat_backend.GetValue() == "none") { rb.PushEnum(RequestState::NotSubmitted); } else { rb.PushEnum(RequestState::Connected); @@ -384,7 +384,7 @@ private: IPC::ResponseBuilder rb{ctx, 3}; rb.Push(ResultSuccess); - if (Settings::values.bcat_backend == "none") { + if (Settings::values.bcat_backend.GetValue() == "none") { rb.Push<u8>(0); } else { rb.Push<u8>(1); @@ -395,7 +395,7 @@ private: IPC::ResponseBuilder rb{ctx, 3}; rb.Push(ResultSuccess); - if (Settings::values.bcat_backend == "none") { + if (Settings::values.bcat_backend.GetValue() == "none") { rb.Push<u8>(0); } else { rb.Push<u8>(1); diff --git a/src/core/hle/service/set/set.cpp b/src/core/hle/service/set/set.cpp index ece2a74c6..522a604a5 100644 --- a/src/core/hle/service/set/set.cpp +++ b/src/core/hle/service/set/set.cpp @@ -160,7 +160,7 @@ void SET::GetQuestFlag(Kernel::HLERequestContext& ctx) { IPC::ResponseBuilder rb{ctx, 3}; rb.Push(ResultSuccess); - rb.Push(static_cast<u32>(Settings::values.quest_flag)); + rb.Push(static_cast<u32>(Settings::values.quest_flag.GetValue())); } void SET::GetLanguageCode(Kernel::HLERequestContext& ctx) { diff --git a/src/core/loader/nro.cpp b/src/core/loader/nro.cpp index 618555202..951ea966e 100644 --- a/src/core/loader/nro.cpp +++ b/src/core/loader/nro.cpp @@ -155,8 +155,8 @@ static bool LoadNroImpl(Kernel::KProcess& process, const std::vector<u8>& data) codeset.segments[i].size = PageAlignSize(nro_header.segments[i].size); } - if (!Settings::values.program_args.empty()) { - const auto arg_data = Settings::values.program_args; + if (!Settings::values.program_args.GetValue().empty()) { + const auto arg_data = Settings::values.program_args.GetValue(); codeset.DataSegment().size += NSO_ARGUMENT_DATA_ALLOCATION_SIZE; NSOArgumentHeader args_header{ NSO_ARGUMENT_DATA_ALLOCATION_SIZE, static_cast<u32_le>(arg_data.size()), {}}; diff --git a/src/core/loader/nso.cpp b/src/core/loader/nso.cpp index 0f5cfda68..4a2224c02 100644 --- a/src/core/loader/nso.cpp +++ b/src/core/loader/nso.cpp @@ -104,8 +104,8 @@ std::optional<VAddr> AppLoader_NSO::LoadModule(Kernel::KProcess& process, Core:: codeset.segments[i].size = nso_header.segments[i].size; } - if (should_pass_arguments && !Settings::values.program_args.empty()) { - const auto arg_data{Settings::values.program_args}; + if (should_pass_arguments && !Settings::values.program_args.GetValue().empty()) { + const auto arg_data{Settings::values.program_args.GetValue()}; codeset.DataSegment().size += NSO_ARGUMENT_DATA_ALLOCATION_SIZE; NSOArgumentHeader args_header{ diff --git a/src/core/reporter.cpp b/src/core/reporter.cpp index 82b0f535a..cfaf50105 100644 --- a/src/core/reporter.cpp +++ b/src/core/reporter.cpp @@ -397,7 +397,7 @@ void Reporter::ClearFSAccessLog() const { } bool Reporter::IsReportingEnabled() const { - return Settings::values.reporting_services; + return Settings::values.reporting_services.GetValue(); } } // namespace Core diff --git a/src/core/telemetry_session.cpp b/src/core/telemetry_session.cpp index d4c23ced2..066cb23e4 100644 --- a/src/core/telemetry_session.cpp +++ b/src/core/telemetry_session.cpp @@ -135,7 +135,7 @@ u64 RegenerateTelemetryId() { bool VerifyLogin(const std::string& username, const std::string& token) { #ifdef ENABLE_WEB_SERVICE - return WebService::VerifyLogin(Settings::values.web_api_url, username, token); + return WebService::VerifyLogin(Settings::values.web_api_url.GetValue(), username, token); #else return false; #endif @@ -152,7 +152,8 @@ TelemetrySession::~TelemetrySession() { #ifdef ENABLE_WEB_SERVICE auto backend = std::make_unique<WebService::TelemetryJson>( - Settings::values.web_api_url, Settings::values.yuzu_username, Settings::values.yuzu_token); + Settings::values.web_api_url.GetValue(), Settings::values.yuzu_username.GetValue(), + Settings::values.yuzu_token.GetValue()); #else auto backend = std::make_unique<Telemetry::NullVisitor>(); #endif @@ -212,7 +213,7 @@ void TelemetrySession::AddInitialInfo(Loader::AppLoader& app_loader, // Log user configuration information constexpr auto field_type = Telemetry::FieldType::UserConfig; - AddField(field_type, "Audio_SinkId", Settings::values.sink_id); + AddField(field_type, "Audio_SinkId", Settings::values.sink_id.GetValue()); AddField(field_type, "Audio_EnableAudioStretching", Settings::values.enable_audio_stretching.GetValue()); AddField(field_type, "Core_UseMultiCore", Settings::values.use_multi_core.GetValue()); @@ -242,7 +243,8 @@ void TelemetrySession::AddInitialInfo(Loader::AppLoader& app_loader, bool TelemetrySession::SubmitTestcase() { #ifdef ENABLE_WEB_SERVICE auto backend = std::make_unique<WebService::TelemetryJson>( - Settings::values.web_api_url, Settings::values.yuzu_username, Settings::values.yuzu_token); + Settings::values.web_api_url.GetValue(), Settings::values.yuzu_username.GetValue(), + Settings::values.yuzu_token.GetValue()); field_collection.Accept(*backend); return backend->SubmitTestcase(); #else diff --git a/src/input_common/mouse/mouse_poller.cpp b/src/input_common/mouse/mouse_poller.cpp index 758f7af1f..45b3d7340 100644 --- a/src/input_common/mouse/mouse_poller.cpp +++ b/src/input_common/mouse/mouse_poller.cpp @@ -84,7 +84,8 @@ public: std::lock_guard lock{mutex}; const auto axis_value = static_cast<float>(mouse_input->GetMouseState(button).axis.at(axis)); - return axis_value * Settings::values.mouse_panning_sensitivity / (100.0f * range); + const float sensitivity = Settings::values.mouse_panning_sensitivity.GetValue(); + return axis_value * sensitivity / (100.0f * range); } std::pair<float, float> GetAnalog(u32 analog_axis_x, u32 analog_axis_y) const { diff --git a/src/input_common/touch_from_button.cpp b/src/input_common/touch_from_button.cpp index 5b24fd8bf..7878a56d7 100644 --- a/src/input_common/touch_from_button.cpp +++ b/src/input_common/touch_from_button.cpp @@ -13,7 +13,7 @@ class TouchFromButtonDevice final : public Input::TouchDevice { public: TouchFromButtonDevice() { const auto button_index = - static_cast<std::size_t>(Settings::values.touch_from_button_map_index); + static_cast<u64>(Settings::values.touch_from_button_map_index.GetValue()); const auto& buttons = Settings::values.touch_from_button_maps[button_index].buttons; for (const auto& config_entry : buttons) { diff --git a/src/input_common/udp/client.cpp b/src/input_common/udp/client.cpp index bc1dfab3d..9b0aec797 100644 --- a/src/input_common/udp/client.cpp +++ b/src/input_common/udp/client.cpp @@ -201,7 +201,7 @@ bool Client::DeviceConnected(std::size_t pad) const { void Client::ReloadSockets() { Reset(); - std::stringstream servers_ss(Settings::values.udp_input_servers); + std::stringstream servers_ss(static_cast<std::string>(Settings::values.udp_input_servers)); std::string server_token; std::size_t client = 0; while (std::getline(servers_ss, server_token, ',')) { @@ -370,7 +370,7 @@ std::optional<std::size_t> Client::GetUnusedFingerID() const { void Client::UpdateTouchInput(Response::TouchPad& touch_pad, std::size_t client, std::size_t id) { // TODO: Use custom calibration per device - const Common::ParamPackage touch_param(Settings::values.touch_device); + const Common::ParamPackage touch_param(Settings::values.touch_device.GetValue()); const u16 min_x = static_cast<u16>(touch_param.Get("min_x", 100)); const u16 min_y = static_cast<u16>(touch_param.Get("min_y", 50)); const u16 max_x = static_cast<u16>(touch_param.Get("max_x", 1800)); diff --git a/src/video_core/renderer_vulkan/renderer_vulkan.cpp b/src/video_core/renderer_vulkan/renderer_vulkan.cpp index 3986eb172..bec3a81d9 100644 --- a/src/video_core/renderer_vulkan/renderer_vulkan.cpp +++ b/src/video_core/renderer_vulkan/renderer_vulkan.cpp @@ -103,7 +103,7 @@ RendererVulkan::RendererVulkan(Core::TelemetrySession& telemetry_session_, gpu(gpu_), library(OpenLibrary()), instance(CreateInstance(library, dld, VK_API_VERSION_1_1, render_window.GetWindowInfo().type, - true, Settings::values.renderer_debug)), + true, Settings::values.renderer_debug.GetValue())), debug_callback(Settings::values.renderer_debug ? CreateDebugCallback(instance) : nullptr), surface(CreateSurface(instance, render_window)), device(CreateDevice(instance, dld, *surface)), diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp index 62bafc453..1a0f75373 100644 --- a/src/yuzu/configuration/config.cpp +++ b/src/yuzu/configuration/config.cpp @@ -272,6 +272,91 @@ void Config::Initialize(const std::string& config_name) { } } +/* {Read,Write}BasicSetting and WriteGlobalSetting templates must be defined here before their + * usages later in this file. This allows explicit definition of some types that don't work + * nicely with the general version. + */ + +// Explicit std::string definition: Qt can't implicitly convert a std::string to a QVariant, nor +// can it implicitly convert a QVariant back to a {std::,Q}string +template <> +void Config::ReadBasicSetting(Settings::BasicSetting<std::string>& setting) { + const QString name = QString::fromStdString(setting.GetLabel()); + const auto default_value = QString::fromStdString(setting.GetDefault()); + if (qt_config->value(name + QStringLiteral("/default"), false).toBool()) { + setting.SetValue(default_value.toStdString()); + } else { + setting.SetValue(qt_config->value(name, default_value).toString().toStdString()); + } +} + +template <typename Type> +void Config::ReadBasicSetting(Settings::BasicSetting<Type>& setting) { + const QString name = QString::fromStdString(setting.GetLabel()); + const Type default_value = setting.GetDefault(); + if (qt_config->value(name + QStringLiteral("/default"), false).toBool()) { + setting.SetValue(default_value); + } else { + setting.SetValue( + static_cast<QVariant>(qt_config->value(name, default_value)).value<Type>()); + } +} + +// Explicit std::string definition: Qt can't implicitly convert a std::string to a QVariant +template <> +void Config::WriteBasicSetting(const Settings::BasicSetting<std::string>& setting) { + const QString name = QString::fromStdString(setting.GetLabel()); + const std::string& value = setting.GetValue(); + qt_config->setValue(name + QStringLiteral("/default"), value == setting.GetDefault()); + qt_config->setValue(name, QString::fromStdString(value)); +} + +// Explicit float definition: use a double as Qt doesn't write legible floats to config files +template <> +void Config::WriteBasicSetting(const Settings::BasicSetting<float>& setting) { + const QString name = QString::fromStdString(setting.GetLabel()); + const double value = setting.GetValue(); + qt_config->setValue(name + QStringLiteral("/default"), + setting.GetValue() == setting.GetDefault()); + qt_config->setValue(name, value); +} + +template <typename Type> +void Config::WriteBasicSetting(const Settings::BasicSetting<Type>& setting) { + const QString name = QString::fromStdString(setting.GetLabel()); + const Type value = setting.GetValue(); + qt_config->setValue(name + QStringLiteral("/default"), value == setting.GetDefault()); + qt_config->setValue(name, value); +} + +// Explicit float definition: use a double as Qt doesn't write legible floats to config files +template <> +void Config::WriteGlobalSetting(const Settings::Setting<float>& setting) { + const QString name = QString::fromStdString(setting.GetLabel()); + const double value = setting.GetValue(global); + if (!global) { + qt_config->setValue(name + QStringLiteral("/use_global"), setting.UsingGlobal()); + } + if (global || !setting.UsingGlobal()) { + qt_config->setValue(name + QStringLiteral("/default"), + setting.GetValue(global) == setting.GetDefault()); + qt_config->setValue(name, value); + } +} + +template <typename Type> +void Config::WriteGlobalSetting(const Settings::Setting<Type>& setting) { + const QString name = QString::fromStdString(setting.GetLabel()); + const Type& value = setting.GetValue(global); + if (!global) { + qt_config->setValue(name + QStringLiteral("/use_global"), setting.UsingGlobal()); + } + if (global || !setting.UsingGlobal()) { + qt_config->setValue(name + QStringLiteral("/default"), value == setting.GetDefault()); + qt_config->setValue(name, value); + } +} + void Config::ReadPlayerValue(std::size_t player_index) { const QString player_prefix = [this, player_index] { if (type == ConfigType::InputProfile) { @@ -395,8 +480,7 @@ void Config::ReadPlayerValue(std::size_t player_index) { } void Config::ReadDebugValues() { - Settings::values.debug_pad_enabled = - ReadSetting(QStringLiteral("debug_pad_enabled"), false).toBool(); + ReadBasicSetting(Settings::values.debug_pad_enabled); for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) { const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]); @@ -432,8 +516,7 @@ void Config::ReadDebugValues() { } void Config::ReadKeyboardValues() { - Settings::values.keyboard_enabled = - ReadSetting(QStringLiteral("keyboard_enabled"), false).toBool(); + ReadBasicSetting(Settings::values.keyboard_enabled); std::transform(default_keyboard_keys.begin(), default_keyboard_keys.end(), Settings::values.keyboard_keys.begin(), InputCommon::GenerateKeyboardParam); @@ -446,7 +529,7 @@ void Config::ReadKeyboardValues() { } void Config::ReadMouseValues() { - Settings::values.mouse_enabled = ReadSetting(QStringLiteral("mouse_enabled"), false).toBool(); + ReadBasicSetting(Settings::values.mouse_enabled); for (int i = 0; i < Settings::NativeMouseButton::NumMouseButtons; ++i) { const std::string default_param = @@ -481,18 +564,11 @@ void Config::ReadAudioValues() { qt_config->beginGroup(QStringLiteral("Audio")); if (global) { - Settings::values.sink_id = - ReadSetting(QStringLiteral("output_engine"), QStringLiteral("auto")) - .toString() - .toStdString(); - Settings::values.audio_device_id = - ReadSetting(QStringLiteral("output_device"), QStringLiteral("auto")) - .toString() - .toStdString(); + ReadBasicSetting(Settings::values.audio_device_id); + ReadBasicSetting(Settings::values.sink_id); } - ReadSettingGlobal(Settings::values.enable_audio_stretching, - QStringLiteral("enable_audio_stretching"), true); - ReadSettingGlobal(Settings::values.volume, QStringLiteral("volume"), 1); + ReadGlobalSetting(Settings::values.enable_audio_stretching); + ReadGlobalSetting(Settings::values.volume); qt_config->endGroup(); } @@ -509,13 +585,11 @@ void Config::ReadControlValues() { ReadTouchscreenValues(); ReadMotionTouchValues(); - Settings::values.emulate_analog_keyboard = - ReadSetting(QStringLiteral("emulate_analog_keyboard"), false).toBool(); + ReadBasicSetting(Settings::values.emulate_analog_keyboard); Settings::values.mouse_panning = false; - Settings::values.mouse_panning_sensitivity = - ReadSetting(QStringLiteral("mouse_panning_sensitivity"), 1).toFloat(); + ReadBasicSetting(Settings::values.mouse_panning_sensitivity); - ReadSettingGlobal(Settings::values.use_docked_mode, QStringLiteral("use_docked_mode"), true); + ReadGlobalSetting(Settings::values.use_docked_mode); // Disable docked mode if handheld is selected const auto controller_type = Settings::values.players.GetValue()[0].controller_type; @@ -523,11 +597,9 @@ void Config::ReadControlValues() { Settings::values.use_docked_mode.SetValue(false); } - ReadSettingGlobal(Settings::values.vibration_enabled, QStringLiteral("vibration_enabled"), - true); - ReadSettingGlobal(Settings::values.enable_accurate_vibrations, - QStringLiteral("enable_accurate_vibrations"), false); - ReadSettingGlobal(Settings::values.motion_enabled, QStringLiteral("motion_enabled"), true); + ReadGlobalSetting(Settings::values.vibration_enabled); + ReadGlobalSetting(Settings::values.enable_accurate_vibrations); + ReadGlobalSetting(Settings::values.motion_enabled); qt_config->endGroup(); } @@ -565,33 +637,19 @@ void Config::ReadMotionTouchValues() { } qt_config->endArray(); - Settings::values.motion_device = - ReadSetting(QStringLiteral("motion_device"), - QStringLiteral("engine:motion_emu,update_period:100,sensitivity:0.01")) - .toString() - .toStdString(); - Settings::values.touch_device = - ReadSetting(QStringLiteral("touch_device"), - QStringLiteral("min_x:100,min_y:50,max_x:1800,max_y:850")) - .toString() - .toStdString(); - Settings::values.use_touch_from_button = - ReadSetting(QStringLiteral("use_touch_from_button"), false).toBool(); - Settings::values.touch_from_button_map_index = - ReadSetting(QStringLiteral("touch_from_button_map"), 0).toInt(); - Settings::values.touch_from_button_map_index = - std::clamp(Settings::values.touch_from_button_map_index, 0, num_touch_from_button_maps - 1); - Settings::values.udp_input_servers = - ReadSetting(QStringLiteral("udp_input_servers"), - QString::fromUtf8(InputCommon::CemuhookUDP::DEFAULT_SRV)) - .toString() - .toStdString(); + ReadBasicSetting(Settings::values.motion_device); + ReadBasicSetting(Settings::values.touch_device); + ReadBasicSetting(Settings::values.use_touch_from_button); + ReadBasicSetting(Settings::values.touch_from_button_map_index); + Settings::values.touch_from_button_map_index = std::clamp( + Settings::values.touch_from_button_map_index.GetValue(), 0, num_touch_from_button_maps - 1); + ReadBasicSetting(Settings::values.udp_input_servers); } void Config::ReadCoreValues() { qt_config->beginGroup(QStringLiteral("Core")); - ReadSettingGlobal(Settings::values.use_multi_core, QStringLiteral("use_multi_core"), true); + ReadGlobalSetting(Settings::values.use_multi_core); qt_config->endGroup(); } @@ -599,7 +657,7 @@ void Config::ReadCoreValues() { void Config::ReadDataStorageValues() { qt_config->beginGroup(QStringLiteral("Data Storage")); - Settings::values.use_virtual_sd = ReadSetting(QStringLiteral("use_virtual_sd"), true).toBool(); + ReadBasicSetting(Settings::values.use_virtual_sd); FS::SetYuzuPath( FS::YuzuPath::NANDDir, qt_config @@ -628,12 +686,9 @@ void Config::ReadDataStorageValues() { QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::DumpDir))) .toString() .toStdString()); - Settings::values.gamecard_inserted = - ReadSetting(QStringLiteral("gamecard_inserted"), false).toBool(); - Settings::values.gamecard_current_game = - ReadSetting(QStringLiteral("gamecard_current_game"), false).toBool(); - Settings::values.gamecard_path = - ReadSetting(QStringLiteral("gamecard_path"), QString{}).toString().toStdString(); + ReadBasicSetting(Settings::values.gamecard_inserted); + ReadBasicSetting(Settings::values.gamecard_current_game); + ReadBasicSetting(Settings::values.gamecard_path); qt_config->endGroup(); } @@ -644,34 +699,24 @@ void Config::ReadDebuggingValues() { // Intentionally not using the QT default setting as this is intended to be changed in the ini Settings::values.record_frame_times = qt_config->value(QStringLiteral("record_frame_times"), false).toBool(); - Settings::values.program_args = - ReadSetting(QStringLiteral("program_args"), QString{}).toString().toStdString(); - Settings::values.dump_exefs = ReadSetting(QStringLiteral("dump_exefs"), false).toBool(); - Settings::values.dump_nso = ReadSetting(QStringLiteral("dump_nso"), false).toBool(); - Settings::values.enable_fs_access_log = - ReadSetting(QStringLiteral("enable_fs_access_log"), false).toBool(); - Settings::values.reporting_services = - ReadSetting(QStringLiteral("reporting_services"), false).toBool(); - Settings::values.quest_flag = ReadSetting(QStringLiteral("quest_flag"), false).toBool(); - Settings::values.disable_macro_jit = - ReadSetting(QStringLiteral("disable_macro_jit"), false).toBool(); - Settings::values.extended_logging = - ReadSetting(QStringLiteral("extended_logging"), false).toBool(); - Settings::values.use_debug_asserts = - ReadSetting(QStringLiteral("use_debug_asserts"), false).toBool(); - Settings::values.use_auto_stub = ReadSetting(QStringLiteral("use_auto_stub"), false).toBool(); + ReadBasicSetting(Settings::values.program_args); + ReadBasicSetting(Settings::values.dump_exefs); + ReadBasicSetting(Settings::values.dump_nso); + ReadBasicSetting(Settings::values.enable_fs_access_log); + ReadBasicSetting(Settings::values.reporting_services); + ReadBasicSetting(Settings::values.quest_flag); + ReadBasicSetting(Settings::values.disable_macro_jit); + ReadBasicSetting(Settings::values.extended_logging); + ReadBasicSetting(Settings::values.use_debug_asserts); + ReadBasicSetting(Settings::values.use_auto_stub); qt_config->endGroup(); } void Config::ReadServiceValues() { qt_config->beginGroup(QStringLiteral("Services")); - Settings::values.bcat_backend = - ReadSetting(QStringLiteral("bcat_backend"), QStringLiteral("none")) - .toString() - .toStdString(); - Settings::values.bcat_boxcat_local = - ReadSetting(QStringLiteral("bcat_boxcat_local"), false).toBool(); + ReadBasicSetting(Settings::values.bcat_backend); + ReadBasicSetting(Settings::values.bcat_boxcat_local); qt_config->endGroup(); } @@ -697,11 +742,8 @@ void Config::ReadDisabledAddOnValues() { void Config::ReadMiscellaneousValues() { qt_config->beginGroup(QStringLiteral("Miscellaneous")); - Settings::values.log_filter = - ReadSetting(QStringLiteral("log_filter"), QStringLiteral("*:Info")) - .toString() - .toStdString(); - Settings::values.use_dev_keys = ReadSetting(QStringLiteral("use_dev_keys"), false).toBool(); + ReadBasicSetting(Settings::values.log_filter); + ReadBasicSetting(Settings::values.use_dev_keys); qt_config->endGroup(); } @@ -751,38 +793,24 @@ void Config::ReadPathValues() { void Config::ReadCpuValues() { qt_config->beginGroup(QStringLiteral("Cpu")); - ReadSettingGlobal(Settings::values.cpu_accuracy, QStringLiteral("cpu_accuracy"), 0); + ReadGlobalSetting(Settings::values.cpu_accuracy); - ReadSettingGlobal(Settings::values.cpuopt_unsafe_unfuse_fma, - QStringLiteral("cpuopt_unsafe_unfuse_fma"), true); - ReadSettingGlobal(Settings::values.cpuopt_unsafe_reduce_fp_error, - QStringLiteral("cpuopt_unsafe_reduce_fp_error"), true); - ReadSettingGlobal(Settings::values.cpuopt_unsafe_ignore_standard_fpcr, - QStringLiteral("cpuopt_unsafe_ignore_standard_fpcr"), true); - ReadSettingGlobal(Settings::values.cpuopt_unsafe_inaccurate_nan, - QStringLiteral("cpuopt_unsafe_inaccurate_nan"), true); - ReadSettingGlobal(Settings::values.cpuopt_unsafe_fastmem_check, - QStringLiteral("cpuopt_unsafe_fastmem_check"), true); + ReadGlobalSetting(Settings::values.cpuopt_unsafe_unfuse_fma); + ReadGlobalSetting(Settings::values.cpuopt_unsafe_reduce_fp_error); + ReadGlobalSetting(Settings::values.cpuopt_unsafe_ignore_standard_fpcr); + ReadGlobalSetting(Settings::values.cpuopt_unsafe_inaccurate_nan); + ReadGlobalSetting(Settings::values.cpuopt_unsafe_fastmem_check); if (global) { - Settings::values.cpuopt_page_tables = - ReadSetting(QStringLiteral("cpuopt_page_tables"), true).toBool(); - Settings::values.cpuopt_block_linking = - ReadSetting(QStringLiteral("cpuopt_block_linking"), true).toBool(); - Settings::values.cpuopt_return_stack_buffer = - ReadSetting(QStringLiteral("cpuopt_return_stack_buffer"), true).toBool(); - Settings::values.cpuopt_fast_dispatcher = - ReadSetting(QStringLiteral("cpuopt_fast_dispatcher"), true).toBool(); - Settings::values.cpuopt_context_elimination = - ReadSetting(QStringLiteral("cpuopt_context_elimination"), true).toBool(); - Settings::values.cpuopt_const_prop = - ReadSetting(QStringLiteral("cpuopt_const_prop"), true).toBool(); - Settings::values.cpuopt_misc_ir = - ReadSetting(QStringLiteral("cpuopt_misc_ir"), true).toBool(); - Settings::values.cpuopt_reduce_misalign_checks = - ReadSetting(QStringLiteral("cpuopt_reduce_misalign_checks"), true).toBool(); - Settings::values.cpuopt_fastmem = - ReadSetting(QStringLiteral("cpuopt_fastmem"), true).toBool(); + ReadBasicSetting(Settings::values.cpuopt_page_tables); + ReadBasicSetting(Settings::values.cpuopt_block_linking); + ReadBasicSetting(Settings::values.cpuopt_return_stack_buffer); + ReadBasicSetting(Settings::values.cpuopt_fast_dispatcher); + ReadBasicSetting(Settings::values.cpuopt_context_elimination); + ReadBasicSetting(Settings::values.cpuopt_const_prop); + ReadBasicSetting(Settings::values.cpuopt_misc_ir); + ReadBasicSetting(Settings::values.cpuopt_reduce_misalign_checks); + ReadBasicSetting(Settings::values.cpuopt_fastmem); } qt_config->endGroup(); @@ -791,41 +819,28 @@ void Config::ReadCpuValues() { void Config::ReadRendererValues() { qt_config->beginGroup(QStringLiteral("Renderer")); - ReadSettingGlobal(Settings::values.renderer_backend, QStringLiteral("backend"), 0); - ReadSettingGlobal(Settings::values.renderer_debug, QStringLiteral("debug"), false); - ReadSettingGlobal(Settings::values.vulkan_device, QStringLiteral("vulkan_device"), 0); -#ifdef _WIN32 - ReadSettingGlobal(Settings::values.fullscreen_mode, QStringLiteral("fullscreen_mode"), 0); -#else - // *nix platforms may have issues with the borderless windowed fullscreen mode. - // Default to exclusive fullscreen on these platforms for now. - ReadSettingGlobal(Settings::values.fullscreen_mode, QStringLiteral("fullscreen_mode"), 1); -#endif - ReadSettingGlobal(Settings::values.aspect_ratio, QStringLiteral("aspect_ratio"), 0); - ReadSettingGlobal(Settings::values.max_anisotropy, QStringLiteral("max_anisotropy"), 0); - ReadSettingGlobal(Settings::values.use_frame_limit, QStringLiteral("use_frame_limit"), true); - ReadSettingGlobal(Settings::values.frame_limit, QStringLiteral("frame_limit"), 100); - ReadSettingGlobal(Settings::values.use_disk_shader_cache, - QStringLiteral("use_disk_shader_cache"), true); - ReadSettingGlobal(Settings::values.gpu_accuracy, QStringLiteral("gpu_accuracy"), 1); - ReadSettingGlobal(Settings::values.use_asynchronous_gpu_emulation, - QStringLiteral("use_asynchronous_gpu_emulation"), true); - ReadSettingGlobal(Settings::values.use_nvdec_emulation, QStringLiteral("use_nvdec_emulation"), - true); - ReadSettingGlobal(Settings::values.accelerate_astc, QStringLiteral("accelerate_astc"), true); - ReadSettingGlobal(Settings::values.use_vsync, QStringLiteral("use_vsync"), true); - ReadSettingGlobal(Settings::values.disable_fps_limit, QStringLiteral("disable_fps_limit"), - false); - ReadSettingGlobal(Settings::values.use_assembly_shaders, QStringLiteral("use_assembly_shaders"), - false); - ReadSettingGlobal(Settings::values.use_asynchronous_shaders, - QStringLiteral("use_asynchronous_shaders"), false); - ReadSettingGlobal(Settings::values.use_fast_gpu_time, QStringLiteral("use_fast_gpu_time"), - true); - ReadSettingGlobal(Settings::values.use_caches_gc, QStringLiteral("use_caches_gc"), false); - ReadSettingGlobal(Settings::values.bg_red, QStringLiteral("bg_red"), 0.0); - ReadSettingGlobal(Settings::values.bg_green, QStringLiteral("bg_green"), 0.0); - ReadSettingGlobal(Settings::values.bg_blue, QStringLiteral("bg_blue"), 0.0); + ReadGlobalSetting(Settings::values.renderer_backend); + ReadBasicSetting(Settings::values.renderer_debug); + ReadGlobalSetting(Settings::values.vulkan_device); + ReadGlobalSetting(Settings::values.fullscreen_mode); + ReadGlobalSetting(Settings::values.aspect_ratio); + ReadGlobalSetting(Settings::values.max_anisotropy); + ReadGlobalSetting(Settings::values.use_frame_limit); + ReadGlobalSetting(Settings::values.frame_limit); + ReadGlobalSetting(Settings::values.use_disk_shader_cache); + ReadGlobalSetting(Settings::values.gpu_accuracy); + ReadGlobalSetting(Settings::values.use_asynchronous_gpu_emulation); + ReadGlobalSetting(Settings::values.use_nvdec_emulation); + ReadGlobalSetting(Settings::values.accelerate_astc); + ReadGlobalSetting(Settings::values.use_vsync); + ReadGlobalSetting(Settings::values.disable_fps_limit); + ReadGlobalSetting(Settings::values.use_assembly_shaders); + ReadGlobalSetting(Settings::values.use_asynchronous_shaders); + ReadGlobalSetting(Settings::values.use_fast_gpu_time); + ReadGlobalSetting(Settings::values.use_caches_gc); + ReadGlobalSetting(Settings::values.bg_red); + ReadGlobalSetting(Settings::values.bg_green); + ReadGlobalSetting(Settings::values.bg_blue); qt_config->endGroup(); } @@ -870,15 +885,15 @@ void Config::ReadShortcutValues() { void Config::ReadSystemValues() { qt_config->beginGroup(QStringLiteral("System")); - ReadSettingGlobal(Settings::values.current_user, QStringLiteral("current_user"), 0); - Settings::values.current_user = - std::clamp<int>(Settings::values.current_user, 0, Service::Account::MAX_USERS - 1); + ReadBasicSetting(Settings::values.current_user); + Settings::values.current_user = std::clamp<int>(Settings::values.current_user.GetValue(), 0, + Service::Account::MAX_USERS - 1); - ReadSettingGlobal(Settings::values.language_index, QStringLiteral("language_index"), 1); + ReadGlobalSetting(Settings::values.language_index); - ReadSettingGlobal(Settings::values.region_index, QStringLiteral("region_index"), 1); + ReadGlobalSetting(Settings::values.region_index); - ReadSettingGlobal(Settings::values.time_zone_index, QStringLiteral("time_zone_index"), 0); + ReadGlobalSetting(Settings::values.time_zone_index); bool rng_seed_enabled; ReadSettingGlobal(rng_seed_enabled, QStringLiteral("rng_seed_enabled"), false); @@ -904,7 +919,7 @@ void Config::ReadSystemValues() { } } - ReadSettingGlobal(Settings::values.sound_index, QStringLiteral("sound_index"), 1); + ReadGlobalSetting(Settings::values.sound_index); qt_config->endGroup(); } @@ -915,10 +930,8 @@ void Config::ReadUIValues() { UISettings::values.theme = ReadSetting(QStringLiteral("theme"), QString::fromUtf8(UISettings::themes[0].second)) .toString(); - UISettings::values.enable_discord_presence = - ReadSetting(QStringLiteral("enable_discord_presence"), true).toBool(); - UISettings::values.select_user_on_boot = - ReadSetting(QStringLiteral("select_user_on_boot"), false).toBool(); + ReadBasicSetting(UISettings::values.enable_discord_presence); + ReadBasicSetting(UISettings::values.select_user_on_boot); ReadUIGamelistValues(); ReadUILayoutValues(); @@ -926,24 +939,17 @@ void Config::ReadUIValues() { ReadScreenshotValues(); ReadShortcutValues(); - UISettings::values.single_window_mode = - ReadSetting(QStringLiteral("singleWindowMode"), true).toBool(); - UISettings::values.fullscreen = ReadSetting(QStringLiteral("fullscreen"), false).toBool(); - UISettings::values.display_titlebar = - ReadSetting(QStringLiteral("displayTitleBars"), true).toBool(); - UISettings::values.show_filter_bar = - ReadSetting(QStringLiteral("showFilterBar"), true).toBool(); - UISettings::values.show_status_bar = - ReadSetting(QStringLiteral("showStatusBar"), true).toBool(); - UISettings::values.confirm_before_closing = - ReadSetting(QStringLiteral("confirmClose"), true).toBool(); - UISettings::values.first_start = ReadSetting(QStringLiteral("firstStart"), true).toBool(); - UISettings::values.callout_flags = ReadSetting(QStringLiteral("calloutFlags"), 0).toUInt(); - UISettings::values.show_console = ReadSetting(QStringLiteral("showConsole"), false).toBool(); - UISettings::values.pause_when_in_background = - ReadSetting(QStringLiteral("pauseWhenInBackground"), false).toBool(); - UISettings::values.hide_mouse = - ReadSetting(QStringLiteral("hideInactiveMouse"), false).toBool(); + ReadBasicSetting(UISettings::values.single_window_mode); + ReadBasicSetting(UISettings::values.fullscreen); + ReadBasicSetting(UISettings::values.display_titlebar); + ReadBasicSetting(UISettings::values.show_filter_bar); + ReadBasicSetting(UISettings::values.show_status_bar); + ReadBasicSetting(UISettings::values.confirm_before_closing); + ReadBasicSetting(UISettings::values.first_start); + ReadBasicSetting(UISettings::values.callout_flags); + ReadBasicSetting(UISettings::values.show_console); + ReadBasicSetting(UISettings::values.pause_when_in_background); + ReadBasicSetting(UISettings::values.hide_mouse); qt_config->endGroup(); } @@ -951,12 +957,11 @@ void Config::ReadUIValues() { void Config::ReadUIGamelistValues() { qt_config->beginGroup(QStringLiteral("UIGameList")); - UISettings::values.show_add_ons = ReadSetting(QStringLiteral("show_add_ons"), true).toBool(); - UISettings::values.icon_size = ReadSetting(QStringLiteral("icon_size"), 64).toUInt(); - UISettings::values.row_1_text_id = ReadSetting(QStringLiteral("row_1_text_id"), 3).toUInt(); - UISettings::values.row_2_text_id = ReadSetting(QStringLiteral("row_2_text_id"), 2).toUInt(); - UISettings::values.cache_game_list = - ReadSetting(QStringLiteral("cache_game_list"), true).toBool(); + ReadBasicSetting(UISettings::values.show_add_ons); + ReadBasicSetting(UISettings::values.icon_size); + ReadBasicSetting(UISettings::values.row_1_text_id); + ReadBasicSetting(UISettings::values.row_2_text_id); + ReadBasicSetting(UISettings::values.cache_game_list); const int favorites_size = qt_config->beginReadArray(QStringLiteral("favorites")); for (int i = 0; i < favorites_size; i++) { qt_config->setArrayIndex(i); @@ -979,8 +984,7 @@ void Config::ReadUILayoutValues() { ReadSetting(QStringLiteral("gameListHeaderState")).toByteArray(); UISettings::values.microprofile_geometry = ReadSetting(QStringLiteral("microProfileDialogGeometry")).toByteArray(); - UISettings::values.microprofile_visible = - ReadSetting(QStringLiteral("microProfileDialogVisible"), false).toBool(); + ReadBasicSetting(UISettings::values.microprofile_visible); qt_config->endGroup(); } @@ -988,16 +992,10 @@ void Config::ReadUILayoutValues() { void Config::ReadWebServiceValues() { qt_config->beginGroup(QStringLiteral("WebService")); - Settings::values.enable_telemetry = - ReadSetting(QStringLiteral("enable_telemetry"), true).toBool(); - Settings::values.web_api_url = - ReadSetting(QStringLiteral("web_api_url"), QStringLiteral("https://api.yuzu-emu.org")) - .toString() - .toStdString(); - Settings::values.yuzu_username = - ReadSetting(QStringLiteral("yuzu_username")).toString().toStdString(); - Settings::values.yuzu_token = - ReadSetting(QStringLiteral("yuzu_token")).toString().toStdString(); + ReadBasicSetting(Settings::values.enable_telemetry); + ReadBasicSetting(Settings::values.web_api_url); + ReadBasicSetting(Settings::values.yuzu_username); + ReadBasicSetting(Settings::values.yuzu_token); qt_config->endGroup(); } @@ -1083,7 +1081,7 @@ void Config::SavePlayerValue(std::size_t player_index) { } void Config::SaveDebugValues() { - WriteSetting(QStringLiteral("debug_pad_enabled"), Settings::values.debug_pad_enabled, false); + WriteBasicSetting(Settings::values.debug_pad_enabled); for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) { const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]); WriteSetting(QStringLiteral("debug_pad_") + @@ -1103,7 +1101,7 @@ void Config::SaveDebugValues() { } void Config::SaveMouseValues() { - WriteSetting(QStringLiteral("mouse_enabled"), Settings::values.mouse_enabled, false); + WriteBasicSetting(Settings::values.mouse_enabled); for (int i = 0; i < Settings::NativeMouseButton::NumMouseButtons; ++i) { const std::string default_param = @@ -1126,19 +1124,11 @@ void Config::SaveTouchscreenValues() { } void Config::SaveMotionTouchValues() { - WriteSetting(QStringLiteral("motion_device"), - QString::fromStdString(Settings::values.motion_device), - QStringLiteral("engine:motion_emu,update_period:100,sensitivity:0.01")); - WriteSetting(QStringLiteral("touch_device"), - QString::fromStdString(Settings::values.touch_device), - QStringLiteral("engine:emu_window")); - WriteSetting(QStringLiteral("use_touch_from_button"), Settings::values.use_touch_from_button, - false); - WriteSetting(QStringLiteral("touch_from_button_map"), - Settings::values.touch_from_button_map_index, 0); - WriteSetting(QStringLiteral("udp_input_servers"), - QString::fromStdString(Settings::values.udp_input_servers), - QString::fromUtf8(InputCommon::CemuhookUDP::DEFAULT_SRV)); + WriteBasicSetting(Settings::values.motion_device); + WriteBasicSetting(Settings::values.touch_device); + WriteBasicSetting(Settings::values.use_touch_from_button); + WriteBasicSetting(Settings::values.touch_from_button_map_index); + WriteBasicSetting(Settings::values.udp_input_servers); qt_config->beginWriteArray(QStringLiteral("touch_from_button_maps")); for (std::size_t p = 0; p < Settings::values.touch_from_button_maps.size(); ++p) { @@ -1181,15 +1171,11 @@ void Config::SaveAudioValues() { qt_config->beginGroup(QStringLiteral("Audio")); if (global) { - WriteSetting(QStringLiteral("output_engine"), - QString::fromStdString(Settings::values.sink_id), QStringLiteral("auto")); - WriteSetting(QStringLiteral("output_device"), - QString::fromStdString(Settings::values.audio_device_id), - QStringLiteral("auto")); + WriteBasicSetting(Settings::values.sink_id); + WriteBasicSetting(Settings::values.audio_device_id); } - WriteSettingGlobal(QStringLiteral("enable_audio_stretching"), - Settings::values.enable_audio_stretching, true); - WriteSettingGlobal(QStringLiteral("volume"), Settings::values.volume, 1.0f); + WriteGlobalSetting(Settings::values.enable_audio_stretching); + WriteGlobalSetting(Settings::values.volume); qt_config->endGroup(); } @@ -1205,30 +1191,21 @@ void Config::SaveControlValues() { SaveTouchscreenValues(); SaveMotionTouchValues(); - WriteSettingGlobal(QStringLiteral("use_docked_mode"), Settings::values.use_docked_mode, true); - WriteSettingGlobal(QStringLiteral("vibration_enabled"), Settings::values.vibration_enabled, - true); - WriteSettingGlobal(QStringLiteral("enable_accurate_vibrations"), - Settings::values.enable_accurate_vibrations, false); - WriteSettingGlobal(QStringLiteral("motion_enabled"), Settings::values.motion_enabled, true); - WriteSetting(QStringLiteral("motion_device"), - QString::fromStdString(Settings::values.motion_device), - QStringLiteral("engine:motion_emu,update_period:100,sensitivity:0.01")); - WriteSetting(QStringLiteral("touch_device"), - QString::fromStdString(Settings::values.touch_device), - QStringLiteral("engine:emu_window")); - WriteSetting(QStringLiteral("keyboard_enabled"), Settings::values.keyboard_enabled, false); - WriteSetting(QStringLiteral("emulate_analog_keyboard"), - Settings::values.emulate_analog_keyboard, false); - WriteSetting(QStringLiteral("mouse_panning_sensitivity"), - Settings::values.mouse_panning_sensitivity, 1.0f); + WriteGlobalSetting(Settings::values.use_docked_mode); + WriteGlobalSetting(Settings::values.vibration_enabled); + WriteGlobalSetting(Settings::values.enable_accurate_vibrations); + WriteGlobalSetting(Settings::values.motion_enabled); + WriteBasicSetting(Settings::values.keyboard_enabled); + WriteBasicSetting(Settings::values.emulate_analog_keyboard); + WriteBasicSetting(Settings::values.mouse_panning_sensitivity); + qt_config->endGroup(); } void Config::SaveCoreValues() { qt_config->beginGroup(QStringLiteral("Core")); - WriteSettingGlobal(QStringLiteral("use_multi_core"), Settings::values.use_multi_core, true); + WriteGlobalSetting(Settings::values.use_multi_core); qt_config->endGroup(); } @@ -1236,7 +1213,7 @@ void Config::SaveCoreValues() { void Config::SaveDataStorageValues() { qt_config->beginGroup(QStringLiteral("Data Storage")); - WriteSetting(QStringLiteral("use_virtual_sd"), Settings::values.use_virtual_sd, true); + WriteBasicSetting(Settings::values.use_virtual_sd); WriteSetting(QStringLiteral("nand_directory"), QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::NANDDir)), QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::NANDDir))); @@ -1249,11 +1226,9 @@ void Config::SaveDataStorageValues() { WriteSetting(QStringLiteral("dump_directory"), QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::DumpDir)), QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::DumpDir))); - WriteSetting(QStringLiteral("gamecard_inserted"), Settings::values.gamecard_inserted, false); - WriteSetting(QStringLiteral("gamecard_current_game"), Settings::values.gamecard_current_game, - false); - WriteSetting(QStringLiteral("gamecard_path"), - QString::fromStdString(Settings::values.gamecard_path), QString{}); + WriteBasicSetting(Settings::values.gamecard_inserted); + WriteBasicSetting(Settings::values.gamecard_current_game); + WriteBasicSetting(Settings::values.gamecard_path); qt_config->endGroup(); } @@ -1263,24 +1238,23 @@ void Config::SaveDebuggingValues() { // Intentionally not using the QT default setting as this is intended to be changed in the ini qt_config->setValue(QStringLiteral("record_frame_times"), Settings::values.record_frame_times); - WriteSetting(QStringLiteral("program_args"), - QString::fromStdString(Settings::values.program_args), QString{}); - WriteSetting(QStringLiteral("dump_exefs"), Settings::values.dump_exefs, false); - WriteSetting(QStringLiteral("dump_nso"), Settings::values.dump_nso, false); - WriteSetting(QStringLiteral("enable_fs_access_log"), Settings::values.enable_fs_access_log, - false); - WriteSetting(QStringLiteral("quest_flag"), Settings::values.quest_flag, false); - WriteSetting(QStringLiteral("use_debug_asserts"), Settings::values.use_debug_asserts, false); - WriteSetting(QStringLiteral("disable_macro_jit"), Settings::values.disable_macro_jit, false); + WriteBasicSetting(Settings::values.program_args); + WriteBasicSetting(Settings::values.dump_exefs); + WriteBasicSetting(Settings::values.dump_nso); + WriteBasicSetting(Settings::values.enable_fs_access_log); + WriteBasicSetting(Settings::values.quest_flag); + WriteBasicSetting(Settings::values.use_debug_asserts); + WriteBasicSetting(Settings::values.disable_macro_jit); qt_config->endGroup(); } void Config::SaveServiceValues() { qt_config->beginGroup(QStringLiteral("Services")); - WriteSetting(QStringLiteral("bcat_backend"), - QString::fromStdString(Settings::values.bcat_backend), QStringLiteral("none")); - WriteSetting(QStringLiteral("bcat_boxcat_local"), Settings::values.bcat_boxcat_local, false); + + WriteBasicSetting(Settings::values.bcat_backend); + WriteBasicSetting(Settings::values.bcat_boxcat_local); + qt_config->endGroup(); } @@ -1306,9 +1280,8 @@ void Config::SaveDisabledAddOnValues() { void Config::SaveMiscellaneousValues() { qt_config->beginGroup(QStringLiteral("Miscellaneous")); - WriteSetting(QStringLiteral("log_filter"), QString::fromStdString(Settings::values.log_filter), - QStringLiteral("*:Info")); - WriteSetting(QStringLiteral("use_dev_keys"), Settings::values.use_dev_keys, false); + WriteBasicSetting(Settings::values.log_filter); + WriteBasicSetting(Settings::values.use_dev_keys); qt_config->endGroup(); } @@ -1336,38 +1309,27 @@ void Config::SavePathValues() { void Config::SaveCpuValues() { qt_config->beginGroup(QStringLiteral("Cpu")); - WriteSettingGlobal(QStringLiteral("cpu_accuracy"), - static_cast<u32>(Settings::values.cpu_accuracy.GetValue(global)), - Settings::values.cpu_accuracy.UsingGlobal(), - static_cast<u32>(Settings::CPUAccuracy::Accurate)); - - WriteSettingGlobal(QStringLiteral("cpuopt_unsafe_unfuse_fma"), - Settings::values.cpuopt_unsafe_unfuse_fma, true); - WriteSettingGlobal(QStringLiteral("cpuopt_unsafe_reduce_fp_error"), - Settings::values.cpuopt_unsafe_reduce_fp_error, true); - WriteSettingGlobal(QStringLiteral("cpuopt_unsafe_ignore_standard_fpcr"), - Settings::values.cpuopt_unsafe_ignore_standard_fpcr, true); - WriteSettingGlobal(QStringLiteral("cpuopt_unsafe_inaccurate_nan"), - Settings::values.cpuopt_unsafe_inaccurate_nan, true); - WriteSettingGlobal(QStringLiteral("cpuopt_unsafe_fastmem_check"), - Settings::values.cpuopt_unsafe_fastmem_check, true); + WriteSetting(QStringLiteral("cpu_accuracy"), + static_cast<u32>(Settings::values.cpu_accuracy.GetValue(global)), + static_cast<u32>(Settings::values.cpu_accuracy.GetDefault()), + Settings::values.cpu_accuracy.UsingGlobal()); + + WriteGlobalSetting(Settings::values.cpuopt_unsafe_unfuse_fma); + WriteGlobalSetting(Settings::values.cpuopt_unsafe_reduce_fp_error); + WriteGlobalSetting(Settings::values.cpuopt_unsafe_ignore_standard_fpcr); + WriteGlobalSetting(Settings::values.cpuopt_unsafe_inaccurate_nan); + WriteGlobalSetting(Settings::values.cpuopt_unsafe_fastmem_check); if (global) { - WriteSetting(QStringLiteral("cpuopt_page_tables"), Settings::values.cpuopt_page_tables, - true); - WriteSetting(QStringLiteral("cpuopt_block_linking"), Settings::values.cpuopt_block_linking, - true); - WriteSetting(QStringLiteral("cpuopt_return_stack_buffer"), - Settings::values.cpuopt_return_stack_buffer, true); - WriteSetting(QStringLiteral("cpuopt_fast_dispatcher"), - Settings::values.cpuopt_fast_dispatcher, true); - WriteSetting(QStringLiteral("cpuopt_context_elimination"), - Settings::values.cpuopt_context_elimination, true); - WriteSetting(QStringLiteral("cpuopt_const_prop"), Settings::values.cpuopt_const_prop, true); - WriteSetting(QStringLiteral("cpuopt_misc_ir"), Settings::values.cpuopt_misc_ir, true); - WriteSetting(QStringLiteral("cpuopt_reduce_misalign_checks"), - Settings::values.cpuopt_reduce_misalign_checks, true); - WriteSetting(QStringLiteral("cpuopt_fastmem"), Settings::values.cpuopt_fastmem, true); + WriteBasicSetting(Settings::values.cpuopt_page_tables); + WriteBasicSetting(Settings::values.cpuopt_block_linking); + WriteBasicSetting(Settings::values.cpuopt_return_stack_buffer); + WriteBasicSetting(Settings::values.cpuopt_fast_dispatcher); + WriteBasicSetting(Settings::values.cpuopt_context_elimination); + WriteBasicSetting(Settings::values.cpuopt_const_prop); + WriteBasicSetting(Settings::values.cpuopt_misc_ir); + WriteBasicSetting(Settings::values.cpuopt_reduce_misalign_checks); + WriteBasicSetting(Settings::values.cpuopt_fastmem); } qt_config->endGroup(); @@ -1376,46 +1338,34 @@ void Config::SaveCpuValues() { void Config::SaveRendererValues() { qt_config->beginGroup(QStringLiteral("Renderer")); - WriteSettingGlobal(QStringLiteral("backend"), - static_cast<int>(Settings::values.renderer_backend.GetValue(global)), - Settings::values.renderer_backend.UsingGlobal(), 0); - WriteSetting(QStringLiteral("debug"), Settings::values.renderer_debug, false); - WriteSettingGlobal(QStringLiteral("vulkan_device"), Settings::values.vulkan_device, 0); -#ifdef _WIN32 - WriteSettingGlobal(QStringLiteral("fullscreen_mode"), Settings::values.fullscreen_mode, 0); -#else - // *nix platforms may have issues with the borderless windowed fullscreen mode. - // Default to exclusive fullscreen on these platforms for now. - WriteSettingGlobal(QStringLiteral("fullscreen_mode"), Settings::values.fullscreen_mode, 1); -#endif - WriteSettingGlobal(QStringLiteral("aspect_ratio"), Settings::values.aspect_ratio, 0); - WriteSettingGlobal(QStringLiteral("max_anisotropy"), Settings::values.max_anisotropy, 0); - WriteSettingGlobal(QStringLiteral("use_frame_limit"), Settings::values.use_frame_limit, true); - WriteSettingGlobal(QStringLiteral("frame_limit"), Settings::values.frame_limit, 100); - WriteSettingGlobal(QStringLiteral("use_disk_shader_cache"), - Settings::values.use_disk_shader_cache, true); - WriteSettingGlobal(QStringLiteral("gpu_accuracy"), - static_cast<int>(Settings::values.gpu_accuracy.GetValue(global)), - Settings::values.gpu_accuracy.UsingGlobal(), 1); - WriteSettingGlobal(QStringLiteral("use_asynchronous_gpu_emulation"), - Settings::values.use_asynchronous_gpu_emulation, true); - WriteSettingGlobal(QStringLiteral("use_nvdec_emulation"), Settings::values.use_nvdec_emulation, - true); - WriteSettingGlobal(QStringLiteral("accelerate_astc"), Settings::values.accelerate_astc, true); - WriteSettingGlobal(QStringLiteral("use_vsync"), Settings::values.use_vsync, true); - WriteSettingGlobal(QStringLiteral("disable_fps_limit"), Settings::values.disable_fps_limit, - false); - WriteSettingGlobal(QStringLiteral("use_assembly_shaders"), - Settings::values.use_assembly_shaders, false); - WriteSettingGlobal(QStringLiteral("use_asynchronous_shaders"), - Settings::values.use_asynchronous_shaders, false); - WriteSettingGlobal(QStringLiteral("use_fast_gpu_time"), Settings::values.use_fast_gpu_time, - true); - WriteSettingGlobal(QStringLiteral("use_caches_gc"), Settings::values.use_caches_gc, false); - // Cast to double because Qt's written float values are not human-readable - WriteSettingGlobal(QStringLiteral("bg_red"), Settings::values.bg_red, 0.0); - WriteSettingGlobal(QStringLiteral("bg_green"), Settings::values.bg_green, 0.0); - WriteSettingGlobal(QStringLiteral("bg_blue"), Settings::values.bg_blue, 0.0); + WriteSetting(QString::fromStdString(Settings::values.renderer_backend.GetLabel()), + static_cast<u32>(Settings::values.renderer_backend.GetValue(global)), + static_cast<u32>(Settings::values.renderer_backend.GetDefault()), + Settings::values.renderer_backend.UsingGlobal()); + WriteBasicSetting(Settings::values.renderer_debug); + WriteGlobalSetting(Settings::values.vulkan_device); + WriteGlobalSetting(Settings::values.fullscreen_mode); + WriteGlobalSetting(Settings::values.aspect_ratio); + WriteGlobalSetting(Settings::values.max_anisotropy); + WriteGlobalSetting(Settings::values.use_frame_limit); + WriteGlobalSetting(Settings::values.frame_limit); + WriteGlobalSetting(Settings::values.use_disk_shader_cache); + WriteSetting(QString::fromStdString(Settings::values.gpu_accuracy.GetLabel()), + static_cast<u32>(Settings::values.gpu_accuracy.GetValue(global)), + static_cast<u32>(Settings::values.gpu_accuracy.GetDefault()), + Settings::values.gpu_accuracy.UsingGlobal()); + WriteGlobalSetting(Settings::values.use_asynchronous_gpu_emulation); + WriteGlobalSetting(Settings::values.use_nvdec_emulation); + WriteGlobalSetting(Settings::values.accelerate_astc); + WriteGlobalSetting(Settings::values.use_vsync); + WriteGlobalSetting(Settings::values.disable_fps_limit); + WriteGlobalSetting(Settings::values.use_assembly_shaders); + WriteGlobalSetting(Settings::values.use_asynchronous_shaders); + WriteGlobalSetting(Settings::values.use_fast_gpu_time); + WriteGlobalSetting(Settings::values.use_caches_gc); + WriteGlobalSetting(Settings::values.bg_red); + WriteGlobalSetting(Settings::values.bg_green); + WriteGlobalSetting(Settings::values.bg_blue); qt_config->endGroup(); } @@ -1423,8 +1373,7 @@ void Config::SaveRendererValues() { void Config::SaveScreenshotValues() { qt_config->beginGroup(QStringLiteral("Screenshots")); - WriteSetting(QStringLiteral("enable_screenshot_save_as"), - UISettings::values.enable_screenshot_save_as); + WriteBasicSetting(UISettings::values.enable_screenshot_save_as); WriteSetting(QStringLiteral("screenshot_path"), QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::ScreenshotsDir))); @@ -1454,17 +1403,16 @@ void Config::SaveShortcutValues() { void Config::SaveSystemValues() { qt_config->beginGroup(QStringLiteral("System")); - WriteSetting(QStringLiteral("current_user"), Settings::values.current_user, 0); - WriteSettingGlobal(QStringLiteral("language_index"), Settings::values.language_index, 1); - WriteSettingGlobal(QStringLiteral("region_index"), Settings::values.region_index, 1); - WriteSettingGlobal(QStringLiteral("time_zone_index"), Settings::values.time_zone_index, 0); + WriteBasicSetting(Settings::values.current_user); + WriteGlobalSetting(Settings::values.language_index); + WriteGlobalSetting(Settings::values.region_index); + WriteGlobalSetting(Settings::values.time_zone_index); - WriteSettingGlobal(QStringLiteral("rng_seed_enabled"), - Settings::values.rng_seed.GetValue(global).has_value(), - Settings::values.rng_seed.UsingGlobal(), false); - WriteSettingGlobal(QStringLiteral("rng_seed"), - Settings::values.rng_seed.GetValue(global).value_or(0), - Settings::values.rng_seed.UsingGlobal(), 0); + WriteSetting(QStringLiteral("rng_seed_enabled"), + Settings::values.rng_seed.GetValue(global).has_value(), false, + Settings::values.rng_seed.UsingGlobal()); + WriteSetting(QStringLiteral("rng_seed"), Settings::values.rng_seed.GetValue(global).value_or(0), + 0, Settings::values.rng_seed.UsingGlobal()); if (global) { WriteSetting(QStringLiteral("custom_rtc_enabled"), Settings::values.custom_rtc.has_value(), @@ -1475,7 +1423,7 @@ void Config::SaveSystemValues() { 0); } - WriteSettingGlobal(QStringLiteral("sound_index"), Settings::values.sound_index, 1); + WriteGlobalSetting(Settings::values.sound_index); qt_config->endGroup(); } @@ -1485,10 +1433,8 @@ void Config::SaveUIValues() { WriteSetting(QStringLiteral("theme"), UISettings::values.theme, QString::fromUtf8(UISettings::themes[0].second)); - WriteSetting(QStringLiteral("enable_discord_presence"), - UISettings::values.enable_discord_presence, true); - WriteSetting(QStringLiteral("select_user_on_boot"), UISettings::values.select_user_on_boot, - false); + WriteBasicSetting(UISettings::values.enable_discord_presence); + WriteBasicSetting(UISettings::values.select_user_on_boot); SaveUIGamelistValues(); SaveUILayoutValues(); @@ -1496,18 +1442,17 @@ void Config::SaveUIValues() { SaveScreenshotValues(); SaveShortcutValues(); - WriteSetting(QStringLiteral("singleWindowMode"), UISettings::values.single_window_mode, true); - WriteSetting(QStringLiteral("fullscreen"), UISettings::values.fullscreen, false); - WriteSetting(QStringLiteral("displayTitleBars"), UISettings::values.display_titlebar, true); - WriteSetting(QStringLiteral("showFilterBar"), UISettings::values.show_filter_bar, true); - WriteSetting(QStringLiteral("showStatusBar"), UISettings::values.show_status_bar, true); - WriteSetting(QStringLiteral("confirmClose"), UISettings::values.confirm_before_closing, true); - WriteSetting(QStringLiteral("firstStart"), UISettings::values.first_start, true); - WriteSetting(QStringLiteral("calloutFlags"), UISettings::values.callout_flags, 0); - WriteSetting(QStringLiteral("showConsole"), UISettings::values.show_console, false); - WriteSetting(QStringLiteral("pauseWhenInBackground"), - UISettings::values.pause_when_in_background, false); - WriteSetting(QStringLiteral("hideInactiveMouse"), UISettings::values.hide_mouse, false); + WriteBasicSetting(UISettings::values.single_window_mode); + WriteBasicSetting(UISettings::values.fullscreen); + WriteBasicSetting(UISettings::values.display_titlebar); + WriteBasicSetting(UISettings::values.show_filter_bar); + WriteBasicSetting(UISettings::values.show_status_bar); + WriteBasicSetting(UISettings::values.confirm_before_closing); + WriteBasicSetting(UISettings::values.first_start); + WriteBasicSetting(UISettings::values.callout_flags); + WriteBasicSetting(UISettings::values.show_console); + WriteBasicSetting(UISettings::values.pause_when_in_background); + WriteBasicSetting(UISettings::values.hide_mouse); qt_config->endGroup(); } @@ -1515,11 +1460,11 @@ void Config::SaveUIValues() { void Config::SaveUIGamelistValues() { qt_config->beginGroup(QStringLiteral("UIGameList")); - WriteSetting(QStringLiteral("show_add_ons"), UISettings::values.show_add_ons, true); - WriteSetting(QStringLiteral("icon_size"), UISettings::values.icon_size, 64); - WriteSetting(QStringLiteral("row_1_text_id"), UISettings::values.row_1_text_id, 3); - WriteSetting(QStringLiteral("row_2_text_id"), UISettings::values.row_2_text_id, 2); - WriteSetting(QStringLiteral("cache_game_list"), UISettings::values.cache_game_list, true); + WriteBasicSetting(UISettings::values.show_add_ons); + WriteBasicSetting(UISettings::values.icon_size); + WriteBasicSetting(UISettings::values.row_1_text_id); + WriteBasicSetting(UISettings::values.row_2_text_id); + WriteBasicSetting(UISettings::values.cache_game_list); qt_config->beginWriteArray(QStringLiteral("favorites")); for (int i = 0; i < UISettings::values.favorited_ids.size(); i++) { qt_config->setArrayIndex(i); @@ -1540,8 +1485,7 @@ void Config::SaveUILayoutValues() { WriteSetting(QStringLiteral("gameListHeaderState"), UISettings::values.gamelist_header_state); WriteSetting(QStringLiteral("microProfileDialogGeometry"), UISettings::values.microprofile_geometry); - WriteSetting(QStringLiteral("microProfileDialogVisible"), - UISettings::values.microprofile_visible, false); + WriteBasicSetting(UISettings::values.microprofile_visible); qt_config->endGroup(); } @@ -1549,13 +1493,10 @@ void Config::SaveUILayoutValues() { void Config::SaveWebServiceValues() { qt_config->beginGroup(QStringLiteral("WebService")); - WriteSetting(QStringLiteral("enable_telemetry"), Settings::values.enable_telemetry, true); - WriteSetting(QStringLiteral("web_api_url"), - QString::fromStdString(Settings::values.web_api_url), - QStringLiteral("https://api.yuzu-emu.org")); - WriteSetting(QStringLiteral("yuzu_username"), - QString::fromStdString(Settings::values.yuzu_username)); - WriteSetting(QStringLiteral("yuzu_token"), QString::fromStdString(Settings::values.yuzu_token)); + WriteBasicSetting(Settings::values.enable_telemetry); + WriteBasicSetting(Settings::values.web_api_url); + WriteBasicSetting(Settings::values.yuzu_username); + WriteBasicSetting(Settings::values.yuzu_token); qt_config->endGroup(); } @@ -1575,21 +1516,14 @@ QVariant Config::ReadSetting(const QString& name, const QVariant& default_value) } template <typename Type> -void Config::ReadSettingGlobal(Settings::Setting<Type>& setting, const QString& name) { - const bool use_global = qt_config->value(name + QStringLiteral("/use_global"), true).toBool(); - setting.SetGlobal(use_global); - if (global || !use_global) { - setting.SetValue(ReadSetting(name).value<Type>()); - } -} - -template <typename Type> -void Config::ReadSettingGlobal(Settings::Setting<Type>& setting, const QString& name, - const QVariant& default_value) { +void Config::ReadGlobalSetting(Settings::Setting<Type>& setting) { + QString name = QString::fromStdString(setting.GetLabel()); const bool use_global = qt_config->value(name + QStringLiteral("/use_global"), true).toBool(); setting.SetGlobal(use_global); if (global || !use_global) { - setting.SetValue(ReadSetting(name, default_value).value<Type>()); + setting.SetValue(static_cast<QVariant>( + ReadSetting(name, QVariant::fromValue<Type>(setting.GetDefault()))) + .value<Type>()); } } @@ -1612,31 +1546,8 @@ void Config::WriteSetting(const QString& name, const QVariant& value, qt_config->setValue(name, value); } -template <typename Type> -void Config::WriteSettingGlobal(const QString& name, const Settings::Setting<Type>& setting) { - if (!global) { - qt_config->setValue(name + QStringLiteral("/use_global"), setting.UsingGlobal()); - } - if (global || !setting.UsingGlobal()) { - qt_config->setValue(name, setting.GetValue(global)); - } -} - -template <typename Type> -void Config::WriteSettingGlobal(const QString& name, const Settings::Setting<Type>& setting, - const QVariant& default_value) { - if (!global) { - qt_config->setValue(name + QStringLiteral("/use_global"), setting.UsingGlobal()); - } - if (global || !setting.UsingGlobal()) { - qt_config->setValue(name + QStringLiteral("/default"), - setting.GetValue(global) == default_value.value<Type>()); - qt_config->setValue(name, setting.GetValue(global)); - } -} - -void Config::WriteSettingGlobal(const QString& name, const QVariant& value, bool use_global, - const QVariant& default_value) { +void Config::WriteSetting(const QString& name, const QVariant& value, const QVariant& default_value, + bool use_global) { if (!global) { qt_config->setValue(name + QStringLiteral("/use_global"), use_global); } diff --git a/src/yuzu/configuration/config.h b/src/yuzu/configuration/config.h index 3c1de0ac9..96f9b6de1 100644 --- a/src/yuzu/configuration/config.h +++ b/src/yuzu/configuration/config.h @@ -102,28 +102,75 @@ private: void SaveUILayoutValues(); void SaveWebServiceValues(); + /** + * Reads a setting from the qt_config. + * + * @param name The setting's identifier + * @param default_value The value to use when the setting is not already present in the config + */ QVariant ReadSetting(const QString& name) const; QVariant ReadSetting(const QString& name, const QVariant& default_value) const; - // Templated ReadSettingGlobal functions will also look for the use_global setting and set - // both the value and the global state properly - template <typename Type> - void ReadSettingGlobal(Settings::Setting<Type>& setting, const QString& name); - template <typename Type> - void ReadSettingGlobal(Settings::Setting<Type>& setting, const QString& name, - const QVariant& default_value); + + /** + * Only reads a setting from the qt_config if the current config is a global config, or if the + * current config is a custom config and the setting is overriding the global setting. Otherwise + * it does nothing. + * + * @param setting The variable to be modified + * @param name The setting's identifier + * @param default_value The value to use when the setting is not already present in the config + */ template <typename Type> void ReadSettingGlobal(Type& setting, const QString& name, const QVariant& default_value) const; - // Templated WriteSettingGlobal functions will also write the global state if needed and will - // skip writing the actual setting if it defers to the global value + + /** + * Writes a setting to the qt_config. + * + * @param name The setting's idetentifier + * @param value Value of the setting + * @param default_value Default of the setting if not present in qt_config + * @param use_global Specifies if the custom or global config should be in use, for custom + * configs + */ void WriteSetting(const QString& name, const QVariant& value); void WriteSetting(const QString& name, const QVariant& value, const QVariant& default_value); + void WriteSetting(const QString& name, const QVariant& value, const QVariant& default_value, + bool use_global); + + /** + * Reads a value from the qt_config and applies it to the setting, using its label and default + * value. If the config is a custom config, this will also read the global state of the setting + * and apply that information to it. + * + * @param The setting + */ template <typename Type> - void WriteSettingGlobal(const QString& name, const Settings::Setting<Type>& setting); + void ReadGlobalSetting(Settings::Setting<Type>& setting); + + /** + * Sets a value to the qt_config using the setting's label and default value. If the config is a + * custom config, it will apply the global state, and the custom value if needed. + * + * @param The setting + */ + template <typename Type> + void WriteGlobalSetting(const Settings::Setting<Type>& setting); + + /** + * Reads a value from the qt_config using the setting's label and default value and applies the + * value to the setting. + * + * @param The setting + */ + template <typename Type> + void ReadBasicSetting(Settings::BasicSetting<Type>& setting); + + /** Sets a value from the setting in the qt_config using the setting's label and default value. + * + * @param The setting + */ template <typename Type> - void WriteSettingGlobal(const QString& name, const Settings::Setting<Type>& setting, - const QVariant& default_value); - void WriteSettingGlobal(const QString& name, const QVariant& value, bool use_global, - const QVariant& default_value); + void WriteBasicSetting(const Settings::BasicSetting<Type>& setting); ConfigType type; std::unique_ptr<QSettings> qt_config; diff --git a/src/yuzu/configuration/configure_audio.cpp b/src/yuzu/configuration/configure_audio.cpp index fc0191432..5aba1a3b2 100644 --- a/src/yuzu/configuration/configure_audio.cpp +++ b/src/yuzu/configuration/configure_audio.cpp @@ -69,7 +69,7 @@ void ConfigureAudio::SetOutputSinkFromSinkID() { [[maybe_unused]] const QSignalBlocker blocker(ui->output_sink_combo_box); int new_sink_index = 0; - const QString sink_id = QString::fromStdString(Settings::values.sink_id); + const QString sink_id = QString::fromStdString(Settings::values.sink_id.GetValue()); for (int index = 0; index < ui->output_sink_combo_box->count(); index++) { if (ui->output_sink_combo_box->itemText(index) == sink_id) { new_sink_index = index; @@ -83,7 +83,7 @@ void ConfigureAudio::SetOutputSinkFromSinkID() { void ConfigureAudio::SetAudioDeviceFromDeviceID() { int new_device_index = -1; - const QString device_id = QString::fromStdString(Settings::values.audio_device_id); + const QString device_id = QString::fromStdString(Settings::values.audio_device_id.GetValue()); for (int index = 0; index < ui->audio_device_combo_box->count(); index++) { if (ui->audio_device_combo_box->itemText(index) == device_id) { new_device_index = index; @@ -106,9 +106,9 @@ void ConfigureAudio::ApplyConfiguration() { Settings::values.sink_id = ui->output_sink_combo_box->itemText(ui->output_sink_combo_box->currentIndex()) .toStdString(); - Settings::values.audio_device_id = + Settings::values.audio_device_id.SetValue( ui->audio_device_combo_box->itemText(ui->audio_device_combo_box->currentIndex()) - .toStdString(); + .toStdString()); // Guard if during game and set to game-specific value if (Settings::values.volume.UsingGlobal()) { diff --git a/src/yuzu/configuration/configure_cpu_debug.cpp b/src/yuzu/configuration/configure_cpu_debug.cpp index e25c52baf..98e2d2be5 100644 --- a/src/yuzu/configuration/configure_cpu_debug.cpp +++ b/src/yuzu/configuration/configure_cpu_debug.cpp @@ -24,23 +24,26 @@ void ConfigureCpuDebug::SetConfiguration() { const bool runtime_lock = !Core::System::GetInstance().IsPoweredOn(); ui->cpuopt_page_tables->setEnabled(runtime_lock); - ui->cpuopt_page_tables->setChecked(Settings::values.cpuopt_page_tables); + ui->cpuopt_page_tables->setChecked(Settings::values.cpuopt_page_tables.GetValue()); ui->cpuopt_block_linking->setEnabled(runtime_lock); - ui->cpuopt_block_linking->setChecked(Settings::values.cpuopt_block_linking); + ui->cpuopt_block_linking->setChecked(Settings::values.cpuopt_block_linking.GetValue()); ui->cpuopt_return_stack_buffer->setEnabled(runtime_lock); - ui->cpuopt_return_stack_buffer->setChecked(Settings::values.cpuopt_return_stack_buffer); + ui->cpuopt_return_stack_buffer->setChecked( + Settings::values.cpuopt_return_stack_buffer.GetValue()); ui->cpuopt_fast_dispatcher->setEnabled(runtime_lock); - ui->cpuopt_fast_dispatcher->setChecked(Settings::values.cpuopt_fast_dispatcher); + ui->cpuopt_fast_dispatcher->setChecked(Settings::values.cpuopt_fast_dispatcher.GetValue()); ui->cpuopt_context_elimination->setEnabled(runtime_lock); - ui->cpuopt_context_elimination->setChecked(Settings::values.cpuopt_context_elimination); + ui->cpuopt_context_elimination->setChecked( + Settings::values.cpuopt_context_elimination.GetValue()); ui->cpuopt_const_prop->setEnabled(runtime_lock); - ui->cpuopt_const_prop->setChecked(Settings::values.cpuopt_const_prop); + ui->cpuopt_const_prop->setChecked(Settings::values.cpuopt_const_prop.GetValue()); ui->cpuopt_misc_ir->setEnabled(runtime_lock); - ui->cpuopt_misc_ir->setChecked(Settings::values.cpuopt_misc_ir); + ui->cpuopt_misc_ir->setChecked(Settings::values.cpuopt_misc_ir.GetValue()); ui->cpuopt_reduce_misalign_checks->setEnabled(runtime_lock); - ui->cpuopt_reduce_misalign_checks->setChecked(Settings::values.cpuopt_reduce_misalign_checks); + ui->cpuopt_reduce_misalign_checks->setChecked( + Settings::values.cpuopt_reduce_misalign_checks.GetValue()); ui->cpuopt_fastmem->setEnabled(runtime_lock); - ui->cpuopt_fastmem->setChecked(Settings::values.cpuopt_fastmem); + ui->cpuopt_fastmem->setChecked(Settings::values.cpuopt_fastmem.GetValue()); } void ConfigureCpuDebug::ApplyConfiguration() { diff --git a/src/yuzu/configuration/configure_debug.cpp b/src/yuzu/configuration/configure_debug.cpp index 15d6a5ad7..cbe45a305 100644 --- a/src/yuzu/configuration/configure_debug.cpp +++ b/src/yuzu/configuration/configure_debug.cpp @@ -31,20 +31,21 @@ void ConfigureDebug::SetConfiguration() { const bool runtime_lock = !Core::System::GetInstance().IsPoweredOn(); ui->toggle_console->setEnabled(runtime_lock); - ui->toggle_console->setChecked(UISettings::values.show_console); - ui->log_filter_edit->setText(QString::fromStdString(Settings::values.log_filter)); - ui->homebrew_args_edit->setText(QString::fromStdString(Settings::values.program_args)); + ui->toggle_console->setChecked(UISettings::values.show_console.GetValue()); + ui->log_filter_edit->setText(QString::fromStdString(Settings::values.log_filter.GetValue())); + ui->homebrew_args_edit->setText( + QString::fromStdString(Settings::values.program_args.GetValue())); ui->fs_access_log->setEnabled(runtime_lock); - ui->fs_access_log->setChecked(Settings::values.enable_fs_access_log); - ui->reporting_services->setChecked(Settings::values.reporting_services); - ui->quest_flag->setChecked(Settings::values.quest_flag); - ui->use_debug_asserts->setChecked(Settings::values.use_debug_asserts); - ui->use_auto_stub->setChecked(Settings::values.use_auto_stub); + ui->fs_access_log->setChecked(Settings::values.enable_fs_access_log.GetValue()); + ui->reporting_services->setChecked(Settings::values.reporting_services.GetValue()); + ui->quest_flag->setChecked(Settings::values.quest_flag.GetValue()); + ui->use_debug_asserts->setChecked(Settings::values.use_debug_asserts.GetValue()); + ui->use_auto_stub->setChecked(Settings::values.use_auto_stub.GetValue()); ui->enable_graphics_debugging->setEnabled(runtime_lock); - ui->enable_graphics_debugging->setChecked(Settings::values.renderer_debug); + ui->enable_graphics_debugging->setChecked(Settings::values.renderer_debug.GetValue()); ui->disable_macro_jit->setEnabled(runtime_lock); - ui->disable_macro_jit->setChecked(Settings::values.disable_macro_jit); - ui->extended_logging->setChecked(Settings::values.extended_logging); + ui->disable_macro_jit->setChecked(Settings::values.disable_macro_jit.GetValue()); + ui->extended_logging->setChecked(Settings::values.extended_logging.GetValue()); } void ConfigureDebug::ApplyConfiguration() { @@ -61,7 +62,7 @@ void ConfigureDebug::ApplyConfiguration() { Settings::values.extended_logging = ui->extended_logging->isChecked(); Debugger::ToggleConsole(); Common::Log::Filter filter; - filter.ParseFilterString(Settings::values.log_filter); + filter.ParseFilterString(Settings::values.log_filter.GetValue()); Common::Log::SetGlobalFilter(filter); } diff --git a/src/yuzu/configuration/configure_filesystem.cpp b/src/yuzu/configuration/configure_filesystem.cpp index d223c40ea..9cb317822 100644 --- a/src/yuzu/configuration/configure_filesystem.cpp +++ b/src/yuzu/configuration/configure_filesystem.cpp @@ -43,18 +43,19 @@ void ConfigureFilesystem::setConfiguration() { QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::NANDDir))); ui->sdmc_directory_edit->setText( QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::SDMCDir))); - ui->gamecard_path_edit->setText(QString::fromStdString(Settings::values.gamecard_path)); + ui->gamecard_path_edit->setText( + QString::fromStdString(Settings::values.gamecard_path.GetValue())); ui->dump_path_edit->setText( QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::DumpDir))); ui->load_path_edit->setText( QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::LoadDir))); - ui->gamecard_inserted->setChecked(Settings::values.gamecard_inserted); - ui->gamecard_current_game->setChecked(Settings::values.gamecard_current_game); - ui->dump_exefs->setChecked(Settings::values.dump_exefs); - ui->dump_nso->setChecked(Settings::values.dump_nso); + ui->gamecard_inserted->setChecked(Settings::values.gamecard_inserted.GetValue()); + ui->gamecard_current_game->setChecked(Settings::values.gamecard_current_game.GetValue()); + ui->dump_exefs->setChecked(Settings::values.dump_exefs.GetValue()); + ui->dump_nso->setChecked(Settings::values.dump_nso.GetValue()); - ui->cache_game_list->setChecked(UISettings::values.cache_game_list); + ui->cache_game_list->setChecked(UISettings::values.cache_game_list.GetValue()); UpdateEnabledControls(); } diff --git a/src/yuzu/configuration/configure_general.cpp b/src/yuzu/configuration/configure_general.cpp index 38edb4d8d..18f25def6 100644 --- a/src/yuzu/configuration/configure_general.cpp +++ b/src/yuzu/configuration/configure_general.cpp @@ -40,10 +40,10 @@ void ConfigureGeneral::SetConfiguration() { ui->use_multi_core->setEnabled(runtime_lock); ui->use_multi_core->setChecked(Settings::values.use_multi_core.GetValue()); - ui->toggle_check_exit->setChecked(UISettings::values.confirm_before_closing); - ui->toggle_user_on_boot->setChecked(UISettings::values.select_user_on_boot); - ui->toggle_background_pause->setChecked(UISettings::values.pause_when_in_background); - ui->toggle_hide_mouse->setChecked(UISettings::values.hide_mouse); + ui->toggle_check_exit->setChecked(UISettings::values.confirm_before_closing.GetValue()); + ui->toggle_user_on_boot->setChecked(UISettings::values.select_user_on_boot.GetValue()); + ui->toggle_background_pause->setChecked(UISettings::values.pause_when_in_background.GetValue()); + ui->toggle_hide_mouse->setChecked(UISettings::values.hide_mouse.GetValue()); ui->toggle_frame_limit->setChecked(Settings::values.use_frame_limit.GetValue()); ui->frame_limit->setValue(Settings::values.frame_limit.GetValue()); diff --git a/src/yuzu/configuration/configure_input_advanced.cpp b/src/yuzu/configuration/configure_input_advanced.cpp index d8d3b83dc..2f1419b5b 100644 --- a/src/yuzu/configuration/configure_input_advanced.cpp +++ b/src/yuzu/configuration/configure_input_advanced.cpp @@ -148,12 +148,12 @@ void ConfigureInputAdvanced::LoadConfiguration() { } } - ui->debug_enabled->setChecked(Settings::values.debug_pad_enabled); - ui->mouse_enabled->setChecked(Settings::values.mouse_enabled); - ui->keyboard_enabled->setChecked(Settings::values.keyboard_enabled); - ui->emulate_analog_keyboard->setChecked(Settings::values.emulate_analog_keyboard); - ui->mouse_panning->setChecked(Settings::values.mouse_panning); - ui->mouse_panning_sensitivity->setValue(Settings::values.mouse_panning_sensitivity); + ui->debug_enabled->setChecked(Settings::values.debug_pad_enabled.GetValue()); + ui->mouse_enabled->setChecked(Settings::values.mouse_enabled.GetValue()); + ui->keyboard_enabled->setChecked(Settings::values.keyboard_enabled.GetValue()); + ui->emulate_analog_keyboard->setChecked(Settings::values.emulate_analog_keyboard.GetValue()); + ui->mouse_panning->setChecked(Settings::values.mouse_panning.GetValue()); + ui->mouse_panning_sensitivity->setValue(Settings::values.mouse_panning_sensitivity.GetValue()); ui->touchscreen_enabled->setChecked(Settings::values.touchscreen.enabled); UpdateUIEnabled(); diff --git a/src/yuzu/configuration/configure_motion_touch.cpp b/src/yuzu/configuration/configure_motion_touch.cpp index 6a5d625df..f8e08c422 100644 --- a/src/yuzu/configuration/configure_motion_touch.cpp +++ b/src/yuzu/configuration/configure_motion_touch.cpp @@ -101,15 +101,16 @@ ConfigureMotionTouch::ConfigureMotionTouch(QWidget* parent, ConfigureMotionTouch::~ConfigureMotionTouch() = default; void ConfigureMotionTouch::SetConfiguration() { - const Common::ParamPackage motion_param(Settings::values.motion_device); - const Common::ParamPackage touch_param(Settings::values.touch_device); + const Common::ParamPackage motion_param(Settings::values.motion_device.GetValue()); + const Common::ParamPackage touch_param(Settings::values.touch_device.GetValue()); - ui->touch_from_button_checkbox->setChecked(Settings::values.use_touch_from_button); + ui->touch_from_button_checkbox->setChecked(Settings::values.use_touch_from_button.GetValue()); touch_from_button_maps = Settings::values.touch_from_button_maps; for (const auto& touch_map : touch_from_button_maps) { ui->touch_from_button_map->addItem(QString::fromStdString(touch_map.name)); } - ui->touch_from_button_map->setCurrentIndex(Settings::values.touch_from_button_map_index); + ui->touch_from_button_map->setCurrentIndex( + Settings::values.touch_from_button_map_index.GetValue()); ui->motion_sensitivity->setValue(motion_param.Get("sensitivity", 0.01f)); min_x = touch_param.Get("min_x", 100); @@ -124,7 +125,7 @@ void ConfigureMotionTouch::SetConfiguration() { udp_server_list_model->setStringList({}); ui->udp_server_list->setModel(udp_server_list_model); - std::stringstream ss(Settings::values.udp_input_servers); + std::stringstream ss(Settings::values.udp_input_servers.GetValue()); std::string token; while (std::getline(ss, token, ',')) { diff --git a/src/yuzu/configuration/configure_profile_manager.cpp b/src/yuzu/configuration/configure_profile_manager.cpp index f5881e58d..ac849b01d 100644 --- a/src/yuzu/configuration/configure_profile_manager.cpp +++ b/src/yuzu/configuration/configure_profile_manager.cpp @@ -166,7 +166,7 @@ void ConfigureProfileManager::PopulateUserList() { void ConfigureProfileManager::UpdateCurrentUser() { ui->pm_add->setEnabled(profile_manager->GetUserCount() < Service::Account::MAX_USERS); - const auto& current_user = profile_manager->GetUser(Settings::values.current_user); + const auto& current_user = profile_manager->GetUser(Settings::values.current_user.GetValue()); ASSERT(current_user); const auto username = GetAccountUsername(*profile_manager, *current_user); @@ -245,15 +245,18 @@ void ConfigureProfileManager::DeleteUser() { this, tr("Confirm Delete"), tr("You are about to delete user with name \"%1\". Are you sure?").arg(username)); - if (confirm == QMessageBox::No) + if (confirm == QMessageBox::No) { return; + } - if (Settings::values.current_user == tree_view->currentIndex().row()) + if (Settings::values.current_user.GetValue() == tree_view->currentIndex().row()) { Settings::values.current_user = 0; + } UpdateCurrentUser(); - if (!profile_manager->RemoveUser(*uuid)) + if (!profile_manager->RemoveUser(*uuid)) { return; + } item_model->removeRows(tree_view->currentIndex().row(), 1); tree_view->clearSelection(); diff --git a/src/yuzu/configuration/configure_service.cpp b/src/yuzu/configuration/configure_service.cpp index 6d954a67f..4aa424803 100644 --- a/src/yuzu/configuration/configure_service.cpp +++ b/src/yuzu/configuration/configure_service.cpp @@ -65,7 +65,7 @@ void ConfigureService::RetranslateUi() { void ConfigureService::SetConfiguration() { const int index = - ui->bcat_source->findData(QString::fromStdString(Settings::values.bcat_backend)); + ui->bcat_source->findData(QString::fromStdString(Settings::values.bcat_backend.GetValue())); ui->bcat_source->setCurrentIndex(index == -1 ? 0 : index); } diff --git a/src/yuzu/configuration/configure_ui.cpp b/src/yuzu/configuration/configure_ui.cpp index 9674119e1..e8f41bf65 100644 --- a/src/yuzu/configuration/configure_ui.cpp +++ b/src/yuzu/configuration/configure_ui.cpp @@ -113,11 +113,12 @@ void ConfigureUi::SetConfiguration() { ui->theme_combobox->setCurrentIndex(ui->theme_combobox->findData(UISettings::values.theme)); ui->language_combobox->setCurrentIndex( ui->language_combobox->findData(UISettings::values.language)); - ui->show_add_ons->setChecked(UISettings::values.show_add_ons); + ui->show_add_ons->setChecked(UISettings::values.show_add_ons.GetValue()); ui->icon_size_combobox->setCurrentIndex( - ui->icon_size_combobox->findData(UISettings::values.icon_size)); + ui->icon_size_combobox->findData(UISettings::values.icon_size.GetValue())); - ui->enable_screenshot_save_as->setChecked(UISettings::values.enable_screenshot_save_as); + ui->enable_screenshot_save_as->setChecked( + UISettings::values.enable_screenshot_save_as.GetValue()); ui->screenshot_path_edit->setText(QString::fromStdString( Common::FS::GetYuzuPathString(Common::FS::YuzuPath::ScreenshotsDir))); } @@ -178,7 +179,7 @@ void ConfigureUi::InitializeRowComboBoxes() { void ConfigureUi::UpdateFirstRowComboBox(bool init) { const int currentIndex = - init ? UISettings::values.row_1_text_id + init ? UISettings::values.row_1_text_id.GetValue() : ui->row_1_text_combobox->findData(ui->row_1_text_combobox->currentData()); ui->row_1_text_combobox->clear(); @@ -197,7 +198,7 @@ void ConfigureUi::UpdateFirstRowComboBox(bool init) { void ConfigureUi::UpdateSecondRowComboBox(bool init) { const int currentIndex = - init ? UISettings::values.row_2_text_id + init ? UISettings::values.row_2_text_id.GetValue() : ui->row_2_text_combobox->findData(ui->row_2_text_combobox->currentData()); ui->row_2_text_combobox->clear(); diff --git a/src/yuzu/configuration/configure_web.cpp b/src/yuzu/configuration/configure_web.cpp index f3f3b54d6..d779251b4 100644 --- a/src/yuzu/configuration/configure_web.cpp +++ b/src/yuzu/configuration/configure_web.cpp @@ -88,22 +88,22 @@ void ConfigureWeb::SetConfiguration() { ui->web_signup_link->setOpenExternalLinks(true); ui->web_token_info_link->setOpenExternalLinks(true); - if (Settings::values.yuzu_username.empty()) { + if (Settings::values.yuzu_username.GetValue().empty()) { ui->username->setText(tr("Unspecified")); } else { - ui->username->setText(QString::fromStdString(Settings::values.yuzu_username)); + ui->username->setText(QString::fromStdString(Settings::values.yuzu_username.GetValue())); } - ui->toggle_telemetry->setChecked(Settings::values.enable_telemetry); - ui->edit_token->setText(QString::fromStdString( - GenerateDisplayToken(Settings::values.yuzu_username, Settings::values.yuzu_token))); + ui->toggle_telemetry->setChecked(Settings::values.enable_telemetry.GetValue()); + ui->edit_token->setText(QString::fromStdString(GenerateDisplayToken( + Settings::values.yuzu_username.GetValue(), Settings::values.yuzu_token.GetValue()))); // Connect after setting the values, to avoid calling OnLoginChanged now connect(ui->edit_token, &QLineEdit::textChanged, this, &ConfigureWeb::OnLoginChanged); user_verified = true; - ui->toggle_discordrpc->setChecked(UISettings::values.enable_discord_presence); + ui->toggle_discordrpc->setChecked(UISettings::values.enable_discord_presence.GetValue()); } void ConfigureWeb::ApplyConfiguration() { diff --git a/src/yuzu/debugger/console.cpp b/src/yuzu/debugger/console.cpp index c11a326ac..22ca1285d 100644 --- a/src/yuzu/debugger/console.cpp +++ b/src/yuzu/debugger/console.cpp @@ -15,10 +15,10 @@ namespace Debugger { void ToggleConsole() { static bool console_shown = false; - if (console_shown == UISettings::values.show_console) { + if (console_shown == UISettings::values.show_console.GetValue()) { return; } else { - console_shown = UISettings::values.show_console; + console_shown = UISettings::values.show_console.GetValue(); } #if defined(_WIN32) && !defined(_DEBUG) diff --git a/src/yuzu/game_list.cpp b/src/yuzu/game_list.cpp index e44907be8..218b4782b 100644 --- a/src/yuzu/game_list.cpp +++ b/src/yuzu/game_list.cpp @@ -244,7 +244,8 @@ void GameList::OnUpdateThemedIcons() { for (int i = 0; i < item_model->invisibleRootItem()->rowCount(); i++) { QStandardItem* child = item_model->invisibleRootItem()->child(i); - const int icon_size = std::min(static_cast<int>(UISettings::values.icon_size), 64); + const int icon_size = + std::min(static_cast<int>(UISettings::values.icon_size.GetValue()), 64); switch (child->data(GameListItem::TypeRole).value<GameListItemType>()) { case GameListItemType::SdmcDir: child->setData( diff --git a/src/yuzu/game_list_p.h b/src/yuzu/game_list_p.h index 978d27325..982c0789d 100644 --- a/src/yuzu/game_list_p.h +++ b/src/yuzu/game_list_p.h @@ -80,7 +80,7 @@ public: setData(qulonglong(program_id), ProgramIdRole); setData(game_type, FileTypeRole); - const u32 size = UISettings::values.icon_size; + const u32 size = UISettings::values.icon_size.GetValue(); QPixmap picture; if (!picture.loadFromData(picture_data.data(), static_cast<u32>(picture_data.size()))) { @@ -108,8 +108,8 @@ public: data(TitleRole).toString(), }}; - const auto& row1 = row_data.at(UISettings::values.row_1_text_id); - const int row2_id = UISettings::values.row_2_text_id; + const auto& row1 = row_data.at(UISettings::values.row_1_text_id.GetValue()); + const int row2_id = UISettings::values.row_2_text_id.GetValue(); if (role == SortRole) { return row1.toLower(); @@ -233,7 +233,8 @@ public: UISettings::GameDir* game_dir = &directory; setData(QVariant(UISettings::values.game_dirs.indexOf(directory)), GameDirRole); - const int icon_size = std::min(static_cast<int>(UISettings::values.icon_size), 64); + const int icon_size = + std::min(static_cast<int>(UISettings::values.icon_size.GetValue()), 64); switch (dir_type) { case GameListItemType::SdmcDir: setData( @@ -294,7 +295,8 @@ public: explicit GameListAddDir() { setData(type(), TypeRole); - const int icon_size = std::min(static_cast<int>(UISettings::values.icon_size), 64); + const int icon_size = + std::min(static_cast<int>(UISettings::values.icon_size.GetValue()), 64); setData(QIcon::fromTheme(QStringLiteral("plus")) .pixmap(icon_size) .scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation), @@ -316,7 +318,8 @@ public: explicit GameListFavorites() { setData(type(), TypeRole); - const int icon_size = std::min(static_cast<int>(UISettings::values.icon_size), 64); + const int icon_size = + std::min(static_cast<int>(UISettings::values.icon_size.GetValue()), 64); setData(QIcon::fromTheme(QStringLiteral("star")) .pixmap(icon_size) .scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation), diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index f462cd072..5ed3b90b8 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -156,11 +156,13 @@ enum class CalloutFlag : uint32_t { }; void GMainWindow::ShowTelemetryCallout() { - if (UISettings::values.callout_flags & static_cast<uint32_t>(CalloutFlag::Telemetry)) { + if (UISettings::values.callout_flags.GetValue() & + static_cast<uint32_t>(CalloutFlag::Telemetry)) { return; } - UISettings::values.callout_flags |= static_cast<uint32_t>(CalloutFlag::Telemetry); + UISettings::values.callout_flags = + UISettings::values.callout_flags.GetValue() | static_cast<uint32_t>(CalloutFlag::Telemetry); const QString telemetry_message = tr("<a href='https://yuzu-emu.org/help/feature/telemetry/'>Anonymous " "data is collected</a> to help improve yuzu. " @@ -177,7 +179,7 @@ static void InitializeLogging() { using namespace Common; Log::Filter log_filter; - log_filter.ParseFilterString(Settings::values.log_filter); + log_filter.ParseFilterString(Settings::values.log_filter.GetValue()); Log::SetGlobalFilter(log_filter); const auto log_dir = FS::GetYuzuPath(FS::YuzuPath::LogDir); @@ -216,7 +218,7 @@ GMainWindow::GMainWindow() default_theme_paths = QIcon::themeSearchPaths(); UpdateUITheme(); - SetDiscordEnabled(UISettings::values.enable_discord_presence); + SetDiscordEnabled(UISettings::values.enable_discord_presence.GetValue()); discord_rpc->Update(); RegisterMetaTypes(); @@ -1060,23 +1062,24 @@ void GMainWindow::RestoreUIState() { render_window->restoreGeometry(UISettings::values.renderwindow_geometry); #if MICROPROFILE_ENABLED microProfileDialog->restoreGeometry(UISettings::values.microprofile_geometry); - microProfileDialog->setVisible(UISettings::values.microprofile_visible); + microProfileDialog->setVisible(UISettings::values.microprofile_visible.GetValue()); #endif game_list->LoadInterfaceLayout(); - ui.action_Single_Window_Mode->setChecked(UISettings::values.single_window_mode); + ui.action_Single_Window_Mode->setChecked(UISettings::values.single_window_mode.GetValue()); ToggleWindowMode(); - ui.action_Fullscreen->setChecked(UISettings::values.fullscreen); + ui.action_Fullscreen->setChecked(UISettings::values.fullscreen.GetValue()); - ui.action_Display_Dock_Widget_Headers->setChecked(UISettings::values.display_titlebar); + ui.action_Display_Dock_Widget_Headers->setChecked( + UISettings::values.display_titlebar.GetValue()); OnDisplayTitleBars(ui.action_Display_Dock_Widget_Headers->isChecked()); - ui.action_Show_Filter_Bar->setChecked(UISettings::values.show_filter_bar); + ui.action_Show_Filter_Bar->setChecked(UISettings::values.show_filter_bar.GetValue()); game_list->SetFilterVisible(ui.action_Show_Filter_Bar->isChecked()); - ui.action_Show_Status_Bar->setChecked(UISettings::values.show_status_bar); + ui.action_Show_Status_Bar->setChecked(UISettings::values.show_status_bar.GetValue()); statusBar()->setVisible(ui.action_Show_Status_Bar->isChecked()); Debugger::ToggleConsole(); } @@ -1243,13 +1246,14 @@ bool GMainWindow::LoadROM(const QString& filename, std::size_t program_index) { const Core::System::ResultStatus result{ system.Load(*render_window, filename.toStdString(), program_index)}; - const auto drd_callout = - (UISettings::values.callout_flags & static_cast<u32>(CalloutFlag::DRDDeprecation)) == 0; + const auto drd_callout = (UISettings::values.callout_flags.GetValue() & + static_cast<u32>(CalloutFlag::DRDDeprecation)) == 0; if (result == Core::System::ResultStatus::Success && system.GetAppLoader().GetFileType() == Loader::FileType::DeconstructedRomDirectory && drd_callout) { - UISettings::values.callout_flags |= static_cast<u32>(CalloutFlag::DRDDeprecation); + UISettings::values.callout_flags = UISettings::values.callout_flags.GetValue() | + static_cast<u32>(CalloutFlag::DRDDeprecation); QMessageBox::warning( this, tr("Warning Outdated Game Format"), tr("You are using the deconstructed ROM directory format for this game, which is an " @@ -2453,7 +2457,8 @@ void GMainWindow::ErrorDisplayDisplayError(QString error_code, QString error_tex } void GMainWindow::OnMenuReportCompatibility() { - if (!Settings::values.yuzu_token.empty() && !Settings::values.yuzu_username.empty()) { + if (!Settings::values.yuzu_token.GetValue().empty() && + !Settings::values.yuzu_username.GetValue().empty()) { CompatDB compatdb{this}; compatdb.exec(); } else { @@ -2618,7 +2623,7 @@ void GMainWindow::ResetWindowSize1080() { void GMainWindow::OnConfigure() { const auto old_theme = UISettings::values.theme; - const bool old_discord_presence = UISettings::values.enable_discord_presence; + const bool old_discord_presence = UISettings::values.enable_discord_presence.GetValue(); ConfigureDialog configure_dialog(this, hotkey_registry, input_subsystem.get()); connect(&configure_dialog, &ConfigureDialog::LanguageChanged, this, @@ -2675,8 +2680,8 @@ void GMainWindow::OnConfigure() { if (UISettings::values.theme != old_theme) { UpdateUITheme(); } - if (UISettings::values.enable_discord_presence != old_discord_presence) { - SetDiscordEnabled(UISettings::values.enable_discord_presence); + if (UISettings::values.enable_discord_presence.GetValue() != old_discord_presence) { + SetDiscordEnabled(UISettings::values.enable_discord_presence.GetValue()); } emit UpdateThemedIcons(); @@ -2832,7 +2837,8 @@ void GMainWindow::OnCaptureScreenshot() { } } #endif - render_window->CaptureScreenshot(UISettings::values.screenshot_resolution_factor, filename); + render_window->CaptureScreenshot(UISettings::values.screenshot_resolution_factor.GetValue(), + filename); OnStartGame(); } diff --git a/src/yuzu/uisettings.h b/src/yuzu/uisettings.h index cdcb83f9f..7b9d2dd53 100644 --- a/src/yuzu/uisettings.h +++ b/src/yuzu/uisettings.h @@ -13,6 +13,7 @@ #include <QStringList> #include <QVector> #include "common/common_types.h" +#include "common/settings.h" namespace UISettings { @@ -48,26 +49,26 @@ struct Values { QByteArray gamelist_header_state; QByteArray microprofile_geometry; - bool microprofile_visible; + Settings::BasicSetting<bool> microprofile_visible{false, "microProfileDialogVisible"}; - bool single_window_mode; - bool fullscreen; - bool display_titlebar; - bool show_filter_bar; - bool show_status_bar; + Settings::BasicSetting<bool> single_window_mode{true, "singleWindowMode"}; + Settings::BasicSetting<bool> fullscreen{false, "fullscreen"}; + Settings::BasicSetting<bool> display_titlebar{true, "displayTitleBars"}; + Settings::BasicSetting<bool> show_filter_bar{true, "showFilterBar"}; + Settings::BasicSetting<bool> show_status_bar{true, "showStatusBar"}; - bool confirm_before_closing; - bool first_start; - bool pause_when_in_background; - bool hide_mouse; + Settings::BasicSetting<bool> confirm_before_closing{true, "confirmClose"}; + Settings::BasicSetting<bool> first_start{true, "firstStart"}; + Settings::BasicSetting<bool> pause_when_in_background{false, "pauseWhenInBackground"}; + Settings::BasicSetting<bool> hide_mouse{false, "hideInactiveMouse"}; - bool select_user_on_boot; + Settings::BasicSetting<bool> select_user_on_boot{false, "select_user_on_boot"}; // Discord RPC - bool enable_discord_presence; + Settings::BasicSetting<bool> enable_discord_presence{true, "enable_discord_presence"}; - bool enable_screenshot_save_as; - u16 screenshot_resolution_factor; + Settings::BasicSetting<bool> enable_screenshot_save_as{true, "enable_screenshot_save_as"}; + Settings::BasicSetting<u16> screenshot_resolution_factor{0, "screenshot_resolution_factor"}; QString roms_path; QString symbols_path; @@ -83,18 +84,18 @@ struct Values { // Shortcut name <Shortcut, context> std::vector<Shortcut> shortcuts; - uint32_t callout_flags; + Settings::BasicSetting<uint32_t> callout_flags{0, "calloutFlags"}; // logging - bool show_console; + Settings::BasicSetting<bool> show_console{false, "showConsole"}; // Game List - bool show_add_ons; - uint32_t icon_size; - uint8_t row_1_text_id; - uint8_t row_2_text_id; + Settings::BasicSetting<bool> show_add_ons{true, "show_add_ons"}; + Settings::BasicSetting<uint32_t> icon_size{64, "icon_size"}; + Settings::BasicSetting<uint8_t> row_1_text_id{3, "row_1_text_id"}; + Settings::BasicSetting<uint8_t> row_2_text_id{2, "row_2_text_id"}; std::atomic_bool is_game_list_reload_pending{false}; - bool cache_game_list; + Settings::BasicSetting<bool> cache_game_list{true, "cache_game_list"}; bool configuration_applied; bool reset_to_defaults; diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp index 60bf66ec0..325584a1a 100644 --- a/src/yuzu_cmd/config.cpp +++ b/src/yuzu_cmd/config.cpp @@ -241,6 +241,24 @@ static const std::array<int, 8> keyboard_mods{ SDL_SCANCODE_RCTRL, SDL_SCANCODE_RSHIFT, SDL_SCANCODE_RALT, SDL_SCANCODE_RGUI, }; +template <> +void Config::ReadSetting(const std::string& group, Settings::BasicSetting<float>& setting) { + setting = sdl2_config->GetReal(group, setting.GetLabel(), setting.GetDefault()); +} +template <> +void Config::ReadSetting(const std::string& group, Settings::BasicSetting<std::string>& setting) { + setting = sdl2_config->Get(group, setting.GetLabel(), setting.GetDefault()); +} +template <> +void Config::ReadSetting(const std::string& group, Settings::BasicSetting<bool>& setting) { + setting = sdl2_config->GetBoolean(group, setting.GetLabel(), setting.GetDefault()); +} +template <typename Type> +void Config::ReadSetting(const std::string& group, Settings::BasicSetting<Type>& setting) { + setting = static_cast<Type>(sdl2_config->GetInteger(group, setting.GetLabel(), + static_cast<long>(setting.GetDefault()))); +} + void Config::ReadValues() { // Controls for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) { @@ -264,8 +282,7 @@ void Config::ReadValues() { } } - Settings::values.mouse_enabled = - sdl2_config->GetBoolean("ControlsGeneral", "mouse_enabled", false); + ReadSetting("ControlsGeneral", Settings::values.mouse_enabled); for (int i = 0; i < Settings::NativeMouseButton::NumMouseButtons; ++i) { std::string default_param = InputCommon::GenerateKeyboardParam(default_mouse_buttons[i]); Settings::values.mouse_buttons[i] = sdl2_config->Get( @@ -275,14 +292,11 @@ void Config::ReadValues() { Settings::values.mouse_buttons[i] = default_param; } - Settings::values.motion_device = sdl2_config->Get( - "ControlsGeneral", "motion_device", "engine:motion_emu,update_period:100,sensitivity:0.01"); + ReadSetting("ControlsGeneral", Settings::values.motion_device); - Settings::values.keyboard_enabled = - sdl2_config->GetBoolean("ControlsGeneral", "keyboard_enabled", false); + ReadSetting("ControlsGeneral", Settings::values.keyboard_enabled); - Settings::values.debug_pad_enabled = - sdl2_config->GetBoolean("ControlsGeneral", "debug_pad_enabled", false); + ReadSetting("ControlsGeneral", Settings::values.debug_pad_enabled); for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) { std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]); Settings::values.debug_pad_buttons[i] = sdl2_config->Get( @@ -303,12 +317,9 @@ void Config::ReadValues() { Settings::values.debug_pad_analogs[i] = default_param; } - Settings::values.vibration_enabled.SetValue( - sdl2_config->GetBoolean("ControlsGeneral", "vibration_enabled", true)); - Settings::values.enable_accurate_vibrations.SetValue( - sdl2_config->GetBoolean("ControlsGeneral", "enable_accurate_vibrations", false)); - Settings::values.motion_enabled.SetValue( - sdl2_config->GetBoolean("ControlsGeneral", "motion_enabled", true)); + ReadSetting("ControlsGeneral", Settings::values.vibration_enabled); + ReadSetting("ControlsGeneral", Settings::values.enable_accurate_vibrations); + ReadSetting("ControlsGeneral", Settings::values.motion_enabled); Settings::values.touchscreen.enabled = sdl2_config->GetBoolean("ControlsGeneral", "touch_enabled", true); Settings::values.touchscreen.rotation_angle = @@ -349,13 +360,11 @@ void Config::ReadValues() { Settings::TouchFromButtonMap{"default", {}}); num_touch_from_button_maps = 1; } - Settings::values.use_touch_from_button = - sdl2_config->GetBoolean("ControlsGeneral", "use_touch_from_button", false); - Settings::values.touch_from_button_map_index = - std::clamp(Settings::values.touch_from_button_map_index, 0, num_touch_from_button_maps - 1); + ReadSetting("ControlsGeneral", Settings::values.use_touch_from_button); + Settings::values.touch_from_button_map_index = std::clamp( + Settings::values.touch_from_button_map_index.GetValue(), 0, num_touch_from_button_maps - 1); - Settings::values.udp_input_servers = - sdl2_config->Get("Controls", "udp_input_address", InputCommon::CemuhookUDP::DEFAULT_SRV); + ReadSetting("ControlsGeneral", Settings::values.udp_input_servers); std::transform(keyboard_keys.begin(), keyboard_keys.end(), Settings::values.keyboard_keys.begin(), InputCommon::GenerateKeyboardParam); @@ -367,8 +376,7 @@ void Config::ReadValues() { Settings::values.keyboard_mods.begin(), InputCommon::GenerateKeyboardParam); // Data Storage - Settings::values.use_virtual_sd = - sdl2_config->GetBoolean("Data Storage", "use_virtual_sd", true); + ReadSetting("Data Storage", Settings::values.use_virtual_sd); FS::SetYuzuPath(FS::YuzuPath::NANDDir, sdl2_config->Get("Data Storage", "nand_directory", FS::GetYuzuPathString(FS::YuzuPath::NANDDir))); @@ -381,18 +389,16 @@ void Config::ReadValues() { FS::SetYuzuPath(FS::YuzuPath::DumpDir, sdl2_config->Get("Data Storage", "dump_directory", FS::GetYuzuPathString(FS::YuzuPath::DumpDir))); - Settings::values.gamecard_inserted = - sdl2_config->GetBoolean("Data Storage", "gamecard_inserted", false); - Settings::values.gamecard_current_game = - sdl2_config->GetBoolean("Data Storage", "gamecard_current_game", false); - Settings::values.gamecard_path = sdl2_config->Get("Data Storage", "gamecard_path", ""); + ReadSetting("Data Storage", Settings::values.gamecard_inserted); + ReadSetting("Data Storage", Settings::values.gamecard_current_game); + ReadSetting("Data Storage", Settings::values.gamecard_path); // System - Settings::values.use_docked_mode.SetValue( - sdl2_config->GetBoolean("System", "use_docked_mode", true)); + ReadSetting("System", Settings::values.use_docked_mode); - Settings::values.current_user = std::clamp<int>( - sdl2_config->GetInteger("System", "current_user", 0), 0, Service::Account::MAX_USERS - 1); + ReadSetting("System", Settings::values.current_user); + Settings::values.current_user = std::clamp<int>(Settings::values.current_user.GetValue(), 0, + Service::Account::MAX_USERS - 1); const auto rng_seed_enabled = sdl2_config->GetBoolean("System", "rng_seed_enabled", false); if (rng_seed_enabled) { @@ -409,89 +415,60 @@ void Config::ReadValues() { Settings::values.custom_rtc = std::nullopt; } - Settings::values.language_index.SetValue( - sdl2_config->GetInteger("System", "language_index", 1)); - Settings::values.time_zone_index.SetValue( - sdl2_config->GetInteger("System", "time_zone_index", 0)); + ReadSetting("System", Settings::values.language_index); + ReadSetting("System", Settings::values.time_zone_index); // Core - Settings::values.use_multi_core.SetValue( - sdl2_config->GetBoolean("Core", "use_multi_core", true)); + ReadSetting("Core", Settings::values.use_multi_core); // Renderer - const int renderer_backend = sdl2_config->GetInteger( - "Renderer", "backend", static_cast<int>(Settings::RendererBackend::OpenGL)); - Settings::values.renderer_backend.SetValue( - static_cast<Settings::RendererBackend>(renderer_backend)); - Settings::values.renderer_debug = sdl2_config->GetBoolean("Renderer", "debug", false); - Settings::values.vulkan_device.SetValue( - sdl2_config->GetInteger("Renderer", "vulkan_device", 0)); - - Settings::values.aspect_ratio.SetValue( - static_cast<int>(sdl2_config->GetInteger("Renderer", "aspect_ratio", 0))); - Settings::values.max_anisotropy.SetValue( - static_cast<int>(sdl2_config->GetInteger("Renderer", "max_anisotropy", 0))); - Settings::values.use_frame_limit.SetValue( - sdl2_config->GetBoolean("Renderer", "use_frame_limit", true)); - Settings::values.frame_limit.SetValue( - static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100))); - Settings::values.use_disk_shader_cache.SetValue( - sdl2_config->GetBoolean("Renderer", "use_disk_shader_cache", false)); - const int gpu_accuracy_level = sdl2_config->GetInteger("Renderer", "gpu_accuracy", 1); - Settings::values.gpu_accuracy.SetValue(static_cast<Settings::GPUAccuracy>(gpu_accuracy_level)); - Settings::values.use_asynchronous_gpu_emulation.SetValue( - sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", true)); - Settings::values.use_vsync.SetValue( - static_cast<u16>(sdl2_config->GetInteger("Renderer", "use_vsync", 1))); - Settings::values.disable_fps_limit.SetValue( - sdl2_config->GetBoolean("Renderer", "disable_fps_limit", false)); - Settings::values.use_assembly_shaders.SetValue( - sdl2_config->GetBoolean("Renderer", "use_assembly_shaders", true)); - Settings::values.use_asynchronous_shaders.SetValue( - sdl2_config->GetBoolean("Renderer", "use_asynchronous_shaders", false)); - Settings::values.use_nvdec_emulation.SetValue( - sdl2_config->GetBoolean("Renderer", "use_nvdec_emulation", true)); - Settings::values.accelerate_astc.SetValue( - sdl2_config->GetBoolean("Renderer", "accelerate_astc", true)); - Settings::values.use_fast_gpu_time.SetValue( - sdl2_config->GetBoolean("Renderer", "use_fast_gpu_time", true)); - - Settings::values.bg_red.SetValue( - static_cast<float>(sdl2_config->GetReal("Renderer", "bg_red", 0.0))); - Settings::values.bg_green.SetValue( - static_cast<float>(sdl2_config->GetReal("Renderer", "bg_green", 0.0))); - Settings::values.bg_blue.SetValue( - static_cast<float>(sdl2_config->GetReal("Renderer", "bg_blue", 0.0))); + ReadSetting("Renderer", Settings::values.renderer_backend); + ReadSetting("Renderer", Settings::values.renderer_debug); + ReadSetting("Renderer", Settings::values.vulkan_device); + + ReadSetting("Renderer", Settings::values.aspect_ratio); + ReadSetting("Renderer", Settings::values.max_anisotropy); + ReadSetting("Renderer", Settings::values.use_frame_limit); + ReadSetting("Renderer", Settings::values.frame_limit); + ReadSetting("Renderer", Settings::values.use_disk_shader_cache); + ReadSetting("Renderer", Settings::values.gpu_accuracy); + ReadSetting("Renderer", Settings::values.use_asynchronous_gpu_emulation); + ReadSetting("Renderer", Settings::values.use_vsync); + ReadSetting("Renderer", Settings::values.disable_fps_limit); + ReadSetting("Renderer", Settings::values.use_assembly_shaders); + ReadSetting("Renderer", Settings::values.use_asynchronous_shaders); + ReadSetting("Renderer", Settings::values.use_nvdec_emulation); + ReadSetting("Renderer", Settings::values.accelerate_astc); + ReadSetting("Renderer", Settings::values.use_fast_gpu_time); + + ReadSetting("Renderer", Settings::values.bg_red); + ReadSetting("Renderer", Settings::values.bg_green); + ReadSetting("Renderer", Settings::values.bg_blue); // Audio - Settings::values.sink_id = sdl2_config->Get("Audio", "output_engine", "auto"); - Settings::values.enable_audio_stretching.SetValue( - sdl2_config->GetBoolean("Audio", "enable_audio_stretching", true)); - Settings::values.audio_device_id = sdl2_config->Get("Audio", "output_device", "auto"); - Settings::values.volume.SetValue( - static_cast<float>(sdl2_config->GetReal("Audio", "volume", 1))); + ReadSetting("Audio", Settings::values.sink_id); + ReadSetting("Audio", Settings::values.enable_audio_stretching); + ReadSetting("Audio", Settings::values.audio_device_id); + ReadSetting("Audio", Settings::values.volume); // Miscellaneous - Settings::values.log_filter = sdl2_config->Get("Miscellaneous", "log_filter", "*:Trace"); - Settings::values.use_dev_keys = sdl2_config->GetBoolean("Miscellaneous", "use_dev_keys", false); + // log_filter has a different default here than from common + Settings::values.log_filter = + sdl2_config->Get("Miscellaneous", Settings::values.log_filter.GetLabel(), "*:Trace"); + ReadSetting("Miscellaneous", Settings::values.use_dev_keys); // Debugging Settings::values.record_frame_times = sdl2_config->GetBoolean("Debugging", "record_frame_times", false); - Settings::values.program_args = sdl2_config->Get("Debugging", "program_args", ""); - Settings::values.dump_exefs = sdl2_config->GetBoolean("Debugging", "dump_exefs", false); - Settings::values.dump_nso = sdl2_config->GetBoolean("Debugging", "dump_nso", false); - Settings::values.enable_fs_access_log = - sdl2_config->GetBoolean("Debugging", "enable_fs_access_log", false); - Settings::values.reporting_services = - sdl2_config->GetBoolean("Debugging", "reporting_services", false); - Settings::values.quest_flag = sdl2_config->GetBoolean("Debugging", "quest_flag", false); - Settings::values.use_debug_asserts = - sdl2_config->GetBoolean("Debugging", "use_debug_asserts", false); - Settings::values.use_auto_stub = sdl2_config->GetBoolean("Debugging", "use_auto_stub", false); - - Settings::values.disable_macro_jit = - sdl2_config->GetBoolean("Debugging", "disable_macro_jit", false); + ReadSetting("Debugging", Settings::values.program_args); + ReadSetting("Debugging", Settings::values.dump_exefs); + ReadSetting("Debugging", Settings::values.dump_nso); + ReadSetting("Debugging", Settings::values.enable_fs_access_log); + ReadSetting("Debugging", Settings::values.reporting_services); + ReadSetting("Debugging", Settings::values.quest_flag); + ReadSetting("Debugging", Settings::values.use_debug_asserts); + ReadSetting("Debugging", Settings::values.use_auto_stub); + ReadSetting("Debugging", Settings::values.disable_macro_jit); const auto title_list = sdl2_config->Get("AddOns", "title_ids", ""); std::stringstream ss(title_list); @@ -511,17 +488,14 @@ void Config::ReadValues() { } // Web Service - Settings::values.enable_telemetry = - sdl2_config->GetBoolean("WebService", "enable_telemetry", true); - Settings::values.web_api_url = - sdl2_config->Get("WebService", "web_api_url", "https://api.yuzu-emu.org"); - Settings::values.yuzu_username = sdl2_config->Get("WebService", "yuzu_username", ""); - Settings::values.yuzu_token = sdl2_config->Get("WebService", "yuzu_token", ""); + ReadSetting("WebService", Settings::values.enable_telemetry); + ReadSetting("WebService", Settings::values.web_api_url); + ReadSetting("WebService", Settings::values.yuzu_username); + ReadSetting("WebService", Settings::values.yuzu_token); // Services - Settings::values.bcat_backend = sdl2_config->Get("Services", "bcat_backend", "none"); - Settings::values.bcat_boxcat_local = - sdl2_config->GetBoolean("Services", "bcat_boxcat_local", false); + ReadSetting("Services", Settings::values.bcat_backend); + ReadSetting("Services", Settings::values.bcat_boxcat_local); } void Config::Reload() { diff --git a/src/yuzu_cmd/config.h b/src/yuzu_cmd/config.h index 807199278..1ee932be2 100644 --- a/src/yuzu_cmd/config.h +++ b/src/yuzu_cmd/config.h @@ -8,6 +8,8 @@ #include <memory> #include <string> +#include "common/settings.h" + class INIReader; class Config { @@ -22,4 +24,14 @@ public: ~Config(); void Reload(); + +private: + /** + * Applies a value read from the sdl2_config to a BasicSetting. + * + * @param group The name of the INI group + * @param setting The yuzu setting to modify + */ + template <typename Type> + void ReadSetting(const std::string& group, Settings::BasicSetting<Type>& setting); }; diff --git a/src/yuzu_cmd/yuzu.cpp b/src/yuzu_cmd/yuzu.cpp index 50e388312..9607cdcb1 100644 --- a/src/yuzu_cmd/yuzu.cpp +++ b/src/yuzu_cmd/yuzu.cpp @@ -78,7 +78,7 @@ static void InitializeLogging() { using namespace Common; Log::Filter log_filter(Log::Level::Debug); - log_filter.ParseFilterString(Settings::values.log_filter); + log_filter.ParseFilterString(static_cast<std::string>(Settings::values.log_filter)); Log::SetGlobalFilter(log_filter); Log::AddBackend(std::make_unique<Log::ColorConsoleBackend>()); |